Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Hibernyus
Baron Samedi
Level 124
God Stats
8W - 6L
1,585 SR
Queue Stats
246W - 240L
1,424 Elo+
Solo
Apollo
Apollo
P1neapplekun1
Apollo
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 70L
1,544 Elo+
Solo
Ix Chel
Ix Chel
gunzica
Ix Chel
Level 172
God Stats
19W - 14L
1,476 SR
Queue Stats
441W - 400L
1,568 Elo+
Solo
Surtr
Surtr
luisisbad
Surtr
Level 103
God Stats
6W - 4L
1,550 SR
Queue Stats
125W - 110L
1,564 Elo+
Solo
Team Averages
Level 145
1,522 SR
1,520 Elo+

VS

Team Averages
Level 135
1,525 SR
1,495 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Alcatraz 1331
Atlas
Level 156
God Stats
2W - 3L
1,555 SR
Queue Stats
62W - 71L
1,502 Elo+
Solo
Skadi
Skadi
Cellsty
Skadi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 211L
1,463 Elo+
Party 1
Eset
Eset
ItsYoBoiCaillou
Eset
Level 97
God Stats
0W - 3L
1,571 SR
Queue Stats
182W - 163L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
3 / 0 / 7
6,064
551
4,579
9,449
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
Hibernyus
Baron Samedi
11
1 / 3 / 5
6,357
578
6,123
7,057
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
7 / 0 / 1
7,650
695
5,972
6,428
2,349
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
gunzica
Ix Chel
11
3 / 3 / 5
6,607
601
5,638
9,664
4,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
luisisbad
Surtr
12
2 / 0 / 1
7,361
669
4,868
8,674
7,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 0 / 3
5,581
507
3,366
8,599
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
 
Tsukuyomi
10
0 / 4 / 0
5,430
494
6,003
9,513
5,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
2 / 4 / 2
5,815
529
4,804
9,980
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Cellsty
Skadi
10
0 / 4 / 1
5,788
526
3,463
5,277
1,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 1
6,945
631
6,682
7,996
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
6
6
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
7
6.5
L
Ne Zha
 
Ne Zha
0
0
3
1.5
L
Tsukuyomi
 
Tsukuyomi
0
4
0
0
L
2
4
2
0.75
L
Skadi
Cellsty
Skadi
0
4
1
0.13
W
Baron Samedi
Hibernyus
Baron Samedi
1
3
5
1.17
L
4
4
1
1.13
W
7
0
1
7.5
W
Ix Chel
gunzica
Ix Chel
3
3
5
1.83
W
Surtr
luisisbad
Surtr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,180
Damage
24,318
41,272
Taken
41,365
19,703
Mitigated
19,044
20,417
Healing
9,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,579
1,686
520
6,801
9,449
3,280
0
1,645
7,561
0
29,130
L
Ne Zha
 
Ne Zha
3,366
1,528
0
3,450
8,599
2,864
0
1,494
7,105
0
37,095
L
Tsukuyomi
 
Tsukuyomi
6,003
814
0
2,116
9,513
5,444
0
595
8,918
762
35,029
L
4,804
1,880
0
1,684
9,980
6,441
0
4,407
5,573
18,506
0
L
Skadi
Cellsty
Skadi
3,463
1,459
0
743
5,277
1,348
0
1,513
3,764
0
40,504
W
Baron Samedi
Hibernyus
Baron Samedi
6,123
12
365
1,895
7,057
2,548
0
4,839
1,960
41,415
480
L
6,682
855
217
1,750
7,996
2,947
0
3,922
4,074
52,481
2,291
W
5,972
3,828
0
3,938
6,428
2,349
0
1,058
5,331
0
50,507
W
Ix Chel
gunzica
Ix Chel
5,638
1,094
1,009
3,755
9,664
4,260
11
3,311
6,195
25,475
1,642
W
Surtr
luisisbad
Surtr
4,868
1,256
0
2,134
8,674
7,266
157
414
7,740
1,954
48,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,039
Gold Earned
29,559
349
Minions Killed
363
0
Camps Cleared
0
1,172,954
Distance Traveled
1,180,593
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,064
551
55
5
0
291,697
0
L
Ne Zha
5,581
507
70
6
0
277,956
1
L
Tsukuyomi
5,430
494
78
7
0
251,481
0
L
Atlas
5,815
529
23
2
0
217,240
4
L
Skadi
5,788
526
84
8
0
211,075
2
W
Baron Samedi
6,357
578
73
7
0
235,721
0
L
Eset
6,945
631
108
10
0
222,841
0
W
Apollo
7,650
695
90
8
0
218,416
0
W
Ix Chel
6,607
601
35
3
0
213,118
4
W
Surtr
7,361
669
96
9
0
214,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role