Player Matchup

Cthulhu
Cthulhu
Alaskan169
Cthulhu
Level 116
God Stats
4W - 5L
1,397 SR
Queue Stats
147W - 130L
1,566 Elo+
Party 2
Fenrir
Fenrir
Doge98
Fenrir
Level 124
God Stats
0W - 2L
1,283 SR
Queue Stats
138W - 127L
1,544 Elo+
Party 2
Raijin
Raijin
Lonleyweeblet
Raijin
Level 146
God Stats
2W - 4L
1,623 SR
Queue Stats
257W - 224L
1,479 Elo+
Party 1
Horus
Horus
Sleepyforest191
Horus
Level 122
God Stats
0W - 1L
1,814 SR
Queue Stats
22W - 20L
1,534 Elo+
Party 1
Chronos
Chronos
TrashCanGenkai
Chronos
Level 104
God Stats
6W - 2L
1,745 SR
Queue Stats
85W - 62L
1,551 Elo+
Party 1
Team Averages
Level 122
1,572 SR
1,535 Elo+

VS

Team Averages
Level 121
1,510 SR
1,490 Elo+
Zeus
Zeus
Kickman7
Zeus
Level 64
God Stats
3W - 11L
1,175 SR
Queue Stats
328W - 331L
1,409 Elo+
Solo
Ymir
Ymir
OpponentBR
Ymir
Level 179
God Stats
2W - 0L
1,556 SR
Queue Stats
53W - 48L
1,552 Elo+
Solo
Awilix
Awilix
PE_SLEVIN
Awilix
Level 110
God Stats
98W - 73L
1,593 SR
Queue Stats
273W - 268L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
im_lmoel
Gilgamesh
Level 107
God Stats
10W - 5L
1,617 SR
Queue Stats
75W - 69L
1,442 Elo+
Solo
Charybdis
Charybdis
treebranch1
Charybdis
Level 144
God Stats
272W - 208L
1,606 SR
Queue Stats
774W - 715L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alaskan169
Cthulhu
14
1 / 1 / 0
7,980
570
10,021
9,789
8,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Doge98
Fenrir
13
4 / 2 / 2
7,512
537
2,958
10,896
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 3
8,085
578
7,806
9,836
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 3
6,643
475
2,852
12,811
9,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 0
6,984
499
1,462
7,168
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 4 / 5
7,925
566
8,993
8,834
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 4
7,553
540
4,250
9,271
6,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
PE_SLEVIN
Awilix
14
6 / 2 / 4
8,643
617
6,836
8,886
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
im_lmoel
Gilgamesh
15
0 / 1 / 3
8,801
629
5,410
14,419
6,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
treebranch1
Charybdis
16
3 / 0 / 1
9,422
673
8,529
3,873
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
13
13
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alaskan169
Cthulhu
1
1
0
1
L
Fenrir
Doge98
Fenrir
4
2
2
2.5
W
Zeus
2
4
5
1.13
L
2
4
3
0.88
W
2
1
4
4
W
Awilix
PE_SLEVIN
Awilix
6
2
4
4
L
1
3
3
0.83
L
0
3
0
0
W
Gilgamesh
im_lmoel
Gilgamesh
0
1
3
1.5
W
Charybdis
treebranch1
Charybdis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,099
Damage
34,018
50,500
Taken
45,283
26,265
Mitigated
20,321
11,476
Healing
17,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alaskan169
Cthulhu
10,021
1,167
0
737
9,789
8,596
0
174
9,575
65,504
1,318
L
Fenrir
Doge98
Fenrir
2,958
294
0
2,678
10,896
3,865
0
1,539
9,285
0
53,890
W
Zeus
8,993
998
0
2,568
8,834
2,518
308
4,176
4,658
45,319
0
L
7,806
474
0
1,942
9,836
2,655
567
5,389
3,933
66,371
462
W
4,250
714
0
2,549
9,271
6,578
0
2,981
6,290
21,717
216
W
Awilix
PE_SLEVIN
Awilix
6,836
1,867
0
3,485
8,886
2,930
19
2,489
6,397
0
54,417
L
2,852
1,295
514
3,124
12,811
9,174
0
4,784
7,731
0
14,851
L
1,462
757
0
2,481
7,168
1,975
0
435
6,733
46,792
6,972
W
Gilgamesh
im_lmoel
Gilgamesh
5,410
1,858
0
5,641
14,419
6,830
278
8,607
5,812
0
68,064
W
Charybdis
treebranch1
Charybdis
8,529
4,168
0
3,012
3,873
1,465
555
635
3,238
0
92,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,204
Gold Earned
42,344
457
Minions Killed
508
0
Camps Cleared
0
1,404,917
Distance Traveled
1,494,528
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,980
570
116
8
0
282,273
0
L
Fenrir
7,512
537
87
6
0
333,701
1
W
Zeus
7,925
566
97
7
0
280,507
8
L
Raijin
8,085
578
123
9
0
257,352
0
W
Ymir
7,553
540
41
3
0
278,272
5
W
Awilix
8,643
617
79
6
0
357,987
0
L
Horus
6,643
475
27
2
0
280,746
0
L
Chronos
6,984
499
104
7
0
250,845
4
W
Gilgamesh
8,801
629
134
10
0
300,115
2
W
Charybdis
9,422
673
157
11
0
277,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role