Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Danielplayer202
Ishtar
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 49L
1,422 Elo+
Solo
Xing Tian
Xing Tian
OpDiggy_
Xing Tian
Level 122
God Stats
9W - 3L
1,763 SR
Queue Stats
192W - 171L
1,503 Elo+
Solo
Susano
Susano
Uncah Ruckus
Susano
Level 122
God Stats
3W - 5L
1,479 SR
Queue Stats
11W - 14L
1,467 Elo+
Party 2
Ah Puch
Ah Puch
UrLilButtercup
Ah Puch
Level 152
God Stats
2W - 2L
1,634 SR
Queue Stats
76W - 58L
1,567 Elo+
Solo
Team Averages
Level 128
1,575 SR
1,492 Elo+

VS

Team Averages
Level 106
1,636 SR
1,481 Elo+
Cthulhu
Cthulhu
Dinosaurio_p2
Cthulhu
Level 88
God Stats
23W - 12L
1,420 SR
Queue Stats
542W - 482L
1,473 Elo+
Party 1
Pele
Pele
Emma100510
Pele
Level 103
God Stats
16W - 9L
1,680 SR
Queue Stats
214W - 175L
1,450 Elo+
Party 1
Khepri
Khepri
Zombiesnake0097
Khepri
Level 157
God Stats
12W - 5L
1,662 SR
Queue Stats
88W - 83L
1,528 Elo+
Solo
Medusa
Medusa
emmacrak21
Medusa
Level 87
God Stats
2W - 0L
1,821 SR
Queue Stats
400W - 347L
1,452 Elo+
Party 1
Anubis
Anubis
to489my
Anubis
Level 95
God Stats
107W - 68L
1,598 SR
Queue Stats
571W - 527L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 5 / 1
6,118
471
6,261
6,616
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 1
5,985
460
10,328
10,287
2,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
OpDiggy_
Xing Tian
11
1 / 4 / 3
6,570
505
6,105
13,191
10,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
12
2 / 3 / 2
6,566
505
3,371
9,826
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 3 / 0
6,999
538
8,560
12,029
5,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 0 / 1
7,693
592
6,999
12,027
9,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
7 / 1 / 3
8,117
624
5,499
8,669
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

13
3 / 1 / 9
7,640
588
7,113
10,408
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
emmacrak21
Medusa
13
6 / 3 / 4
7,218
555
11,816
11,253
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
to489my
Anubis
13
3 / 2 / 5
7,796
600
5,148
7,102
2,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
21
21
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
1
0.3
L
2
6
1
0.42
W
Cthulhu
2
0
1
2.5
W
7
1
3
8.5
L
Xing Tian
OpDiggy_
Xing Tian
1
4
3
0.63
L
Susano
2
3
2
1
L
1
3
0
0.33
W
3
1
9
7.5
W
Medusa
emmacrak21
Medusa
6
3
4
2.67
W
Anubis
to489my
Anubis
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,625
Damage
36,575
51,949
Taken
49,459
23,265
Mitigated
29,682
14,764
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,261
1,433
0
825
6,616
1,190
0
4,124
2,492
31,707
0
L
10,328
4,470
0
1,182
10,287
2,890
0
3,409
6,878
0
35,007
W
Cthulhu
6,999
608
33
4,408
12,027
9,644
33
7,859
4,004
52,091
1,244
W
5,499
526
0
2,965
8,669
3,610
623
2,162
6,314
0
58,277
L
Xing Tian
OpDiggy_
Xing Tian
6,105
853
0
1,411
13,191
10,669
0
3,543
9,648
20,570
2,080
L
Susano
3,371
512
0
4,840
9,826
2,880
0
881
8,945
0
37,942
L
8,560
695
0
6,506
12,029
5,636
0
6,728
5,301
52,051
886
W
7,113
1,092
0
2,039
10,408
9,553
0
2,375
7,853
25,653
977
W
Medusa
emmacrak21
Medusa
11,816
4,021
360
3,671
11,253
4,127
0
3,971
7,179
0
51,206
W
Anubis
to489my
Anubis
5,148
181
0
3,603
7,102
2,748
521
2,936
3,829
49,435
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
38,464
318
Minions Killed
422
0
Camps Cleared
0
1,182,381
Distance Traveled
1,242,270
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,118
471
59
5
0
239,921
0
L
Ishtar
5,985
460
55
4
0
217,711
0
W
Cthulhu
7,693
592
113
9
0
263,956
0
W
Pele
8,117
624
98
8
0
309,609
0
L
Xing Tian
6,570
505
35
3
0
250,276
2
L
Susano
6,566
505
78
6
0
261,498
0
L
Ah Puch
6,999
538
91
7
0
212,975
2
W
Khepri
7,640
588
31
2
0
249,684
4
W
Medusa
7,218
555
80
6
0
233,168
0
W
Anubis
7,796
600
100
8
0
185,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role