Player Matchup

Cerberus
Cerberus
BuffyDaBeast
Cerberus
Level 159
God Stats
1W - 0L
1,779 SR
Queue Stats
22W - 13L
1,609 Elo+
Party 1
Jormungandr
Jormungandr
Jayydesignz
Jormungandr
Level 100
God Stats
1W - 0L
1,643 SR
Queue Stats
25W - 20L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
Popmorepop
Sun Wukong
Level 133
God Stats
1W - 0L
1,707 SR
Queue Stats
15W - 12L
1,508 Elo+
Party 1
Geb
Geb
SupersizedSmitty
Geb
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,805 Elo+
Party 1
Chaac
Chaac
Xplosin123
Chaac
Level 124
God Stats
12W - 1L
1,734 SR
Queue Stats
71W - 54L
1,546 Elo+
Party 1
Team Averages
Level 134
1,673 SR
1,609 Elo+

VS

Team Averages
Level 168
1,602 SR
1,503 Elo+
Osiris
Osiris
Demon21
Osiris
Level 149
God Stats
1W - 1L
1,774 SR
Queue Stats
309W - 308L
1,515 Elo+
Solo
Xing Tian
Xing Tian
EDGÉ
Xing Tian
Level 168
God Stats
1W - 2L
1,523 SR
Queue Stats
208W - 215L
1,476 Elo+
Solo
Janus
Janus
LosoIfuKnowSo
Janus
Level 209
God Stats
6W - 5L
1,585 SR
Queue Stats
375W - 368L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
orlandohzr
Zhong Kui
Level 157
God Stats
7W - 4L
1,626 SR
Queue Stats
293W - 324L
1,506 Elo+
Solo
Thor
Thor
xEnvyVenom-
Thor
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 86L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BuffyDaBeast
Cerberus
18
4 / 1 / 24
11,418
761
9,418
11,552
12,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Jayydesignz
Jormungandr
20
9 / 3 / 17
13,260
884
21,000
19,094
15,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
Popmorepop
Sun Wukong
19
7 / 1 / 18
12,194
813
15,137
16,530
22,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 4 / 21
10,641
709
8,073
17,076
16,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
20
12 / 2 / 12
12,936
862
19,870
15,707
12,032
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Demon21
Osiris
15
0 / 7 / 2
8,601
573
8,214
21,900
17,054
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
EDGÉ
Xing Tian
18
3 / 6 / 5
11,291
753
9,531
16,325
12,151
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

19
1 / 4 / 2
10,834
722
5,547
10,551
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
orlandohzr
Zhong Kui
13
0 / 8 / 3
8,428
562
12,350
13,983
9,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
6 / 8 / 2
10,239
683
14,781
15,538
5,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
24
33
Kills
10
11
Deaths
33
92
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BuffyDaBeast
Cerberus
4
1
24
16
L
Osiris
Demon21
Osiris
0
7
2
0.14
L
Xing Tian
EDGÉ
Xing Tian
3
6
5
0.92
W
Jormungandr
Jayydesignz
Jormungandr
9
3
17
5.83
L
1
4
2
0.5
W
Sun Wukong
Popmorepop
Sun Wukong
7
1
18
16
W
1
4
21
2.88
W
Chaac
12
2
12
9
L
Zhong Kui
orlandohzr
Zhong Kui
0
8
3
0.19
L
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,498
Damage
50,423
79,959
Taken
78,297
78,500
Mitigated
48,945
38,270
Healing
16,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BuffyDaBeast
Cerberus
9,418
416
3,050
3,955
11,552
12,104
1,907
4,272
7,094
23,406
786
L
Osiris
Demon21
Osiris
8,214
2,457
589
5,169
21,900
17,054
0
8,913
11,626
0
13,804
L
Xing Tian
EDGÉ
Xing Tian
9,531
207
607
4,113
16,325
12,151
0
8,424
6,715
14,792
891
W
Jormungandr
Jayydesignz
Jormungandr
21,000
3,674
1,796
5,871
19,094
15,702
1,073
6,789
12,225
41,568
2,103
L
5,547
20
0
2,171
10,551
3,965
0
4,319
5,667
39,208
407
W
Sun Wukong
Popmorepop
Sun Wukong
15,137
1,521
6,387
7,936
16,530
22,458
379
4,222
11,580
0
27,519
W
8,073
930
1,040
612
17,076
16,204
532
6,301
9,378
16,828
0
W
Chaac
19,870
2,804
664
6,959
15,707
12,032
2,250
5,274
10,349
0
44,407
L
Zhong Kui
orlandohzr
Zhong Kui
12,350
226
0
2,756
13,983
9,976
0
5,320
7,865
20,771
0
L
14,781
1,918
134
1,347
15,538
5,799
0
7,823
6,678
0
20,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,449
Gold Earned
49,393
191
Minions Killed
139
0
Camps Cleared
0
1,599,220
Distance Traveled
1,168,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,418
761
43
3
0
318,316
0
L
Osiris
8,601
573
8
1
0
209,628
0
L
Xing Tian
11,291
753
17
1
0
267,416
0
W
Jormungandr
13,260
884
56
4
0
306,264
0
L
Janus
10,834
722
86
6
0
247,311
0
W
Sun Wukong
12,194
813
32
2
0
332,766
0
W
Geb
10,641
709
6
0
0
304,592
0
W
Chaac
12,936
862
54
4
0
337,282
0
L
Zhong Kui
8,428
562
23
2
0
198,327
0
L
Thor
10,239
683
5
0
0
246,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role