Player Matchup

Amaterasu
Amaterasu
Diamond III
 
Amaterasu
Diamond III
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Diamond III
ElGonzaHD
He Bo
Diamond III
Level 155
God Stats
1W - 2L
1,624 SR
Queue Stats
132W - 125L
2,390 MMR
Solo
Scylla
Scylla
Masters
HollowSSamurai
Scylla
Masters
Level 200
God Stats
19W - 20L
1,699 SR
Queue Stats
360W - 327L
2,534 MMR
Solo
Fenrir
Fenrir
Diamond III
SeIau
Fenrir
Diamond III
Level 107
God Stats
8W - 5L
1,843 SR
Queue Stats
81W - 81L
2,328 MMR
Solo
Rama
Rama
Diamond V
TalonDeIndio
Rama
Diamond V
Level 139
God Stats
1W - 2L
1,955 SR
Queue Stats
286W - 285L
2,024 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,724 SR
2,155 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 164
1,624 SR
2,153 MMR
Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
ASÐ666
Cu Chulainn
Diamond III
Level 198
God Stats
10W - 8L
1,597 SR
Queue Stats
315W - 286L
2,010 MMR
Solo
Mercury
Mercury
Diamond II
DDNow
Mercury
Diamond II
Level 129
God Stats
59W - 45L
1,622 SR
Queue Stats
373W - 317L
2,200 MMR
Party 1
Xbalanque
Xbalanque
Masters
Isento
Xbalanque
Masters
Level 222
God Stats
13W - 9L
1,717 SR
Queue Stats
196W - 172L
2,669 MMR
Solo
Ra
Ra
Masters
zJhoon
Ra
Masters
Level 181
God Stats
14W - 7L
1,684 SR
Queue Stats
192W - 162L
2,384 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 2 / 1
5,281
528
2,087
6,682
3,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
ElGonzaHD
He Bo
8
1 / 5 / 0
4,851
485
4,198
7,633
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 7 / 0
4,902
490
4,909
7,818
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SeIau
Fenrir
7
0 / 1 / 1
4,725
473
3,084
8,436
3,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
2 / 3 / 0
5,682
568
4,260
7,761
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AwilixSun WukongCerberus

VS

Bans
KhepriAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 0 / 5
6,296
630
4,857
5,925
2,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
ASÐ666
Cu Chulainn
12
2 / 1 / 3
6,947
695
4,335
6,192
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
DDNow
Mercury
12
7 / 0 / 3
6,347
635
4,936
5,365
1,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Isento
Xbalanque
11
1 / 2 / 1
5,695
570
4,774
6,873
2,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Ra
12
4 / 0 / 7
6,978
698
8,569
6,747
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
18
18
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
1
0.25
W
Ymir
 
Ymir
4
0
5
6.5
W
Cu Chulainn
ASÐ666
Cu Chulainn
2
1
3
3.5
W
Mercury
DDNow
Mercury
7
0
3
8.5
L
He Bo
ElGonzaHD
He Bo
1
5
0
0.2
L
0
7
0
0
W
Xbalanque
Isento
Xbalanque
1
2
1
0.75
L
Fenrir
SeIau
Fenrir
0
1
1
0.5
L
2
3
0
0.67
W
Ra
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,538
Damage
27,471
38,330
Taken
31,102
12,562
Mitigated
13,093
8,865
Healing
10,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,087
830
0
2,287
6,682
3,181
0
774
5,885
0
31,367
W
Ymir
 
Ymir
4,857
846
0
2,264
5,925
2,845
0
1,545
4,130
19,868
0
W
Cu Chulainn
ASÐ666
Cu Chulainn
4,335
724
0
1,139
6,192
3,467
0
1,177
4,773
2,273
48,577
W
Mercury
DDNow
Mercury
4,936
2,612
0
397
5,365
1,898
0
1,528
3,783
0
48,753
L
He Bo
ElGonzaHD
He Bo
4,198
136
0
2,198
7,633
1,787
0
1,959
5,432
21,567
706
L
4,909
646
0
750
7,818
1,918
0
4,970
2,564
28,865
540
W
Xbalanque
Isento
Xbalanque
4,774
2,155
0
2,294
6,873
2,386
0
0
6,873
0
41,711
L
Fenrir
SeIau
Fenrir
3,084
397
0
1,569
8,436
3,404
0
3,247
5,019
0
11,498
L
4,260
3,215
0
2,061
7,761
2,272
0
1,718
6,035
0
36,108
W
Ra
8,569
702
1,028
3,049
6,747
2,497
0
3,850
2,559
49,595
379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
32,263
265
Minions Killed
379
0
Camps Cleared
0
1,054,874
Distance Traveled
1,091,181
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,281
528
66
7
0
224,282
2
W
Ymir
6,296
630
24
2
0
214,890
3
W
Cu Chulainn
6,947
695
101
10
0
199,203
0
W
Mercury
6,347
635
75
8
0
258,419
0
L
He Bo
4,851
485
44
4
0
214,866
0
L
Scylla
4,902
490
68
7
0
193,026
0
W
Xbalanque
5,695
570
76
8
0
186,213
1
L
Fenrir
4,725
473
10
1
0
232,858
5
L
Rama
5,682
568
77
8
0
189,842
1
W
Ra
6,978
698
103
10
0
232,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role