Player Matchup

Loki
Loki
Gold III
C-Dub104
Loki
Gold III
Level 146
God Stats
1W - 1L
1,273 SR
Queue Stats
138W - 142L
1,490 MMR
Solo
Jormungandr
Jormungandr
Gold V
DzO xLegendaryX
Jormungandr
Gold V
Level 155
God Stats
2W - 0L
1,724 SR
Queue Stats
11W - 10L
1,527 MMR
Party 1
Tyr
Tyr
Gold II
Felipe1017
Tyr
Gold II
Level 127
God Stats
17W - 8L
1,759 SR
Queue Stats
205W - 201L
1,568 MMR
Solo
Neith
Neith
Silver II
HellsShells
Neith
Silver II
Level 120
God Stats
1W - 0L
1,562 SR
Queue Stats
5W - 7L
1,482 MMR
Solo
Kukulkan
Kukulkan
Gold III
KPDxYagamiLigth
Kukulkan
Gold III
Level 155
God Stats
1W - 5L
1,399 SR
Queue Stats
105W - 107L
1,519 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,543 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,587 SR
1,521 MMR
Cupid
Cupid
Silver I
LastStand225
Cupid
Silver I
Level 102
God Stats
12W - 17L
1,414 SR
Queue Stats
36W - 38L
1,489 MMR
Solo
Cthulhu
Cthulhu
Silver I
Lawnver
Cthulhu
Silver I
Level 155
God Stats
2W - 3L
1,697 SR
Queue Stats
30W - 34L
1,525 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Stunkler
Cu Chulainn
Gold III
Level 81
God Stats
103W - 88L
1,542 SR
Queue Stats
130W - 134L
1,479 MMR
Solo
Serqet
Serqet
Gold I
ViviDesttMouse
Serqet
Gold I
Level 158
God Stats
1W - 5L
1,530 SR
Queue Stats
68W - 57L
1,569 MMR
Solo
Poseidon
Poseidon
Gold IV
koko921
Poseidon
Gold IV
Level 148
God Stats
0W - 1L
1,753 SR
Queue Stats
43W - 36L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
7 / 2 / 4
9,896
619
9,153
13,209
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
DzO xLegendaryX
Jormungandr
14
3 / 2 / 7
9,263
579
7,995
14,147
13,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 1 / 5
10,204
638
8,701
15,057
15,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 3 / 3
9,279
580
9,320
11,322
3,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
18
7 / 0 / 6
11,442
715
10,468
8,491
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Chang'eKumbhakarnaAnhur

VS

Bans
ThothAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
7,911
494
4,537
12,977
4,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Lawnver
Cthulhu
11
0 / 2 / 4
6,754
422
6,575
9,861
5,497
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cu Chulainn
Stunkler
Cu Chulainn
14
1 / 5 / 0
8,481
530
8,391
14,920
9,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
3 / 5 / 3
8,304
519
13,285
13,421
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
koko921
Poseidon
15
1 / 7 / 1
8,365
523
7,774
12,370
3,323
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
25
Kills
8
8
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Loki
7
2
4
4.5
W
Jormungandr
DzO xLegendaryX
Jormungandr
3
2
7
3.25
W
3
1
5
5.5
W
5
3
3
2.17
W
Kukulkan
7
0
6
10
L
3
6
1
0.58
L
Cthulhu
Lawnver
Cthulhu
0
2
4
1
L
Cu Chulainn
Stunkler
Cu Chulainn
1
5
0
0.2
L
3
5
3
0.9
L
Poseidon
koko921
Poseidon
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,637
Damage
40,562
62,226
Taken
63,549
40,985
Mitigated
26,832
16,170
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
9,153
2,386
0
5,305
13,209
4,790
0
2,216
10,521
0
67,687
W
Jormungandr
DzO xLegendaryX
Jormungandr
7,995
1,558
0
1,341
14,147
13,168
528
4,244
9,361
40,986
0
W
8,701
755
0
4,150
15,057
15,521
330
2,226
12,831
0
69,068
W
9,320
2,256
0
2,115
11,322
3,994
3,529
1,858
9,464
0
64,865
W
Kukulkan
10,468
2,018
0
3,259
8,491
3,512
3,210
4,397
3,816
96,950
184
L
4,537
3,273
0
3,339
12,977
4,143
0
4,584
8,393
0
52,197
L
Cthulhu
Lawnver
Cthulhu
6,575
908
194
3,461
9,861
5,497
0
5,617
4,244
31,420
1,342
L
Cu Chulainn
Stunkler
Cu Chulainn
8,391
1,271
0
2,995
14,920
9,101
315
0
14,920
1,608
61,347
L
13,285
3,611
0
4,237
13,421
4,768
0
3,292
10,129
0
54,987
L
Poseidon
koko921
Poseidon
7,774
1,545
0
2,763
12,370
3,323
0
4,970
7,400
65,205
1,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,084
Gold Earned
39,815
578
Minions Killed
463
0
Camps Cleared
0
1,656,034
Distance Traveled
1,486,533
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,896
619
103
6
0
369,501
3
W
Jormungandr
9,263
579
54
3
0
318,018
2
W
Tyr
10,204
638
144
9
0
360,468
1
W
Neith
9,279
580
108
7
0
298,957
3
W
Kukulkan
11,442
715
169
11
0
309,090
5
L
Cupid
7,911
494
111
7
0
290,627
0
L
Cthulhu
6,754
422
37
2
0
269,648
0
L
Cu Chulainn
8,481
530
111
7
0
292,308
2
L
Serqet
8,304
519
92
6
0
356,888
3
L
Poseidon
8,365
523
112
7
0
277,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role