Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Gorganuos
Ishtar
Level 123
God Stats
7W - 3L
1,631 SR
Queue Stats
86W - 78L
1,560 Elo+
Party 2
Zhong Kui
Zhong Kui
ItsYaBoiALE90
Zhong Kui
Level 106
God Stats
19W - 12L
1,704 SR
Queue Stats
100W - 77L
1,623 Elo+
Party 2
Pele
Pele
PokerJack
Pele
Level 98
God Stats
11W - 11L
1,523 SR
Queue Stats
426W - 446L
1,516 Elo+
Solo
Osiris
Osiris
zVxngeance
Osiris
Level 159
God Stats
11W - 7L
1,649 SR
Queue Stats
601W - 447L
1,544 Elo+
Solo
Team Averages
Level 123
1,601 SR
1,548 Elo+

VS

Team Averages
Level 121
1,645 SR
1,545 Elo+
Guan Yu
Guan Yu
FraughtHornet9
Guan Yu
Level 143
God Stats
11W - 7L
1,636 SR
Queue Stats
152W - 136L
1,566 Elo+
Party 3
Bastet
Bastet
Hollowmask9
Bastet
Level 106
God Stats
6W - 4L
1,577 SR
Queue Stats
31W - 25L
1,581 Elo+
Party 3
Tiamat
Tiamat
LetMeBang
Tiamat
Level 164
God Stats
2W - 2L
1,714 SR
Queue Stats
197W - 201L
1,513 Elo+
Party 1
Agni
Agni
WesternFighter
Agni
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 106L
1,545 Elo+
Solo
Odin
Odin
sleepyshroom
Odin
Level 69
God Stats
2W - 1L
1,797 SR
Queue Stats
137W - 132L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 5
6,653
1,109
4,605
2,781
2,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ishtar
Gorganuos
Ishtar
12
0 / 0 / 6
6,402
1,067
1,662
967
290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
ItsYaBoiALE90
Zhong Kui
12
5 / 0 / 2
7,471
1,245
5,563
2,776
2,018
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
12
2 / 2 / 6
6,799
1,133
4,542
5,731
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
zVxngeance
Osiris
12
1 / 0 / 6
6,719
1,120
4,479
4,210
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

374

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
5,925
988
1,078
2,423
1,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bastet
11
0 / 4 / 2
6,181
1,030
4,058
5,367
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tiamat
LetMeBang
Tiamat
11
0 / 1 / 1
6,301
1,050
4,001
5,131
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 1
6,490
1,082
3,224
4,315
1,294
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 3 / 1
6,025
1,004
1,030
5,497
2,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
10
Kills
2
2
Deaths
10
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
5
4.5
L
1
0
0
1
W
Ishtar
Gorganuos
Ishtar
0
0
6
3
L
Bastet
0
4
2
0.25
W
Zhong Kui
ItsYaBoiALE90
Zhong Kui
5
0
2
6
L
Tiamat
LetMeBang
Tiamat
0
1
1
0.5
W
Pele
2
2
6
2.5
L
1
2
1
0.75
L
0
3
1
0.17
W
Osiris
zVxngeance
Osiris
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,851
Damage
13,391
16,465
Taken
22,733
9,989
Mitigated
10,149
3,960
Healing
2,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,605
146
415
692
2,781
2,570
0
1,322
1,430
7,663
569
L
1,078
249
478
475
2,423
1,358
0
829
1,594
0
1,423
W
Ishtar
Gorganuos
Ishtar
1,662
1,012
0
423
967
290
0
305
662
0
14,288
L
Bastet
4,058
1,151
0
297
5,367
1,540
0
1,669
3,698
0
13,740
W
Zhong Kui
ItsYaBoiALE90
Zhong Kui
5,563
305
0
1,006
2,776
2,018
0
1,583
1,154
14,804
0
L
Tiamat
LetMeBang
Tiamat
4,001
295
0
533
5,131
3,207
0
2,562
2,569
17,340
0
W
Pele
4,542
823
0
577
5,731
1,682
0
2,127
3,571
0
13,926
L
3,224
625
0
130
4,315
1,294
0
1,905
2,410
20,723
0
L
1,030
243
0
96
5,497
2,750
0
2,953
2,544
0
2,747
W
Osiris
zVxngeance
Osiris
4,479
1,542
0
847
4,210
3,429
0
1,888
2,291
0
21,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,044
Gold Earned
30,922
142
Minions Killed
121
5
Camps Cleared
5
592,897
Distance Traveled
442,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,653
1,109
19
3
2
118,668
0
L
Guan Yu
5,925
988
0
0
0
33,909
0
W
Ishtar
6,402
1,067
42
7
1
111,938
0
L
Bastet
6,181
1,030
17
3
1
115,378
0
W
Zhong Kui
7,471
1,245
28
5
1
112,199
0
L
Tiamat
6,301
1,050
28
5
4
112,096
0
W
Pele
6,799
1,133
13
2
0
127,053
0
L
Agni
6,490
1,082
72
12
0
113,907
0
L
Odin
6,025
1,004
4
1
0
67,626
0
W
Osiris
6,719
1,120
40
7
1
123,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role