Player Matchup

Sylvanus
Sylvanus
GardenGremlin
Sylvanus
Level 61
God Stats
2W - 3L
1,485 SR
Queue Stats
55W - 69L
1,472 Elo+
Party 2
Ra
Ra
LazyDracon
Ra
Level 106
God Stats
9W - 8L
1,629 SR
Queue Stats
239W - 237L
1,485 Elo+
Solo
Arachne
Arachne
Rio8519
Arachne
Level 153
God Stats
12W - 5L
1,760 SR
Queue Stats
546W - 543L
1,443 Elo+
Solo
Mulan
Mulan
WalnutWaffles
Mulan
Level 65
God Stats
4W - 2L
1,665 SR
Queue Stats
83W - 90L
1,499 Elo+
Party 2
Xbalanque
Xbalanque
blakesland
Xbalanque
Level 65
God Stats
4W - 8L
1,613 SR
Queue Stats
68W - 76L
1,508 Elo+
Party 2
Team Averages
Level 90
1,630 SR
1,481 Elo+

VS

Team Averages
Level 97
1,550 SR
1,507 Elo+
Cernunnos
Cernunnos
Alekay296
Cernunnos
Level 122
God Stats
13W - 6L
1,700 SR
Queue Stats
166W - 144L
1,560 Elo+
Solo
Thor
Thor
BlidosDax
Thor
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 120L
1,485 Elo+
Solo
Ra
Ra
UnOriginal2415
Ra
Level 44
God Stats
20W - 10L
1,575 SR
Queue Stats
242W - 234L
1,489 Elo+
Party 1
Baron Samedi
Baron Samedi
not_Propelo
Baron Samedi
Level 153
God Stats
6W - 3L
1,482 SR
Queue Stats
53W - 44L
1,511 Elo+
Solo
Sobek
Sobek
vedxc
Sobek
Level 67
God Stats
20W - 22L
1,494 SR
Queue Stats
259W - 247L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GardenGremlin
Sylvanus
11
2 / 3 / 2
6,748
450
5,808
12,019
8,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 7 / 3
7,525
502
10,033
9,960
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Rio8519
Arachne
12
1 / 7 / 3
7,029
469
6,754
13,172
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 3 / 1
9,294
620
9,685
16,339
9,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
blakesland
Xbalanque
14
2 / 3 / 1
8,614
574
7,998
11,584
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alekay296
Cernunnos
14
4 / 1 / 2
8,698
580
6,588
8,204
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
17
8 / 0 / 8
9,510
634
10,683
13,804
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
5 / 2 / 8
9,303
620
10,985
11,889
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
not_Propelo
Baron Samedi
14
3 / 2 / 1
8,359
557
7,819
11,961
8,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Sobek
vedxc
Sobek
12
3 / 2 / 10
7,932
529
6,936
16,994
15,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
23
23
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alekay296
Cernunnos
4
1
2
5
W
Thor
8
0
8
12
L
Sylvanus
GardenGremlin
Sylvanus
2
3
2
1
L
0
7
3
0.21
L
Arachne
Rio8519
Arachne
1
7
3
0.36
W
5
2
8
4.5
L
2
3
1
0.83
L
Xbalanque
blakesland
Xbalanque
2
3
1
0.83
W
Baron Samedi
not_Propelo
Baron Samedi
3
2
1
1.75
W
Sobek
vedxc
Sobek
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,278
Damage
43,011
63,074
Taken
62,852
29,506
Mitigated
36,272
20,885
Healing
26,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alekay296
Cernunnos
6,588
2,198
0
4,800
8,204
2,736
380
905
7,259
0
65,790
W
Thor
10,683
3,046
0
4,754
13,804
5,677
0
2,685
10,867
0
75,950
L
Sylvanus
GardenGremlin
Sylvanus
5,808
1,152
1,504
4,168
12,019
8,836
0
5,477
6,164
26,396
0
L
10,033
778
394
1,421
9,960
3,613
60
5,420
4,194
59,282
0
L
Arachne
Rio8519
Arachne
6,754
4,863
0
3,788
13,172
3,714
0
3,605
9,339
0
41,273
W
10,985
1,198
1,122
5,039
11,889
4,155
265
5,775
5,269
67,485
905
L
9,685
2,643
0
4,880
16,339
9,774
57
7,154
9,185
0
72,162
L
Xbalanque
blakesland
Xbalanque
7,998
2,472
0
4,730
11,584
3,569
61
1,924
9,539
0
71,070
W
Baron Samedi
not_Propelo
Baron Samedi
7,819
783
698
3,922
11,961
8,682
210
0
11,961
51,952
1,758
W
Sobek
vedxc
Sobek
6,936
525
0
6,077
16,994
15,022
52
5,071
11,655
29,113
2,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,210
Gold Earned
43,802
462
Minions Killed
510
0
Camps Cleared
0
1,407,287
Distance Traveled
1,484,659
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,698
580
119
8
0
256,159
0
W
Thor
9,510
634
129
9
0
339,746
5
L
Sylvanus
6,748
450
36
2
0
285,606
5
L
Ra
7,525
502
113
8
0
278,703
4
L
Arachne
7,029
469
56
4
0
296,648
0
W
Ra
9,303
620
149
10
0
308,363
0
L
Mulan
9,294
620
129
9
0
271,549
4
L
Xbalanque
8,614
574
128
9
0
274,781
2
W
Baron Samedi
8,359
557
85
6
0
254,455
0
W
Sobek
7,932
529
28
2
0
325,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role