Player Matchup

Ah Puch
Ah Puch
Esneider10
Ah Puch
Level 159
God Stats
1W - 1L
1,281 SR
Queue Stats
52W - 50L
1,448 Elo+
Solo
Horus
Horus
K STAGER
Horus
Level 188
God Stats
5W - 3L
1,310 SR
Queue Stats
552W - 551L
1,469 Elo+
Solo
Nox
Nox
OlyJD
Nox
Level 241
God Stats
16W - 12L
1,566 SR
Queue Stats
431W - 474L
1,492 Elo+
Party 2
Shiva
Shiva
RuuK
Shiva
Level 176
God Stats
12W - 10L
1,495 SR
Queue Stats
490W - 497L
1,515 Elo+
Party 2
Neith
Neith
panda iinspires
Neith
Level 125
God Stats
5W - 3L
1,495 SR
Queue Stats
199W - 194L
1,518 Elo+
Solo
Team Averages
Level 178
1,429 SR
1,488 Elo+

VS

Team Averages
Level 113
1,617 SR
1,512 Elo+
Ix Chel
Ix Chel
BigBeanTinyPeen
Ix Chel
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 56L
1,553 Elo+
Party 1
Charon
Charon
IxIRIZIAIxI
Charon
Level 146
God Stats
2W - 3L
1,535 SR
Queue Stats
257W - 255L
1,531 Elo+
Solo
Hachiman
Hachiman
MercenaryStyle
Hachiman
Level 147
God Stats
4W - 2L
1,708 SR
Queue Stats
124W - 128L
1,485 Elo+
Solo
Athena
Athena
Soldi3rX
Athena
Level 106
God Stats
3W - 3L
1,376 SR
Queue Stats
71W - 61L
1,540 Elo+
Party 1
Baba Yaga
Baba Yaga
XaviorStone
Baba Yaga
Level 35
God Stats
6W - 3L
1,965 SR
Queue Stats
152W - 143L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Esneider10
Ah Puch
17
5 / 0 / 8
9,280
928
15,910
6,014
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
K STAGER
Horus
14
0 / 0 / 10
8,464
846
5,009
14,620
13,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nox
OlyJD
Nox
14
5 / 1 / 6
8,328
833
9,872
7,409
3,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
RuuK
Shiva
12
1 / 1 / 9
7,409
741
6,483
9,289
8,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 1 / 9
8,163
816
8,652
8,484
3,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
6,639
664
9,176
8,866
3,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
14
1 / 2 / 0
7,525
753
7,283
10,512
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
12
2 / 5 / 0
7,094
709
9,355
9,236
3,864
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Soldi3rX
Athena
11
0 / 4 / 0
6,191
619
2,815
13,355
12,011
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
XaviorStone
Baba Yaga
14
0 / 2 / 1
7,041
704
8,297
6,350
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
15
Kills
3
3
Deaths
15
42
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Ah Puch
Esneider10
Ah Puch
5
0
8
9
L
Charon
1
2
0
0.5
W
Horus
K STAGER
Horus
0
0
10
5
L
Hachiman
2
5
0
0.4
W
Nox
OlyJD
Nox
5
1
6
8
W
Shiva
RuuK
Shiva
1
1
9
5.5
L
Athena
Soldi3rX
Athena
0
4
0
0
L
Baba Yaga
XaviorStone
Baba Yaga
0
2
1
0.25
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,926
Damage
36,926
45,816
Taken
48,319
31,782
Mitigated
33,953
28,999
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,176
1,427
4,639
2,568
8,866
3,954
0
5,249
3,430
17,250
0
W
Ah Puch
Esneider10
Ah Puch
15,910
824
859
1,354
6,014
2,856
388
3,701
2,313
39,998
0
L
Charon
7,283
30
900
1,828
10,512
11,443
0
5,073
5,325
13,099
0
W
Horus
K STAGER
Horus
5,009
1,761
7,310
9,133
14,620
13,239
107
9,710
4,910
0
7,142
L
Hachiman
9,355
5,564
208
1,330
9,236
3,864
0
6,265
2,818
0
19,178
W
Nox
OlyJD
Nox
9,872
68
857
919
7,409
3,476
460
4,644
2,765
16,737
0
W
Shiva
RuuK
Shiva
6,483
602
2,828
1,853
9,289
8,453
116
4,494
4,795
0
8,928
L
Athena
Soldi3rX
Athena
2,815
375
1,326
1,711
13,355
12,011
0
6,145
6,971
5,200
0
L
Baba Yaga
XaviorStone
Baba Yaga
8,297
121
1,702
1,903
6,350
2,681
0
3,050
3,300
25,947
0
W
8,652
606
1,277
2,609
8,484
3,758
315
5,022
3,462
0
18,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,644
Gold Earned
34,490
103
Minions Killed
121
0
Camps Cleared
0
1,001,515
Distance Traveled
948,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,639
664
35
4
0
190,996
0
W
Ah Puch
9,280
928
52
5
0
178,940
0
L
Charon
7,525
753
11
1
0
207,717
0
W
Horus
8,464
846
7
1
0
212,880
0
L
Hachiman
7,094
709
22
2
0
153,669
0
W
Nox
8,328
833
18
2
0
205,171
0
W
Shiva
7,409
741
4
0
0
200,277
0
L
Athena
6,191
619
5
1
0
188,608
0
L
Baba Yaga
7,041
704
48
5
0
207,671
0
W
Neith
8,163
816
22
2
0
204,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role