Player Matchup

Kuzenbo
Kuzenbo
Bronze I
Bbro29
Kuzenbo
Bronze I
Level 69
God Stats
5W - 14L
1,374 SR
Queue Stats
50W - 91L
812 MMR
Party 1
Bacchus
Bacchus
Silver IV
Zarrt
Bacchus
Silver IV
Level 86
God Stats
2W - 2L
1,275 SR
Queue Stats
21W - 59L
1,285 MMR
Party 1
Ah Puch
Ah Puch
Silver III
idothedo
Ah Puch
Silver III
Level 89
God Stats
20W - 14L
1,644 SR
Queue Stats
26W - 32L
1,483 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,431 SR
1,193 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 97
1,518 SR
1,179 MMR
Surtr
Surtr
Bronze IV
AsTc BigGuy
Surtr
Bronze IV
Level 106
God Stats
0W - 3L
1,453 SR
Queue Stats
1W - 12L
1,032 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
TomiIsh-True
Xing Tian
Bronze III
Level 80
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 4L
1,437 MMR
Party 2
Ra
Ra
Bronze IV
cjjames444
Ra
Bronze IV
Level 106
God Stats
0W - 3L
1,418 SR
Queue Stats
1W - 11L
1,067 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bbro29
Kuzenbo
19
5 / 2 / 11
13,032
815
10,962
17,120
24,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Zarrt
Bacchus
19
4 / 1 / 12
12,618
789
9,522
17,501
24,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
idothedo
Ah Puch
20
7 / 0 / 9
13,724
858
31,344
10,555
5,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneThanatosNu WaBaron SamediSerqet

VS

Bans
CerberusHou YiLokiUllrNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 1
11,465
717
9,819
18,325
18,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
TomiIsh-True
Xing Tian
16
0 / 7 / 1
10,395
650
9,248
23,298
17,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
2 / 6 / 1
11,242
703
8,614
15,514
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
16
Kills
3
3
Deaths
16
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Kuzenbo
Bbro29
Kuzenbo
5
2
11
5.25
L
Xing Tian
TomiIsh-True
Xing Tian
0
7
1
0.07
W
Bacchus
Zarrt
Bacchus
4
1
12
10
L
2
6
1
0.42
W
Ah Puch
idothedo
Ah Puch
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,828
Damage
27,681
45,176
Taken
57,137
53,902
Mitigated
42,640
14,380
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,819
3,734
375
2,882
18,325
18,850
0
14,762
2,669
1,379
39,792
W
Kuzenbo
Bbro29
Kuzenbo
10,962
3,197
0
4,081
17,120
24,428
1,018
6,089
10,701
27,261
1,662
L
Xing Tian
TomiIsh-True
Xing Tian
9,248
346
280
1,683
23,298
17,211
0
19,927
2,465
27,481
1,071
W
Bacchus
Zarrt
Bacchus
9,522
1,339
0
4,714
17,501
24,450
700
7,267
9,939
34,117
0
L
8,614
271
4,271
3,639
15,514
6,579
0
14,080
815
43,709
0
W
Ah Puch
idothedo
Ah Puch
31,344
1,496
0
5,585
10,555
5,024
1,204
3,177
7,273
102,363
1,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,374
Gold Earned
33,102
232
Minions Killed
194
0
Camps Cleared
0
927,340
Distance Traveled
788,746
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
11,465
717
72
5
0
279,388
0
W
Kuzenbo
13,032
815
46
3
0
316,928
2
L
Xing Tian
10,395
650
38
2
0
242,689
0
W
Bacchus
12,618
789
46
3
0
315,529
0
L
Ra
11,242
703
84
5
0
266,669
4
W
Ah Puch
13,724
858
140
9
0
294,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role