Player Matchup

Nemesis
Nemesis
CIubs-_
Nemesis
Level 64
God Stats
10W - 6L
1,585 SR
Queue Stats
132W - 132L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
LoBatteri
Cthulhu
Level 125
God Stats
32W - 17L
1,620 SR
Queue Stats
115W - 122L
1,487 Elo+
Party 1
Nut
Nut
LoyalWolf_
Nut
Level 107
God Stats
2W - 1L
1,549 SR
Queue Stats
113W - 116L
1,477 Elo+
Party 1
Sol
Sol
Suave_rican86
Sol
Level 57
God Stats
56W - 60L
1,529 SR
Queue Stats
79W - 81L
1,496 Elo+
Party 1
Nike
Nike
kev041201
Nike
Level 99
God Stats
13W - 17L
1,468 SR
Queue Stats
43W - 53L
1,410 Elo+
Solo
Team Averages
Level 90
1,550 SR
1,471 Elo+

VS

Team Averages
Level 111
1,501 SR
1,441 Elo+
Fafnir
Fafnir
ArsenicKazume
Fafnir
Level 127
God Stats
45W - 45L
1,551 SR
Queue Stats
195W - 188L
1,471 Elo+
Solo
Chiron
Chiron
Jred7399TTV
Chiron
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 111L
1,486 Elo+
Solo
Thanatos
Thanatos
SillyGxrls
Thanatos
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,368 Elo+
Solo
Mulan
Mulan
SpartanMist1991
Mulan
Level 148
God Stats
29W - 24L
1,526 SR
Queue Stats
696W - 664L
1,429 Elo+
Solo
Nu Wa
Nu Wa
miatnt
Nu Wa
Level 139
God Stats
13W - 24L
1,428 SR
Queue Stats
154W - 172L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CIubs-_
Nemesis
13
3 / 5 / 2
7,693
481
7,100
16,000
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
LoBatteri
Cthulhu
12
1 / 4 / 1
6,748
422
11,019
17,054
10,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 5 / 2
7,034
440
5,762
12,452
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 3 / 1
8,511
532
5,990
11,643
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
15
5 / 7 / 0
9,122
570
11,278
14,200
6,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
9,048
566
8,449
15,172
15,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
14
1 / 2 / 8
7,790
487
8,523
10,548
3,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
SillyGxrls
Thanatos
16
11 / 5 / 2
9,751
609
12,301
16,632
6,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 4 / 2
10,628
664
10,663
17,857
11,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
miatnt
Nu Wa
15
3 / 3 / 7
8,790
549
11,992
7,096
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
13
Kills
24
24
Deaths
14
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Nemesis
CIubs-_
Nemesis
3
5
2
0.8
W
Chiron
1
2
8
2.5
L
Cthulhu
LoBatteri
Cthulhu
1
4
1
0.38
L
1
5
2
0.4
W
Thanatos
SillyGxrls
Thanatos
11
5
2
2.4
W
6
4
2
1.75
L
3
3
1
1.17
L
Nike
5
7
0
0.71
W
Nu Wa
miatnt
Nu Wa
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,149
Damage
51,928
71,349
Taken
67,305
27,524
Mitigated
40,348
21,271
Healing
31,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,449
2,310
291
6,355
15,172
15,427
158
6,893
8,279
26,638
1,906
L
Nemesis
CIubs-_
Nemesis
7,100
3,478
0
4,233
16,000
5,207
0
4,278
11,722
0
44,552
W
Chiron
8,523
2,730
1,591
4,278
10,548
3,965
455
4,438
6,110
0
54,378
L
Cthulhu
LoBatteri
Cthulhu
11,019
373
250
4,811
17,054
10,482
66
5,020
12,034
41,588
479
L
5,762
2,926
0
4,342
12,452
3,374
645
4,648
7,804
0
37,618
W
Thanatos
SillyGxrls
Thanatos
12,301
3,181
0
10,470
16,632
6,859
730
2,183
14,421
0
76,593
W
10,663
1,946
0
7,734
17,857
11,906
580
0
16,934
0
77,159
L
5,990
1,582
0
4,541
11,643
2,237
826
5,712
5,931
55,622
6,576
L
Nike
11,278
3,090
0
3,094
14,200
6,224
0
630
13,570
0
58,325
W
Nu Wa
miatnt
Nu Wa
11,992
2,038
0
970
7,096
2,191
744
3,262
3,834
42,661
902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,108
Gold Earned
46,007
398
Minions Killed
405
0
Camps Cleared
0
1,543,274
Distance Traveled
1,597,442
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,048
566
37
2
0
306,620
2
L
Nemesis
7,693
481
65
4
0
339,929
0
W
Chiron
7,790
487
90
6
0
327,029
8
L
Cthulhu
6,748
422
57
4
0
324,179
8
L
Nut
7,034
440
60
4
0
266,160
2
W
Thanatos
9,751
609
95
6
0
366,495
0
W
Mulan
10,628
664
126
8
0
300,473
0
L
Sol
8,511
532
104
7
0
302,356
2
L
Nike
9,122
570
112
7
0
310,650
0
W
Nu Wa
8,790
549
57
4
0
296,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role