Player Matchup

Danzaburou
Danzaburou
Call Meh Toledo
Danzaburou
Level 126
God Stats
6W - 13L
1,458 SR
Queue Stats
174W - 178L
1,522 Elo+
Party 2
Kumbhakarna
Kumbhakarna
D13T3R1CHS
Kumbhakarna
Level 65
God Stats
27W - 25L
1,540 SR
Queue Stats
87W - 97L
1,424 Elo+
Party 2
Bastet
Bastet
Joel Gomez1220
Bastet
Level 55
God Stats
1W - 2L
1,504 SR
Queue Stats
145W - 152L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
NightStalk3r491
Nu Wa
Level 65
God Stats
37W - 41L
1,528 SR
Queue Stats
133W - 146L
1,454 Elo+
Party 1
Bellona
Bellona
seasaltbottle
Bellona
Level 168
God Stats
40W - 24L
1,676 SR
Queue Stats
472W - 421L
1,476 Elo+
Solo
Team Averages
Level 96
1,541 SR
1,467 Elo+

VS

Team Averages
Level 112
1,528 SR
1,495 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BlaznAzureCrow
Cthulhu
Level 141
God Stats
5W - 1L
1,540 SR
Queue Stats
178W - 161L
1,534 Elo+
Solo
Fafnir
Fafnir
TurtleHurdle987
Fafnir
Level 109
God Stats
2W - 2L
1,530 SR
Queue Stats
149W - 132L
1,472 Elo+
Solo
Fenrir
Fenrir
issa_david0228
Fenrir
Level 80
God Stats
21W - 14L
1,569 SR
Queue Stats
211W - 194L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Call Meh Toledo
Danzaburou
9
1 / 5 / 1
5,529
503
6,635
7,322
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
D13T3R1CHS
Kumbhakarna
8
0 / 3 / 2
5,245
477
3,027
10,009
5,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 2 / 0
5,473
498
3,339
9,146
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
2 / 3 / 2
5,974
543
3,717
4,637
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
11
3 / 9 / 2
6,611
601
7,685
12,438
6,717
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 2
6,482
589
3,387
4,274
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
 
Neith
10
2 / 3 / 2
5,813
528
5,626
7,102
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 2 / 3
8,099
736
7,768
8,179
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
4 / 1 / 6
7,060
642
4,673
10,534
11,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
7 / 0 / 4
6,922
629
6,816
8,586
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
21
22
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
2
2
W
Neith
 
Neith
2
3
2
1
W
7
2
3
4.25
L
Danzaburou
Call Meh Toledo
Danzaburou
1
5
1
0.3
L
Kumbhakarna
D13T3R1CHS
Kumbhakarna
0
3
2
0.33
L
1
2
0
0.5
L
2
3
2
1
W
4
1
6
7
W
7
0
4
9
L
Bellona
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,403
Damage
28,270
43,552
Taken
38,675
18,708
Mitigated
23,540
9,881
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,387
37
0
367
4,274
1,287
19
832
3,442
39,116
827
W
Neith
 
Neith
5,626
1,452
0
1,926
7,102
2,043
0
1,223
5,879
0
38,021
W
7,768
1,030
0
998
8,179
5,983
100
602
7,577
45,547
1,352
L
Danzaburou
Call Meh Toledo
Danzaburou
6,635
2,547
0
1,277
7,322
2,462
0
2,320
4,926
0
36,435
L
Kumbhakarna
D13T3R1CHS
Kumbhakarna
3,027
479
0
2,190
10,009
5,657
0
3,890
6,039
14,739
0
L
3,339
656
0
4,665
9,146
2,616
0
784
8,362
0
40,582
L
3,717
980
0
310
4,637
1,256
0
2,408
2,229
21,172
1,042
W
4,673
2,579
0
3,983
10,534
11,155
0
2,537
7,997
18,661
0
W
6,816
1,372
0
3,323
8,586
3,072
0
1,508
7,078
0
38,715
L
Bellona
7,685
3,144
0
1,439
12,438
6,717
0
5,646
6,258
0
34,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
34,376
247
Minions Killed
322
0
Camps Cleared
0
1,137,325
Distance Traveled
1,168,206
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,482
589
87
8
0
234,933
4
W
Neith
5,813
528
63
6
0
222,670
4
W
Cthulhu
8,099
736
93
8
0
230,795
0
L
Danzaburou
5,529
503
53
5
0
207,124
0
L
Kumbhakarna
5,245
477
18
2
0
233,339
2
L
Bastet
5,473
498
70
6
0
249,247
6
L
Nu Wa
5,974
543
49
4
0
214,425
3
W
Fafnir
7,060
642
19
2
0
235,486
5
W
Fenrir
6,922
629
60
5
0
244,322
0
L
Bellona
6,611
601
57
5
0
233,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role