Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BEEFRAIL
Sobek
Level 5
God Stats
8W - 14L
1,192 SR
Queue Stats
20W - 34L
1,081 Elo+
Party 1
Kukulkan
Kukulkan
BrotherN8ure
Kukulkan
Level 5
God Stats
2W - 10L
1,175 SR
Queue Stats
2W - 10L
1,151 Elo+
Party 1
Neith
Neith
CptJamesHook
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,116 Elo+
Party 1
Medusa
Medusa
FlameGoddessErza
Medusa
Level 85
God Stats
52W - 44L
1,533 SR
Queue Stats
412W - 410L
1,376 Elo+
Solo
Team Averages
Level 46
1,380 SR
1,245 Elo+

VS

Team Averages
Level 94
1,456 SR
1,449 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Phantomattack123
Izanami
Level 82
God Stats
4W - 8L
1,223 SR
Queue Stats
116W - 123L
1,404 Elo+
Solo
Fenrir
Fenrir
PrinceHeath
Fenrir
Level 132
God Stats
7W - 2L
1,501 SR
Queue Stats
22W - 26L
1,426 Elo+
Solo
Nu Wa
Nu Wa
WickedJae
Nu Wa
Level 140
God Stats
58W - 52L
1,558 SR
Queue Stats
709W - 766L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 4 / 1
5,955
993
5,502
9,876
6,790
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
BEEFRAIL
Sobek
11
0 / 3 / 1
6,437
1,073
3,374
7,533
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
BrotherN8ure
Kukulkan
11
1 / 2 / 0
6,546
1,091
3,543
4,649
1,364
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 3 / 0
5,724
954
1,699
4,535
1,320
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 1
4,050
675
0
370
110
Team 1 Tickets

284

VS

Team 2 Tickets

403

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 0 / 6
7,659
1,277
8,866
2,625
885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
 
Cerberus
12
1 / 0 / 8
7,182
1,197
3,210
5,664
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 2
6,047
1,008
1,421
2,094
745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
4 / 1 / 4
7,349
1,225
5,384
4,751
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
WickedJae
Nu Wa
12
2 / 0 / 9
7,079
1,180
6,063
851
303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
1
Kills
12
12
Deaths
1
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
1
0.13
W
Ah Puch
 
Ah Puch
3
0
6
6
W
Cerberus
 
Cerberus
1
0
8
5
L
Sobek
BEEFRAIL
Sobek
0
3
1
0.17
L
Kukulkan
BrotherN8ure
Kukulkan
1
2
0
0.5
L
0
3
0
0
L
0
0
1
0.5
W
2
0
2
3
W
Fenrir
4
1
4
6
W
Nu Wa
WickedJae
Nu Wa
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,118
Damage
24,944
26,963
Taken
15,985
15,621
Mitigated
7,925
965
Healing
2,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,502
449
138
0
9,876
6,790
0
7,109
2,767
17,291
0
W
Ah Puch
 
Ah Puch
8,866
381
0
508
2,625
885
0
1,816
809
31,423
0
W
Cerberus
 
Cerberus
3,210
263
0
969
5,664
4,316
0
5,056
608
9,740
0
L
Sobek
BEEFRAIL
Sobek
3,374
271
0
803
7,533
6,037
0
4,952
2,581
6,352
226
L
Kukulkan
BrotherN8ure
Kukulkan
3,543
558
0
0
4,649
1,364
0
1,992
2,657
22,071
0
L
1,699
702
0
24
4,535
1,320
0
3,462
1,073
0
5,971
L
0
0
0
0
370
110
0
370
0
0
0
W
1,421
944
0
404
2,094
745
0
1,033
1,061
0
2,343
W
Fenrir
5,384
600
0
144
4,751
1,676
0
3,725
679
0
10,143
W
Nu Wa
WickedJae
Nu Wa
6,063
1,990
0
0
851
303
0
680
171
14,923
1,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
35,316
92
Minions Killed
110
3
Camps Cleared
4
368,808
Distance Traveled
516,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,955
993
19
3
0
95,391
0
W
Ah Puch
7,659
1,277
61
10
3
123,679
0
W
Cerberus
7,182
1,197
21
4
0
119,122
0
L
Sobek
6,437
1,073
10
2
2
120,049
0
L
Kukulkan
6,546
1,091
53
9
1
84,483
0
L
Neith
5,724
954
10
2
0
68,885
0
L
Medusa
4,050
675
0
0
0
0
0
W
Izanami
6,047
1,008
2
0
0
53,154
0
W
Fenrir
7,349
1,225
2
0
0
110,722
0
W
Nu Wa
7,079
1,180
24
4
1
109,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role