Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Chief Espi
Jormungandr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 274L
1,498 Elo+
Solo
Cthulhu
Cthulhu
MainClover
Cthulhu
Level 109
God Stats
2W - 5L
1,434 SR
Queue Stats
109W - 84L
1,594 Elo+
Solo
Chernobog
Chernobog
XxKingBooxX
Chernobog
Level 178
God Stats
3W - 1L
1,663 SR
Queue Stats
115W - 108L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
zeus_vibrant
Baron Samedi
Level 159
God Stats
13W - 3L
1,736 SR
Queue Stats
834W - 815L
1,477 Elo+
Solo
Team Averages
Level 149
1,567 SR
1,522 Elo+

VS

Team Averages
Level 135
1,561 SR
1,529 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Foogest
Bastet
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 73L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
NasLogic
Baron Samedi
Level 129
God Stats
6W - 5L
1,805 SR
Queue Stats
11W - 9L
1,660 Elo+
Solo
Sol
Sol
righteouslegend
Sol
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 255L
1,557 Elo+
Solo
Hou Yi
Hou Yi
unknownshooter1
Hou Yi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 129L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 1 / 6
6,867
528
5,861
11,292
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Chief Espi
Jormungandr
11
2 / 2 / 6
6,852
527
8,230
13,553
9,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
MainClover
Cthulhu
15
5 / 0 / 0
8,920
686
8,748
10,545
8,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chernobog
XxKingBooxX
Chernobog
14
8 / 1 / 2
8,456
650
8,959
7,264
2,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
zeus_vibrant
Baron Samedi
12
0 / 3 / 5
7,215
555
8,756
8,513
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 4 / 1
5,900
454
9,195
14,448
6,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Foogest
Bastet
12
3 / 2 / 3
6,871
529
6,079
11,063
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
NasLogic
Baron Samedi
12
0 / 3 / 0
6,666
513
4,596
10,755
5,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 3 / 3
7,591
584
9,580
11,218
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 4 / 0
6,183
476
4,124
8,071
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
16
Kills
7
7
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
6
4
L
Jormungandr
 
Jormungandr
1
4
1
0.38
W
Jormungandr
Chief Espi
Jormungandr
2
2
6
2.5
L
Bastet
Foogest
Bastet
3
2
3
2.25
W
Cthulhu
MainClover
Cthulhu
5
0
0
5
L
Baron Samedi
NasLogic
Baron Samedi
0
3
0
0
W
Chernobog
XxKingBooxX
Chernobog
8
1
2
9
L
2
3
3
1.17
L
1
4
0
0.25
W
Baron Samedi
zeus_vibrant
Baron Samedi
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,554
Damage
33,574
51,167
Taken
55,555
29,490
Mitigated
20,969
13,368
Healing
18,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,861
1,816
0
3,422
11,292
4,331
0
3,612
7,538
0
47,041
L
Jormungandr
 
Jormungandr
9,195
2,001
0
3,432
14,448
6,843
0
6,846
7,546
34,809
854
W
Jormungandr
Chief Espi
Jormungandr
8,230
3,768
0
2,187
13,553
9,117
336
5,851
7,022
32,480
0
L
Bastet
Foogest
Bastet
6,079
1,187
0
3,279
11,063
3,503
0
3,710
7,319
0
48,804
W
Cthulhu
MainClover
Cthulhu
8,748
669
102
1,939
10,545
8,844
0
5,291
5,158
56,415
2,639
L
Baron Samedi
NasLogic
Baron Samedi
4,596
624
0
3,931
10,755
5,924
0
6,033
4,099
43,172
0
W
Chernobog
XxKingBooxX
Chernobog
8,959
5,891
0
3,662
7,264
2,499
1,166
2,091
4,859
0
60,575
L
9,580
2,730
0
5,558
11,218
2,655
0
6,189
4,944
57,739
4,353
L
4,124
2,110
0
2,248
8,071
2,044
0
1,794
6,277
0
35,186
W
Baron Samedi
zeus_vibrant
Baron Samedi
8,756
570
284
1,772
8,513
4,699
0
4,559
3,937
49,661
129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,310
Gold Earned
33,211
435
Minions Killed
399
0
Camps Cleared
0
1,414,534
Distance Traveled
1,264,601
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,867
528
79
6
0
339,179
1
L
Jormungandr
5,900
454
56
4
0
260,981
0
W
Jormungandr
6,852
527
40
3
0
277,064
8
L
Bastet
6,871
529
77
6
0
308,532
1
W
Cthulhu
8,920
686
104
8
0
279,603
0
L
Baron Samedi
6,666
513
94
7
0
218,630
1
W
Chernobog
8,456
650
118
9
0
271,970
0
L
Sol
7,591
584
108
8
0
255,234
2
L
Hou Yi
6,183
476
64
5
0
221,224
0
W
Baron Samedi
7,215
555
94
7
0
246,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role