Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DrVet
Sol
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,571 Elo+
Solo
Chang'e
Chang'e
YoyoTripp
Chang'e
Level 128
God Stats
4W - 4L
1,513 SR
Queue Stats
296W - 295L
1,659 Elo+
Party 1
Bacchus
Bacchus
clappingchks25
Bacchus
Level 115
God Stats
0W - 2L
1,217 SR
Queue Stats
133W - 132L
1,483 Elo+
Solo
The Morrigan
The Morrigan
mosbysjedi
The Morrigan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 324L
1,642 Elo+
Party 1
Team Averages
Level 132
1,446 SR
1,571 Elo+

VS

Team Averages
Level 106
1,591 SR
1,524 Elo+
Skadi
Skadi
 
Skadi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
KingsRook47
Horus
Level 16
God Stats
1W - 1L
1,528 SR
Queue Stats
7W - 15L
1,500 Elo+
Solo
Fenrir
Fenrir
Pitufooooooooo
Fenrir
Level 148
God Stats
3W - 0L
1,863 SR
Queue Stats
159W - 149L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
RAMPAGEGOD77
Zhong Kui
Level 94
God Stats
3W - 2L
1,517 SR
Queue Stats
176W - 163L
1,575 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheReaLonk
Morgan Le Fay
Level 122
God Stats
6W - 2L
1,549 SR
Queue Stats
214W - 230L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
2 / 2 / 3
8,527
853
8,515
8,877
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
DrVet
Sol
15
2 / 2 / 6
8,426
843
10,953
7,466
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chang'e
YoyoTripp
Chang'e
11
0 / 5 / 5
7,083
708
2,700
9,907
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 4 / 5
8,302
830
4,304
13,785
16,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
mosbysjedi
The Morrigan
13
2 / 6 / 3
7,838
784
3,305
8,717
2,879
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
6 / 1 / 8
8,819
882
8,618
4,788
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
6 / 2 / 12
9,505
951
8,366
12,881
12,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 6
7,263
726
2,693
6,852
4,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
RAMPAGEGOD77
Zhong Kui
15
6 / 2 / 13
9,103
910
14,116
9,647
8,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Morgan Le Fay
TheReaLonk
Morgan Le Fay
16
0 / 0 / 17
8,516
852
11,009
6,037
4,092
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
75
8
Kills
19
19
Deaths
8
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
2
3
1.75
W
Skadi
 
Skadi
6
1
8
10
L
Sol
DrVet
Sol
2
2
6
2.5
W
6
2
12
6
W
1
3
6
1.33
W
Zhong Kui
RAMPAGEGOD77
Zhong Kui
6
2
13
6.25
W
Morgan Le Fay
TheReaLonk
Morgan Le Fay
0
0
17
8.5
L
Chang'e
YoyoTripp
Chang'e
0
5
5
0.5
L
2
4
5
1.13
L
The Morrigan
mosbysjedi
The Morrigan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,777
Damage
44,802
48,752
Taken
40,205
28,684
Mitigated
32,297
18,180
Healing
16,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
8,515
276
261
769
8,877
3,620
0
5,896
2,968
0
19,576
W
Skadi
 
Skadi
8,618
2,906
0
874
4,788
2,107
569
3,052
1,736
0
29,803
L
Sol
DrVet
Sol
10,953
1,626
422
2,166
7,466
2,633
1,178
3,953
3,513
25,644
0
W
8,366
1,925
2,284
4,795
12,881
12,732
176
5,716
7,165
1,645
13,401
W
2,693
169
1,671
1,619
6,852
4,464
543
4,117
2,735
0
5,779
W
Zhong Kui
RAMPAGEGOD77
Zhong Kui
14,116
1,563
612
2,386
9,647
8,902
840
4,758
4,889
24,630
0
W
Morgan Le Fay
TheReaLonk
Morgan Le Fay
11,009
60
524
2,119
6,037
4,092
0
2,685
3,352
34,658
0
L
Chang'e
YoyoTripp
Chang'e
2,700
511
6,235
3,118
9,907
2,880
336
6,452
3,448
6,419
0
L
4,304
122
1,661
2,597
13,785
16,672
0
5,588
8,185
6,815
0
L
The Morrigan
mosbysjedi
The Morrigan
3,305
781
469
482
8,717
2,879
236
3,971
4,731
14,751
1,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
43,206
99
Minions Killed
127
0
Camps Cleared
0
867,868
Distance Traveled
955,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,527
853
40
4
0
174,055
0
W
Skadi
8,819
882
46
5
0
168,122
0
L
Sol
8,426
843
35
4
0
179,351
0
W
Horus
9,505
951
10
1
0
183,532
0
W
Fenrir
7,263
726
5
1
0
207,344
0
W
Zhong Kui
9,103
910
21
2
0
178,630
0
W
Morgan Le Fay
8,516
852
45
5
0
218,259
0
L
Chang'e
7,083
708
5
1
0
146,609
0
L
Bacchus
8,302
830
4
0
0
199,909
0
L
The Morrigan
7,838
784
15
2
0
167,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role