Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AyumuUehara95
Izanami
Level 124
God Stats
5W - 3L
1,619 SR
Queue Stats
121W - 112L
1,533 Elo+
Solo
Hel
Hel
TwiliGod
Hel
Level 12
God Stats
2W - 4L
1,511 SR
Queue Stats
37W - 39L
1,386 Elo+
Party 1
Sun Wukong
Sun Wukong
godserdadu
Sun Wukong
Level 81
God Stats
3W - 4L
1,562 SR
Queue Stats
114W - 106L
1,472 Elo+
Party 1
Athena
Athena
twogod
Athena
Level 96
God Stats
5W - 3L
1,743 SR
Queue Stats
101W - 94L
1,486 Elo+
Party 1
Team Averages
Level 92
1,587 SR
1,475 Elo+

VS

Team Averages
Level 131
1,613 SR
1,507 Elo+
Bellona
Bellona
DEADMAN4LIFE4K
Bellona
Level 68
God Stats
18W - 8L
1,686 SR
Queue Stats
234W - 199L
1,509 Elo+
Solo
Lancelot
Lancelot
MAICONIGHT89
Lancelot
Level 228
God Stats
10W - 7L
1,520 SR
Queue Stats
1,254W - 1,225L
1,510 Elo+
Solo
Ra
Ra
MoonKnight3295
Ra
Level 157
God Stats
6W - 1L
1,715 SR
Queue Stats
228W - 218L
1,461 Elo+
Solo
Ganesha
Ganesha
Sarjun
Ganesha
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 89L
1,530 Elo+
Party 2
Medusa
Medusa
godwithswag
Medusa
Level 78
God Stats
14W - 6L
1,644 SR
Queue Stats
125W - 103L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 1
5,762
576
4,945
8,422
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
9
0 / 4 / 0
4,999
500
3,286
9,211
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
5,106
511
773
5,787
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
godserdadu
Sun Wukong
11
2 / 2 / 0
6,022
602
3,878
8,228
3,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Athena
twogod
Athena
8
0 / 4 / 0
4,862
486
1,844
8,371
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,759
676
3,985
7,618
5,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Lancelot
MAICONIGHT89
Lancelot
10
3 / 1 / 1
5,867
587
4,711
8,138
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 1
7,082
708
3,490
3,959
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Sarjun
Ganesha
11
0 / 0 / 9
6,475
648
5,638
7,359
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
11
9 / 0 / 0
6,569
657
7,810
4,586
1,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
16
16
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
L
Izanami
0
4
0
0
W
1
2
1
0.75
W
Lancelot
MAICONIGHT89
Lancelot
3
1
1
3.5
W
3
1
1
3.5
W
Ganesha
Sarjun
Ganesha
0
0
9
4.5
L
0
4
0
0
L
Sun Wukong
godserdadu
Sun Wukong
2
2
0
1
W
Medusa
9
0
0
9
L
Athena
twogod
Athena
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,726
Damage
25,634
40,019
Taken
31,660
16,782
Mitigated
16,391
13,294
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,945
864
0
4,225
8,422
2,892
0
1,179
7,243
0
40,177
L
Izanami
3,286
2,357
0
3,351
9,211
2,716
0
3,185
6,026
0
40,684
W
3,985
1,214
0
2,664
7,618
5,101
0
0
7,618
0
45,461
W
Lancelot
MAICONIGHT89
Lancelot
4,711
1,391
0
4,198
8,138
2,861
0
560
7,578
0
35,120
W
3,490
716
327
1,177
3,959
1,477
0
367
3,592
49,924
3,200
W
Ganesha
Sarjun
Ganesha
5,638
650
0
2,341
7,359
5,253
199
1,224
6,135
23,338
815
L
773
58
0
769
5,787
1,516
0
1,463
4,324
25,300
0
L
Sun Wukong
godserdadu
Sun Wukong
3,878
1,117
0
2,989
8,228
3,630
0
572
7,241
0
32,223
W
Medusa
7,810
3,649
0
880
4,586
1,699
53
466
4,120
0
43,535
L
Athena
twogod
Athena
1,844
670
0
1,960
8,371
6,028
0
2,229
6,142
8,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,751
Gold Earned
32,752
292
Minions Killed
350
0
Camps Cleared
0
1,080,937
Distance Traveled
1,120,156
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,762
576
76
8
0
236,620
0
L
Izanami
4,999
500
75
8
0
197,043
0
W
Bellona
6,759
676
88
9
0
206,770
1
W
Lancelot
5,867
587
70
7
0
260,401
1
W
Ra
7,082
708
100
10
0
213,931
2
W
Ganesha
6,475
648
2
0
0
215,973
2
L
Hel
5,106
511
51
5
0
200,633
1
L
Sun Wukong
6,022
602
74
7
0
206,268
2
W
Medusa
6,569
657
90
9
0
223,081
1
L
Athena
4,862
486
16
2
0
240,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role