Player Matchup

Thor
Thor
 
Thor
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
KrombopulosEli
Da Ji
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 81L
1,535 Elo+
Party 1
Janus
Janus
Morpheus98
Janus
Level 159
God Stats
6W - 5L
1,512 SR
Queue Stats
310W - 312L
1,479 Elo+
Solo
Pele
Pele
aLombax
Pele
Level 39
God Stats
0W - 3L
1,499 SR
Queue Stats
188W - 174L
1,502 Elo+
Solo
He Bo
He Bo
pambazo
He Bo
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 118L
1,500 Elo+
Solo
Team Averages
Level 84
1,502 SR
1,503 Elo+

VS

Team Averages
Level 95
1,507 SR
1,479 Elo+
Da Ji
Da Ji
CurodoOtzuka
Da Ji
Level 136
God Stats
2W - 0L
1,724 SR
Queue Stats
46W - 53L
1,476 Elo+
Party 3
He Bo
He Bo
Elessar6436
He Bo
Level 28
God Stats
2W - 0L
1,770 SR
Queue Stats
18W - 23L
1,427 Elo+
Party 3
Bakasura
Bakasura
STEADDYJ
Bakasura
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 115L
1,450 Elo+
Party 2
Athena
Athena
ericksheic
Athena
Level 157
God Stats
1W - 1L
1,245 SR
Queue Stats
95W - 90L
1,536 Elo+
Party 3
Ao Kuang
Ao Kuang
gNutty719
Ao Kuang
Level 89
God Stats
6W - 9L
1,298 SR
Queue Stats
312W - 283L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
8 / 3 / 6
10,335
861
12,154
12,485
7,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 8 / 5
7,686
641
5,257
10,683
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
16
0 / 3 / 7
8,528
711
8,079
7,029
2,567
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
aLombax
Pele
16
7 / 4 / 6
10,185
849
17,019
9,704
3,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
pambazo
He Bo
15
1 / 4 / 6
8,371
698
6,641
6,642
2,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 6
10,138
845
7,251
9,863
10,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 5 / 13
9,184
765
7,295
9,014
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
STEADDYJ
Bakasura
16
1 / 3 / 13
8,816
735
5,130
9,678
8,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
ericksheic
Athena
17
3 / 3 / 16
10,426
869
9,562
17,235
23,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
gNutty719
Ao Kuang
16
8 / 4 / 9
10,481
873
10,737
13,098
5,662
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
17
Kills
22
22
Deaths
17
30
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
8
3
6
3.67
W
8
2
6
5.5
W
2
5
13
1.7
L
1
8
5
0.44
L
Janus
0
3
7
1.17
W
Bakasura
STEADDYJ
Bakasura
1
3
13
2.5
L
Pele
aLombax
Pele
7
4
6
2.5
W
Athena
ericksheic
Athena
3
3
16
3.67
W
Ao Kuang
gNutty719
Ao Kuang
8
4
9
3.13
L
He Bo
pambazo
He Bo
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,150
Damage
39,975
46,543
Taken
58,888
20,044
Mitigated
51,739
7,822
Healing
18,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
12,154
1,005
622
2,502
12,485
7,637
432
7,451
4,594
0
21,123
W
7,251
1,092
1,558
2,047
9,863
10,909
0
3,168
6,695
1,269
16,586
W
7,295
636
867
1,184
9,014
3,385
292
2,077
6,937
20,913
0
L
5,257
1,019
244
550
10,683
4,169
195
7,398
3,002
0
7,411
L
Janus
8,079
717
1,018
1,376
7,029
2,567
318
3,687
2,927
26,449
0
W
Bakasura
STEADDYJ
Bakasura
5,130
2,758
932
1,467
9,678
8,721
475
1,336
8,342
0
9,101
L
Pele
aLombax
Pele
17,019
3,131
77
1,208
9,704
3,578
0
3,454
5,193
0
32,049
W
Athena
ericksheic
Athena
9,562
1,790
2,021
3,827
17,235
23,062
189
4,309
12,467
17,241
2,855
W
Ao Kuang
gNutty719
Ao Kuang
10,737
1,548
739
3,976
13,098
5,662
872
3,830
9,268
19,639
967
L
He Bo
pambazo
He Bo
6,641
515
0
225
6,642
2,093
156
4,470
1,971
16,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,105
Gold Earned
49,045
116
Minions Killed
129
0
Camps Cleared
0
1,044,114
Distance Traveled
1,160,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,335
861
17
1
0
236,334
0
W
Da Ji
10,138
845
20
2
0
244,905
0
W
He Bo
9,184
765
37
3
0
215,910
0
L
Da Ji
7,686
641
8
1
0
205,438
0
L
Janus
8,528
711
39
3
0
226,316
0
W
Bakasura
8,816
735
23
2
0
227,303
0
L
Pele
10,185
849
32
3
0
172,456
0
W
Athena
10,426
869
26
2
0
259,111
0
W
Ao Kuang
10,481
873
23
2
0
213,036
0
L
He Bo
8,371
698
20
2
0
203,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role