Player Matchup

Bakasura
Bakasura
GleamingVale
Bakasura
Level 173
God Stats
2W - 0L
1,753 SR
Queue Stats
228W - 221L
1,573 Elo+
Party 1
Ix Chel
Ix Chel
Maniac9001
Ix Chel
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 133L
1,601 Elo+
Party 1
Shiva
Shiva
Mortivia
Shiva
Level 180
God Stats
13W - 9L
1,628 SR
Queue Stats
378W - 356L
1,586 Elo+
Party 4
Medusa
Medusa
StudMuffin336
Medusa
Level 125
God Stats
21W - 16L
1,577 SR
Queue Stats
281W - 267L
1,538 Elo+
Solo
Jormungandr
Jormungandr
fimal
Jormungandr
Level 149
God Stats
9W - 5L
1,681 SR
Queue Stats
324W - 297L
1,566 Elo+
Party 4
Team Averages
Level 154
1,628 SR
1,573 Elo+

VS

Team Averages
Level 114
1,495 SR
1,533 Elo+
Mulan
Mulan
ASAP Rune
Mulan
Level 119
God Stats
6W - 5L
1,635 SR
Queue Stats
176W - 166L
1,472 Elo+
Party 3
Agni
Agni
ClampGodGage2
Agni
Level 147
God Stats
37W - 26L
1,628 SR
Queue Stats
362W - 343L
1,553 Elo+
Party 2
Hachiman
Hachiman
ItsJustCoId
Hachiman
Level 129
God Stats
1W - 4L
1,341 SR
Queue Stats
176W - 158L
1,520 Elo+
Party 3
Maui
Maui
XxL1oNxX5K
Maui
Level 65
God Stats
1W - 4L
1,432 SR
Queue Stats
155W - 133L
1,580 Elo+
Solo
Fenrir
Fenrir
blue8heart
Fenrir
Level 109
God Stats
1W - 3L
1,438 SR
Queue Stats
342W - 335L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GleamingVale
Bakasura
16
3 / 4 / 6
8,842
589
8,470
15,251
6,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Maniac9001
Ix Chel
14
2 / 4 / 5
8,512
567
6,307
10,093
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
Mortivia
Shiva
15
9 / 0 / 8
10,629
709
12,515
14,008
10,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 1 / 8
9,486
632
11,957
11,210
3,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
fimal
Jormungandr
16
1 / 2 / 2
10,181
679
9,533
11,758
9,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ASAP Rune
Mulan
14
2 / 3 / 0
7,879
525
7,103
15,068
14,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 2
8,814
588
11,108
9,005
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
ItsJustCoId
Hachiman
13
0 / 6 / 2
7,111
474
7,008
10,378
3,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 2
7,122
475
5,317
14,857
13,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
blue8heart
Fenrir
13
6 / 3 / 3
7,934
529
8,287
14,802
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
19
Kills
11
11
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mulan
ASAP Rune
Mulan
2
3
0
0.67
L
3
3
2
1.33
W
Bakasura
GleamingVale
Bakasura
3
4
6
1.5
L
Hachiman
ItsJustCoId
Hachiman
0
6
2
0.17
W
Ix Chel
Maniac9001
Ix Chel
2
4
5
1.13
W
Shiva
Mortivia
Shiva
9
0
8
13
W
4
1
8
8
L
0
4
2
0.25
L
Fenrir
blue8heart
Fenrir
6
3
3
2.5
W
Jormungandr
fimal
Jormungandr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,782
Damage
38,823
62,320
Taken
64,110
33,340
Mitigated
40,301
25,048
Healing
15,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
ASAP Rune
Mulan
7,103
677
0
4,898
15,068
14,213
0
8,702
6,366
0
53,684
L
11,108
396
0
2,025
9,005
3,147
392
2,071
6,234
76,516
1,156
W
Bakasura
GleamingVale
Bakasura
8,470
5,157
0
7,691
15,251
6,078
185
2,851
12,142
0
58,972
L
Hachiman
ItsJustCoId
Hachiman
7,008
3,549
0
2,140
10,378
3,310
0
135
10,022
0
48,607
W
Ix Chel
Maniac9001
Ix Chel
6,307
758
1,906
2,762
10,093
3,201
109
6,098
3,569
43,233
1,634
W
Shiva
Mortivia
Shiva
12,515
1,887
1,268
2,516
14,008
10,521
0
2,617
11,126
0
59,893
W
11,957
4,150
0
4,596
11,210
3,749
273
3,710
7,400
0
67,520
L
5,317
877
0
1,965
14,857
13,411
0
2,322
12,325
25,504
0
L
Fenrir
blue8heart
Fenrir
8,287
2,099
0
4,223
14,802
6,220
0
2,159
11,858
0
55,459
W
Jormungandr
fimal
Jormungandr
9,533
2,382
0
4,309
11,758
9,791
0
444
10,700
79,997
2,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,650
Gold Earned
38,860
522
Minions Killed
443
0
Camps Cleared
0
1,665,686
Distance Traveled
1,603,417
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,879
525
92
6
0
300,924
0
L
Agni
8,814
588
150
10
0
316,029
6
W
Bakasura
8,842
589
113
8
0
364,699
2
L
Hachiman
7,111
474
91
6
0
309,152
3
W
Ix Chel
8,512
567
63
4
0
297,116
0
W
Shiva
10,629
709
77
5
0
383,898
0
W
Medusa
9,486
632
108
7
0
333,169
2
L
Maui
7,122
475
34
2
0
328,363
2
L
Fenrir
7,934
529
76
5
0
348,949
1
W
Jormungandr
10,181
679
161
11
0
286,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role