Player Matchup

Mulan
Mulan
Silver I
OMGEEWWWDAVID
Mulan
Silver I
Level 85
God Stats
1W - 0L
1,611 SR
Queue Stats
9W - 2L
1,683 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
lilphanphy
Baron Samedi
Gold III
Level 150
God Stats
3W - 0L
1,795 SR
Queue Stats
9W - 2L
1,725 MMR
Party 1
Bacchus
Bacchus
Gold III
twoshoes13
Bacchus
Gold III
Level 185
God Stats
9W - 2L
1,749 SR
Queue Stats
10W - 2L
1,725 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,718 SR
1,711 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 186
1,520 SR
1,307 MMR
Geb
Geb
Gold III
KSI Salt CSR
Geb
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,455 MMR
Solo
Discordia
Discordia
Bronze IV
N3TEZ3N
Discordia
Bronze IV
Level 148
God Stats
0W - 1L
1,470 SR
Queue Stats
0W - 5L
1,339 MMR
Solo
Ne Zha
Ne Zha
Gold V
uLL-SnoW
Ne Zha
Gold V
Level 252
God Stats
4W - 4L
1,591 SR
Queue Stats
646W - 728L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 10
8,334
833
6,995
8,344
6,917
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
lilphanphy
Baron Samedi
16
8 / 0 / 5
10,144
1,014
9,589
6,435
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
twoshoes13
Bacchus
15
4 / 0 / 10
8,786
879
7,692
11,076
10,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
AphroditeAchillesSobekKuzenboChaac

VS

Bans
Chang'eArtemisCharybdisOdinNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,032
703
7,490
11,474
11,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Discordia
N3TEZ3N
Discordia
13
0 / 5 / 0
7,250
725
7,640
6,338
2,011
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
uLL-SnoW
Ne Zha
12
0 / 4 / 0
7,005
701
3,666
9,857
5,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Discordia
N3TEZ3N
Discordia
0
5
0
0
W
2
0
10
7
W
Baron Samedi
lilphanphy
Baron Samedi
8
0
5
10.5
W
Bacchus
twoshoes13
Bacchus
4
0
10
9
L
Ne Zha
uLL-SnoW
Ne Zha
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,276
Damage
18,796
25,855
Taken
27,669
19,813
Mitigated
19,479
8,528
Healing
1,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,490
681
0
494
11,474
11,756
0
5,535
4,718
14,248
1,931
L
Discordia
N3TEZ3N
Discordia
7,640
0
0
220
6,338
2,011
0
4,807
1,049
27,965
0
W
6,995
911
0
791
8,344
6,917
252
4,629
3,310
0
15,436
W
Baron Samedi
lilphanphy
Baron Samedi
9,589
370
2,016
2,500
6,435
2,548
702
3,342
2,606
46,570
739
W
Bacchus
twoshoes13
Bacchus
7,692
922
0
3,221
11,076
10,348
405
5,052
5,368
18,927
995
L
Ne Zha
uLL-SnoW
Ne Zha
3,666
292
0
1,269
9,857
5,712
0
4,490
4,313
0
13,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,264
Gold Earned
21,287
130
Minions Killed
102
0
Camps Cleared
0
630,775
Distance Traveled
540,398
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,032
703
19
2
0
177,985
0
L
Discordia
7,250
725
63
6
0
186,964
2
W
Mulan
8,334
833
22
2
0
215,567
0
W
Baron Samedi
10,144
1,014
96
10
0
203,798
0
W
Bacchus
8,786
879
12
1
0
211,410
0
L
Ne Zha
7,005
701
20
2
0
175,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role