Player Matchup

Sobek
Sobek
 
Sobek
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Body N Blood
Eset
Level 125
God Stats
3W - 4L
1,704 SR
Queue Stats
227W - 219L
1,565 Elo+
Party 2
Danzaburou
Danzaburou
Justin Kinsoul
Danzaburou
Level 50
God Stats
37W - 25L
1,751 SR
Queue Stats
122W - 134L
1,556 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SquizzNight
Tsukuyomi
Level 123
God Stats
1W - 1L
1,506 SR
Queue Stats
211W - 208L
1,509 Elo+
Party 2
Loki
Loki
oRoyaltyz
Loki
Level 198
God Stats
14W - 9L
1,617 SR
Queue Stats
87W - 70L
1,561 Elo+
Solo
Team Averages
Level 139
1,616 SR
1,538 Elo+

VS

Team Averages
Level 106
1,594 SR
1,536 Elo+
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Catlovefoodyaya
Atlas
Level 123
God Stats
33W - 42L
1,501 SR
Queue Stats
997W - 909L
1,500 Elo+
Solo
Nemesis
Nemesis
Murasaki_Gojo
Nemesis
Level 48
God Stats
10W - 6L
1,660 SR
Queue Stats
141W - 134L
1,554 Elo+
Party 1
Neith
Neith
VrixShot_
Neith
Level 89
God Stats
8W - 2L
1,761 SR
Queue Stats
130W - 122L
1,560 Elo+
Party 1
Ah Puch
Ah Puch
iStrelz
Ah Puch
Level 124
God Stats
11W - 14L
1,549 SR
Queue Stats
382W - 383L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 0 / 3
4,950
495
3,369
7,814
4,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 3
5,707
571
4,062
6,301
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Justin Kinsoul
Danzaburou
10
2 / 1 / 1
5,874
587
2,390
6,575
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
SquizzNight
Tsukuyomi
11
3 / 3 / 0
5,539
554
2,948
7,679
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Loki
11
3 / 2 / 1
6,177
618
5,303
7,924
2,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 2 / 2
5,653
565
4,710
7,471
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 1
4,790
479
5,942
8,536
5,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
11
1 / 1 / 1
6,313
631
3,675
5,866
3,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Neith
VrixShot_
Neith
11
0 / 0 / 0
5,596
560
4,950
6,126
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Puch
iStrelz
Ah Puch
12
5 / 4 / 1
6,625
663
5,774
7,511
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
9
10
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
3
1.5
W
Hercules
 
Hercules
3
2
2
2
L
1
4
3
0.63
W
0
3
1
0.17
L
Danzaburou
Justin Kinsoul
Danzaburou
2
1
1
2.5
W
Nemesis
1
1
1
1.5
L
Tsukuyomi
SquizzNight
Tsukuyomi
3
3
0
1
W
Neith
VrixShot_
Neith
0
0
0
0
W
Ah Puch
iStrelz
Ah Puch
5
4
1
1.38
L
Loki
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,072
Damage
25,051
36,293
Taken
35,510
11,880
Mitigated
16,394
13,287
Healing
8,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,369
357
0
3,347
7,814
4,040
0
2,706
5,108
13,555
1,534
W
Hercules
 
Hercules
4,710
1,719
0
1,297
7,471
3,196
0
1,218
6,100
0
39,162
L
4,062
463
110
906
6,301
1,575
0
4,126
1,869
31,706
0
W
5,942
2,724
0
2,410
8,536
5,187
0
1,895
6,573
21,287
0
L
Danzaburou
Justin Kinsoul
Danzaburou
2,390
692
0
3,190
6,575
2,248
0
1,737
4,838
0
35,626
W
Nemesis
3,675
741
0
1,540
5,866
3,808
0
0
5,866
0
35,971
L
Tsukuyomi
SquizzNight
Tsukuyomi
2,948
631
0
3,443
7,679
1,998
0
1,269
6,225
0
29,896
W
Neith
VrixShot_
Neith
4,950
1,100
0
1,775
6,126
1,795
0
1,621
4,505
0
44,510
W
Ah Puch
iStrelz
Ah Puch
5,774
90
0
1,939
7,511
2,408
0
1,725
5,509
37,641
322
L
Loki
5,303
1,392
0
2,291
7,924
2,019
0
1,270
6,185
0
36,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,247
Gold Earned
28,977
278
Minions Killed
309
0
Camps Cleared
0
976,965
Distance Traveled
1,037,903
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,950
495
19
2
0
144,000
0
W
Hercules
5,653
565
62
6
0
248,870
0
L
Eset
5,707
571
69
7
0
188,507
0
W
Atlas
4,790
479
17
2
0
193,903
3
L
Danzaburou
5,874
587
64
6
0
193,502
0
W
Nemesis
6,313
631
72
7
0
192,271
0
L
Tsukuyomi
5,539
554
64
6
0
229,540
0
W
Neith
5,596
560
82
8
0
209,260
0
W
Ah Puch
6,625
663
76
8
0
193,599
0
L
Loki
6,177
618
62
6
0
221,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role