Player Matchup

Fenrir
Fenrir
TheMhax
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,321 Elo+
Party 1
Anubis
Anubis
TheMhaximo
Anubis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 47L
1,407 Elo+
Party 1
Neith
Neith
abrilito
Neith
Level 5
God Stats
1W - 6L
1,496 SR
Queue Stats
1W - 6L
1,258 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
matuta2002
Morgan Le Fay
Level 49
God Stats
1W - 1L
1,734 SR
Queue Stats
41W - 67L
1,384 Elo+
Party 1
Guan Yu
Guan Yu
themhax1998
Guan Yu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 66L
1,415 Elo+
Party 1
Team Averages
Level 33
1,546 SR
1,357 Elo+

VS

Team Averages
Level 143
1,513 SR
1,504 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Chelsamander
Aphrodite
Level 182
God Stats
30W - 24L
1,530 SR
Queue Stats
167W - 194L
1,492 Elo+
Party 2
Medusa
Medusa
JujuKarim
Medusa
Level 107
God Stats
41W - 39L
1,537 SR
Queue Stats
298W - 276L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TheMhax
Fenrir
8
1 / 5 / 2
5,023
502
2,096
9,179
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
TheMhaximo
Anubis
9
0 / 5 / 3
4,917
492
3,881
7,775
3,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
abrilito
Neith
8
0 / 3 / 1
4,797
480
1,418
5,509
1,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Morgan Le Fay
matuta2002
Morgan Le Fay
10
3 / 3 / 1
5,990
599
4,536
6,164
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
themhax1998
Guan Yu
10
1 / 2 / 1
5,337
534
2,492
6,154
4,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
5 / 0 / 1
6,981
698
3,546
3,555
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
12
5 / 1 / 2
6,417
642
5,453
6,774
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
 
Sun Wukong
11
1 / 1 / 3
6,297
630
2,782
8,777
4,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Aphrodite
Chelsamander
Aphrodite
10
2 / 3 / 7
6,632
663
4,316
7,313
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
JujuKarim
Medusa
12
5 / 0 / 5
7,315
732
7,907
3,690
1,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
18
18
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
0
1
5.5
W
Fenrir
 
Fenrir
5
1
2
6
W
Sun Wukong
 
Sun Wukong
1
1
3
2.5
W
Aphrodite
Chelsamander
Aphrodite
2
3
7
1.83
W
Medusa
JujuKarim
Medusa
5
0
5
7.5
L
Fenrir
TheMhax
Fenrir
1
5
2
0.4
L
Anubis
TheMhaximo
Anubis
0
5
3
0.3
L
Neith
abrilito
Neith
0
3
1
0.17
L
Morgan Le Fay
matuta2002
Morgan Le Fay
3
3
1
1.17
L
Guan Yu
themhax1998
Guan Yu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,423
Damage
24,004
34,781
Taken
30,109
14,584
Mitigated
13,640
7,164
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,546
286
0
2,128
3,555
2,481
459
1,907
1,350
35,759
2,171
W
Fenrir
 
Fenrir
5,453
1,233
0
1,462
6,774
2,564
0
1,234
5,485
0
43,994
W
Sun Wukong
 
Sun Wukong
2,782
262
0
1,802
8,777
4,540
0
1,242
7,191
0
38,277
W
Aphrodite
Chelsamander
Aphrodite
4,316
441
1,453
3,109
7,313
2,907
0
2,912
4,204
23,305
0
W
Medusa
JujuKarim
Medusa
7,907
2,947
0
597
3,690
1,148
1,335
601
3,089
0
55,462
L
Fenrir
TheMhax
Fenrir
2,096
811
0
1,594
9,179
3,299
192
1,775
7,404
0
30,273
L
Anubis
TheMhaximo
Anubis
3,881
306
0
2,340
7,775
3,086
120
2,176
5,599
28,108
0
L
Neith
abrilito
Neith
1,418
640
0
635
5,509
1,506
0
473
5,036
0
18,137
L
Morgan Le Fay
matuta2002
Morgan Le Fay
4,536
390
0
940
6,164
2,048
0
2,560
3,604
27,333
516
L
Guan Yu
themhax1998
Guan Yu
2,492
280
289
1,366
6,154
4,645
141
747
5,407
0
19,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,064
Gold Earned
33,642
250
Minions Killed
354
0
Camps Cleared
0
989,624
Distance Traveled
1,051,464
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,981
698
94
9
0
197,365
6
W
Fenrir
6,417
642
73
7
0
252,646
3
W
Sun Wukong
6,297
630
65
7
0
192,476
1
W
Aphrodite
6,632
663
29
3
0
195,850
2
W
Medusa
7,315
732
93
9
0
213,127
2
L
Fenrir
5,023
502
58
6
0
220,123
1
L
Anubis
4,917
492
51
5
0
188,565
0
L
Neith
4,797
480
36
4
0
201,144
0
L
Morgan Le Fay
5,990
599
65
7
0
205,219
2
L
Guan Yu
5,337
534
40
4
0
174,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role