Player Matchup

Fenrir
Fenrir
GhOsTkInG610
Fenrir
Level 158
God Stats
3W - 2L
1,417 SR
Queue Stats
14W - 26L
1,386 Elo+
Party 1
Ra
Ra
Mr pie ness
Ra
Level 153
God Stats
1W - 1L
1,466 SR
Queue Stats
13W - 23L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
ZeN Bubs
Cthulhu
Level 91
God Stats
3W - 2L
1,537 SR
Queue Stats
38W - 49L
1,510 Elo+
Party 1
Bellona
Bellona
ZenMasterMakari
Bellona
Level 158
God Stats
1W - 1L
1,304 SR
Queue Stats
16W - 26L
1,406 Elo+
Party 1
Ishtar
Ishtar
xT Kabuky
Ishtar
Level 143
God Stats
3W - 2L
1,513 SR
Queue Stats
16W - 26L
1,417 Elo+
Party 1
Team Averages
Level 141
1,447 SR
1,419 Elo+

VS

Team Averages
Level 121
1,531 SR
1,384 Elo+
Anubis
Anubis
Aspire cG
Anubis
Level 129
God Stats
8W - 10L
1,571 SR
Queue Stats
341W - 279L
1,507 Elo+
Solo
Amaterasu
Amaterasu
C4NTM4N
Amaterasu
Level 139
God Stats
11W - 10L
1,649 SR
Queue Stats
97W - 104L
1,530 Elo+
Party 3
Ganesha
Ganesha
ElusiveFrost
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 123L
1,522 Elo+
Party 3
Pele
Pele
IAmMrWick1462
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,198 Elo+
Party 2
Izanami
Izanami
RHGtammy
Izanami
Level 101
God Stats
0W - 1L
1,438 SR
Queue Stats
1W - 8L
1,164 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
10 / 0 / 3
8,706
580
10,021
12,548
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

15
3 / 2 / 6
8,040
536
6,120
6,487
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ZeN Bubs
Cthulhu
13
3 / 2 / 3
7,156
477
6,625
9,895
6,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 4 / 6
8,201
547
9,776
14,145
14,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ishtar
xT Kabuky
Ishtar
14
4 / 0 / 5
8,432
562
7,152
7,606
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aspire cG
Anubis
15
4 / 5 / 0
8,624
575
7,071
11,025
5,310
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
C4NTM4N
Amaterasu
14
3 / 5 / 2
8,578
572
8,424
17,732
12,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
ElusiveFrost
Ganesha
12
0 / 4 / 4
7,293
486
5,229
14,181
11,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 1
6,523
435
4,870
11,353
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
RHGtammy
Izanami
11
1 / 4 / 0
6,514
434
5,473
6,223
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
22
Kills
8
8
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
Aspire cG
Anubis
4
5
0
0.8
L
Amaterasu
C4NTM4N
Amaterasu
3
5
2
0.8
L
Ganesha
ElusiveFrost
Ganesha
0
4
4
0.5
W
Fenrir
10
0
3
11.5
L
0
4
1
0.13
W
3
2
6
3
L
Izanami
RHGtammy
Izanami
1
4
0
0.25
W
Cthulhu
ZeN Bubs
Cthulhu
3
2
3
2.25
W
2
4
6
1.25
W
Ishtar
xT Kabuky
Ishtar
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,694
Damage
31,067
50,681
Taken
60,514
32,544
Mitigated
35,249
16,135
Healing
15,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Aspire cG
Anubis
7,071
187
0
3,778
11,025
5,310
0
2,748
8,213
67,330
2,076
L
Amaterasu
C4NTM4N
Amaterasu
8,424
4,507
0
7,857
17,732
12,525
701
1,439
16,293
0
61,242
L
Ganesha
ElusiveFrost
Ganesha
5,229
634
0
2,541
14,181
11,091
0
3,176
11,005
24,066
1,469
W
Fenrir
10,021
2,197
0
2,742
12,548
6,765
0
2,876
9,672
0
66,901
L
4,870
920
287
814
11,353
4,294
0
3,841
7,453
0
48,415
W
6,120
597
410
1,899
6,487
1,946
0
2,584
3,903
63,644
0
L
Izanami
RHGtammy
Izanami
5,473
3,099
0
310
6,223
2,029
0
1,321
4,902
0
41,362
W
Cthulhu
ZeN Bubs
Cthulhu
6,625
437
344
1,616
9,895
6,914
0
2,902
6,993
37,070
982
W
9,776
4,860
0
4,550
14,145
14,169
40
2,134
12,011
0
50,861
W
Ishtar
xT Kabuky
Ishtar
7,152
4,487
0
4,574
7,606
2,750
952
1,470
6,136
0
58,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,535
Gold Earned
37,532
442
Minions Killed
438
0
Camps Cleared
0
1,508,850
Distance Traveled
1,370,607
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,624
575
140
9
0
263,487
0
L
Amaterasu
8,578
572
129
9
0
254,843
5
L
Ganesha
7,293
486
7
0
0
278,781
3
W
Fenrir
8,706
580
88
6
0
337,669
5
L
Pele
6,523
435
61
4
0
302,321
2
W
Ra
8,040
536
112
7
0
303,619
6
L
Izanami
6,514
434
101
7
0
271,175
2
W
Cthulhu
7,156
477
49
3
0
302,183
2
W
Bellona
8,201
547
90
6
0
305,248
2
W
Ishtar
8,432
562
103
7
0
260,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role