Player Matchup

Janus
Janus
Annanymos
Janus
Level 178
God Stats
5W - 5L
1,541 SR
Queue Stats
113W - 137L
1,501 Elo+
Party 1
Hercules
Hercules
F4llenEx1le
Hercules
Level 134
God Stats
3W - 0L
1,860 SR
Queue Stats
142W - 144L
1,547 Elo+
Solo
Horus
Horus
FLAME6907
Horus
Level 128
God Stats
3W - 1L
1,633 SR
Queue Stats
36W - 29L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
Leonidas1001
Cthulhu
Level 187
God Stats
5W - 5L
1,608 SR
Queue Stats
124W - 148L
1,471 Elo+
Party 1
Sol
Sol
codbubbacod
Sol
Level 152
God Stats
3W - 1L
1,738 SR
Queue Stats
28W - 26L
1,510 Elo+
Party 1
Team Averages
Level 156
1,676 SR
1,512 Elo+

VS

Team Averages
Level 116
1,701 SR
1,550 Elo+
Chaac
Chaac
BL4NKD1SC0RD
Chaac
Level 152
God Stats
15W - 8L
1,741 SR
Queue Stats
249W - 236L
1,517 Elo+
Party 2
Apollo
Apollo
DiddlerHawkTuahs
Apollo
Level 147
God Stats
6W - 2L
1,943 SR
Queue Stats
21W - 12L
1,643 Elo+
Solo
Tiamat
Tiamat
Frostyin9730
Tiamat
Level 121
God Stats
9W - 5L
1,697 SR
Queue Stats
169W - 151L
1,586 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
catperson33
Ah Muzen Cab
Level 36
God Stats
0W - 5L
1,500 SR
Queue Stats
30W - 37L
1,478 Elo+
Solo
Susano
Susano
peachpanther7
Susano
Level 122
God Stats
78W - 51L
1,625 SR
Queue Stats
300W - 276L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Annanymos
Janus
12
4 / 1 / 1
7,011
701
5,344
5,335
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
F4llenEx1le
Hercules
10
3 / 0 / 2
6,065
607
4,962
5,457
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
FLAME6907
Horus
9
0 / 0 / 5
5,820
582
3,645
7,036
4,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Leonidas1001
Cthulhu
11
1 / 3 / 0
6,390
639
5,707
6,611
5,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 1 / 2
6,525
653
7,111
5,254
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
5,442
544
4,476
10,393
6,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
1 / 2 / 1
4,951
495
4,589
8,981
4,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
10
0 / 4 / 0
5,601
560
3,369
5,740
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
catperson33
Ah Muzen Cab
10
1 / 3 / 0
5,187
519
2,929
7,029
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 0
5,334
533
4,605
7,728
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
5
5
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
Annanymos
Janus
4
1
1
4.5
L
1
2
2
1
L
1
2
1
0.75
W
Hercules
F4llenEx1le
Hercules
3
0
2
4
W
Horus
FLAME6907
Horus
0
0
5
2.5
L
Tiamat
0
4
0
0
W
Cthulhu
Leonidas1001
Cthulhu
1
3
0
0.33
L
Ah Muzen Cab
catperson33
Ah Muzen Cab
1
3
0
0.33
W
3
1
2
4
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,769
Damage
19,968
29,693
Taken
39,871
15,837
Mitigated
17,056
10,812
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Annanymos
Janus
5,344
312
0
972
5,335
1,667
0
2,415
2,734
49,285
0
L
4,476
575
0
3,774
10,393
6,423
0
4,396
5,223
0
30,620
L
4,589
1,600
0
1,476
8,981
4,062
0
3,434
5,255
0
21,176
W
Hercules
F4llenEx1le
Hercules
4,962
1,851
0
1,912
5,457
2,681
0
512
4,906
0
37,132
W
Horus
FLAME6907
Horus
3,645
1,372
845
3,006
7,036
4,674
320
442
6,329
0
9,962
L
Tiamat
3,369
317
0
1,161
5,740
2,467
114
3,282
2,237
34,620
0
W
Cthulhu
Leonidas1001
Cthulhu
5,707
789
0
1,436
6,611
5,367
0
0
6,577
36,436
959
L
Ah Muzen Cab
catperson33
Ah Muzen Cab
2,929
1,086
0
1,145
7,029
1,846
0
3,732
3,038
0
27,897
W
7,111
3,476
0
2,641
5,254
1,448
3,011
0
5,178
45,505
3,375
L
4,605
886
0
4,647
7,728
2,258
0
1,336
6,284
0
35,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
26,515
369
Minions Killed
279
0
Camps Cleared
0
1,158,602
Distance Traveled
1,070,770
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,011
701
111
11
0
229,359
2
L
Chaac
5,442
544
53
5
0
211,704
0
L
Apollo
4,951
495
34
3
0
218,817
0
W
Hercules
6,065
607
66
7
0
266,113
0
W
Horus
5,820
582
25
3
0
261,307
4
L
Tiamat
5,601
560
76
8
0
197,525
0
W
Cthulhu
6,390
639
79
8
0
201,378
1
L
Ah Muzen Cab
5,187
519
56
6
0
187,386
0
W
Sol
6,525
653
88
9
0
200,445
4
L
Susano
5,334
533
60
6
0
255,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role