Player Matchup

Cthulhu
Cthulhu
Jandy122
Cthulhu
Level 107
God Stats
35W - 25L
1,596 SR
Queue Stats
157W - 131L
1,568 Elo+
Party 2
Sylvanus
Sylvanus
Mmm Fatcakes
Sylvanus
Level 111
God Stats
3W - 1L
1,802 SR
Queue Stats
130W - 108L
1,538 Elo+
Party 2
Chiron
Chiron
PURPLESWEET120
Chiron
Level 147
God Stats
3W - 2L
1,467 SR
Queue Stats
153W - 124L
1,473 Elo+
Solo
Vulcan
Vulcan
StudMuffin336
Vulcan
Level 125
God Stats
4W - 3L
1,564 SR
Queue Stats
182W - 172L
1,557 Elo+
Solo
Lancelot
Lancelot
hokiealexman
Lancelot
Level 83
God Stats
6W - 11L
1,311 SR
Queue Stats
138W - 119L
1,541 Elo+
Party 2
Team Averages
Level 115
1,548 SR
1,535 Elo+

VS

Team Averages
Level 94
1,514 SR
1,504 Elo+
Geb
Geb
Beavis16
Geb
Level 122
God Stats
0W - 2L
1,288 SR
Queue Stats
245W - 234L
1,479 Elo+
Party 1
Bastet
Bastet
Cipher21451
Bastet
Level 106
God Stats
110W - 69L
1,673 SR
Queue Stats
479W - 497L
1,518 Elo+
Party 1
Thoth
Thoth
Jackofhearts137
Thoth
Level 105
God Stats
46W - 34L
1,573 SR
Queue Stats
583W - 524L
1,527 Elo+
Party 1
Rama
Rama
LuisFMV1
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,511 Elo+
Solo
Mercury
Mercury
OGxSamurai
Mercury
Level 105
God Stats
4W - 5L
1,535 SR
Queue Stats
174W - 164L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jandy122
Cthulhu
9
1 / 2 / 3
4,918
492
4,276
5,562
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Mmm Fatcakes
Sylvanus
12
5 / 0 / 2
6,471
647
4,458
5,059
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 1 / 2
6,323
632
4,250
4,027
1,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 2
6,006
601
2,283
5,033
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
hokiealexman
Lancelot
11
2 / 2 / 2
6,581
658
5,163
6,977
4,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 2
5,038
504
2,929
9,499
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
11
3 / 2 / 0
6,306
631
4,018
7,055
1,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 0
5,709
571
4,162
3,644
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
6
1 / 2 / 0
4,429
443
1,701
4,308
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
OGxSamurai
Mercury
9
0 / 3 / 4
4,937
494
3,938
7,820
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
12
Kills
8
8
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Bastet
3
2
0
1.5
L
2
2
0
1
W
Cthulhu
Jandy122
Cthulhu
1
2
3
1.25
L
Rama
1
2
0
0.5
W
Sylvanus
Mmm Fatcakes
Sylvanus
5
0
2
6
L
Mercury
OGxSamurai
Mercury
0
3
4
0.67
W
3
1
2
4
W
1
3
2
0.67
W
Lancelot
hokiealexman
Lancelot
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,430
Damage
16,748
26,658
Taken
32,326
12,746
Mitigated
11,317
8,897
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,929
323
0
726
9,499
5,338
0
2,542
6,661
11,370
0
L
Bastet
4,018
628
0
2,087
7,055
1,915
0
549
6,031
0
40,979
L
4,162
38
0
750
3,644
959
0
2,548
1,090
33,492
162
W
Cthulhu
Jandy122
Cthulhu
4,276
107
0
925
5,562
3,485
0
741
4,811
16,070
0
L
Rama
1,701
1,387
0
1,307
4,308
1,028
0
1,313
2,765
0
17,884
W
Sylvanus
Mmm Fatcakes
Sylvanus
4,458
1,123
612
3,952
5,059
2,407
0
838
4,127
38,836
16,455
L
Mercury
OGxSamurai
Mercury
3,938
1,230
0
2,328
7,820
2,077
0
3,014
4,534
0
25,859
W
4,250
1,660
351
1,119
4,027
1,333
204
1,075
2,816
0
43,628
W
2,283
86
0
660
5,033
981
0
3,374
1,285
30,793
387
W
Lancelot
hokiealexman
Lancelot
5,163
599
0
1,278
6,977
4,540
0
386
6,528
0
35,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,299
Gold Earned
26,419
345
Minions Killed
270
0
Camps Cleared
0
998,189
Distance Traveled
957,289
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,038
504
15
2
0
209,794
0
L
Bastet
6,306
631
86
9
0
198,809
0
L
Thoth
5,709
571
83
8
0
209,633
1
W
Cthulhu
4,918
492
19
2
0
220,322
0
L
Rama
4,429
443
41
4
0
101,282
0
W
Sylvanus
6,471
647
97
10
0
210,793
0
L
Mercury
4,937
494
45
5
0
237,771
0
W
Chiron
6,323
632
91
9
0
193,738
1
W
Vulcan
6,006
601
63
6
0
186,714
0
W
Lancelot
6,581
658
75
8
0
186,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role