Player Matchup

Ravana
Ravana
 
Ravana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Boulvine187
Ah Muzen Cab
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,656 Elo+
Party 2
Cthulhu
Cthulhu
IgotDaKRoNiK
Cthulhu
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 77L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
MikeLuthor
Danzaburou
Level 89
God Stats
1W - 3L
1,359 SR
Queue Stats
157W - 183L
1,443 Elo+
Solo
Team Averages
Level 119
1,472 SR
1,515 Elo+

VS

Team Averages
Level 141
1,529 SR
1,462 Elo+
Chronos
Chronos
Hazedlugz
Chronos
Level 167
God Stats
1W - 1L
1,229 SR
Queue Stats
90W - 110L
1,447 Elo+
Solo
Thanatos
Thanatos
NikoG1C23
Thanatos
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 181L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
codemandj1818
Morgan Le Fay
Level 142
God Stats
6W - 3L
1,600 SR
Queue Stats
64W - 47L
1,478 Elo+
Party 1
Kumbhakarna
Kumbhakarna
deathsshadow101
Kumbhakarna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
1,470 Elo+
Party 1
Kukulkan
Kukulkan
wishinsky
Kukulkan
Level 129
God Stats
3W - 0L
1,817 SR
Queue Stats
60W - 49L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
8 / 4 / 7
10,406
800
13,003
17,113
17,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
 
Chiron
12
1 / 9 / 6
8,243
634
7,695
12,865
4,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Boulvine187
Ah Muzen Cab
16
0 / 4 / 10
9,041
695
6,141
10,745
4,410
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
IgotDaKRoNiK
Cthulhu
15
3 / 7 / 4
9,790
753
12,427
18,534
17,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
MikeLuthor
Danzaburou
17
3 / 2 / 11
10,269
790
11,423
12,192
10,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hazedlugz
Chronos
18
4 / 2 / 14
10,899
838
8,678
10,139
4,916
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
NikoG1C23
Thanatos
18
10 / 4 / 9
11,540
888
13,248
13,155
6,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
codemandj1818
Morgan Le Fay
16
4 / 4 / 10
10,419
801
20,438
12,753
6,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kumbhakarna
deathsshadow101
Kumbhakarna
17
3 / 3 / 17
11,266
867
8,789
21,476
28,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kukulkan
wishinsky
Kukulkan
16
4 / 5 / 10
10,471
805
10,977
10,615
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
85
15
Kills
25
26
Deaths
18
38
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
8
4
7
2.88
L
Chiron
 
Chiron
1
9
6
0.44
L
Ah Muzen Cab
Boulvine187
Ah Muzen Cab
0
4
10
1.25
W
Chronos
Hazedlugz
Chronos
4
2
14
5.5
L
Cthulhu
IgotDaKRoNiK
Cthulhu
3
7
4
0.71
L
Danzaburou
MikeLuthor
Danzaburou
3
2
11
4.25
W
Thanatos
NikoG1C23
Thanatos
10
4
9
3.63
W
Morgan Le Fay
codemandj1818
Morgan Le Fay
4
4
10
2.25
W
Kumbhakarna
deathsshadow101
Kumbhakarna
3
3
17
3.83
W
Kukulkan
wishinsky
Kukulkan
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,689
Damage
62,130
71,449
Taken
68,138
54,226
Mitigated
51,781
16,561
Healing
25,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
13,003
2,525
469
3,122
17,113
17,173
0
11,275
5,838
0
24,374
L
Chiron
 
Chiron
7,695
2,119
971
1,906
12,865
4,869
506
8,724
4,083
0
15,677
L
Ah Muzen Cab
Boulvine187
Ah Muzen Cab
6,141
821
1,022
1,310
10,745
4,410
989
8,607
2,138
0
20,926
W
Chronos
Hazedlugz
Chronos
8,678
3,023
793
2,248
10,139
4,916
3,523
2,807
7,332
29,459
0
L
Cthulhu
IgotDaKRoNiK
Cthulhu
12,427
422
1,037
1,186
18,534
17,525
0
12,528
6,006
26,561
1,010
L
Danzaburou
MikeLuthor
Danzaburou
11,423
3,448
340
5,198
12,192
10,249
0
7,053
5,139
0
21,659
W
Thanatos
NikoG1C23
Thanatos
13,248
2,898
459
5,976
13,155
6,847
872
1,534
11,621
19
27,589
W
Morgan Le Fay
codemandj1818
Morgan Le Fay
20,438
2,561
1,064
4,532
12,753
6,067
965
1,622
11,131
36,740
219
W
Kumbhakarna
deathsshadow101
Kumbhakarna
8,789
1,644
4,563
4,351
21,476
28,852
597
3,741
17,735
13,523
680
W
Kukulkan
wishinsky
Kukulkan
10,977
1,068
644
422
10,615
5,099
591
2,188
8,427
26,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,749
Gold Earned
54,595
134
Minions Killed
181
0
Camps Cleared
0
1,072,008
Distance Traveled
1,124,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,406
800
31
2
0
255,758
0
L
Chiron
8,243
634
16
1
0
168,828
0
L
Ah Muzen Cab
9,041
695
32
2
0
233,875
0
W
Chronos
10,899
838
47
4
0
228,627
0
L
Cthulhu
9,790
753
23
2
0
193,390
0
L
Danzaburou
10,269
790
32
2
0
220,157
0
W
Thanatos
11,540
888
37
3
0
240,014
0
W
Morgan Le Fay
10,419
801
47
4
0
225,930
0
W
Kumbhakarna
11,266
867
15
1
0
249,148
0
W
Kukulkan
10,471
805
35
3
0
180,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role