Player Matchup

Anubis
Anubis
CHR0MEC0WBOY
Anubis
Level 69
God Stats
14W - 18L
1,481 SR
Queue Stats
337W - 346L
1,418 Elo+
Solo
Shiva
Shiva
Silexx__
Shiva
Level 105
God Stats
123W - 67L
1,640 SR
Queue Stats
274W - 243L
1,440 Elo+
Solo
Medusa
Medusa
WildFoxAngel
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,409 Elo+
Party 1
Hun Batz
Hun Batz
woahrich
Hun Batz
Level 124
God Stats
7W - 5L
1,638 SR
Queue Stats
80W - 87L
1,528 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zXrUsTyScYtHeXz
Morgan Le Fay
Level 39
God Stats
15W - 19L
1,499 SR
Queue Stats
22W - 28L
1,422 Elo+
Party 1
Team Averages
Level 71
1,552 SR
1,444 Elo+

VS

Team Averages
Level 114
1,555 SR
1,491 Elo+
Ra
Ra
Crackerknight
Ra
Level 124
God Stats
13W - 7L
1,649 SR
Queue Stats
135W - 118L
1,567 Elo+
Solo
Cerberus
Cerberus
GAMMY_zw
Cerberus
Level 84
God Stats
8W - 10L
1,475 SR
Queue Stats
381W - 377L
1,454 Elo+
Solo
Medusa
Medusa
KingDerrick20
Medusa
Level 158
God Stats
1W - 0L
1,492 SR
Queue Stats
86W - 86L
1,430 Elo+
Solo
Loki
Loki
LIL ICE626MAN
Loki
Level 76
God Stats
20W - 10L
1,661 SR
Queue Stats
132W - 116L
1,519 Elo+
Solo
Tyr
Tyr
Raphclo
Tyr
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 23L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 4 / 3
7,130
475
4,880
9,315
3,460
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Silexx__
Shiva
10
3 / 4 / 0
7,444
496
8,051
10,683
4,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
11
1 / 4 / 3
6,758
451
2,199
5,552
1,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
woahrich
Hun Batz
15
6 / 2 / 1
8,373
558
5,846
11,970
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
zXrUsTyScYtHeXz
Morgan Le Fay
12
0 / 4 / 2
7,337
489
5,295
8,781
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
8,786
586
7,163
7,365
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
GAMMY_zw
Cerberus
12
3 / 4 / 5
7,520
501
6,199
14,038
8,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 2 / 5
7,859
524
2,443
5,130
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 0
8,442
563
2,249
7,513
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
15
6 / 2 / 4
9,335
622
10,718
13,661
7,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
13
Kills
18
18
Deaths
13
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
4
3
1.13
W
3
3
4
1.67
W
Cerberus
GAMMY_zw
Cerberus
3
4
5
1.38
W
3
2
5
2.75
W
3
2
0
1.5
W
Tyr
6
2
4
4
L
Shiva
Silexx__
Shiva
3
4
0
0.75
L
Medusa
1
4
3
0.63
L
Hun Batz
woahrich
Hun Batz
6
2
1
3.25
L
Morgan Le Fay
zXrUsTyScYtHeXz
Morgan Le Fay
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,271
Damage
28,772
46,301
Taken
47,707
15,773
Mitigated
23,102
11,413
Healing
17,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,880
39
0
2,258
9,315
3,460
0
3,150
5,719
41,358
0
W
7,163
575
686
1,871
7,365
2,472
0
3,071
3,894
58,571
1,202
W
Cerberus
GAMMY_zw
Cerberus
6,199
254
0
3,372
14,038
8,240
44
4,113
9,893
34,391
0
W
2,443
934
0
1,070
5,130
1,915
702
1,065
3,953
0
49,725
W
2,249
811
0
3,199
7,513
3,224
0
568
6,895
0
66,395
W
Tyr
10,718
1,366
0
6,902
13,661
7,251
79
1,116
12,545
0
51,754
L
Shiva
Silexx__
Shiva
8,051
1,626
0
1,195
10,683
4,676
0
0
10,683
252
38,478
L
Medusa
2,199
721
0
897
5,552
1,287
0
2,562
2,663
0
20,539
L
Hun Batz
woahrich
Hun Batz
5,846
1,722
0
5,348
11,970
4,101
0
2,372
9,234
0
61,627
L
Morgan Le Fay
zXrUsTyScYtHeXz
Morgan Le Fay
5,295
57
0
1,715
8,781
2,249
0
4,094
4,313
50,548
932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,042
Gold Earned
41,942
360
Minions Killed
475
0
Camps Cleared
0
1,305,541
Distance Traveled
1,525,851
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,130
475
63
4
0
275,174
0
W
Ra
8,786
586
117
8
0
311,018
5
W
Cerberus
7,520
501
77
5
0
282,600
1
W
Medusa
7,859
524
81
5
0
300,984
6
W
Loki
8,442
563
100
7
0
339,791
0
W
Tyr
9,335
622
100
7
0
291,458
0
L
Shiva
7,444
496
59
4
0
210,031
0
L
Medusa
6,758
451
32
2
0
197,829
0
L
Hun Batz
8,373
558
103
7
0
330,492
2
L
Morgan Le Fay
7,337
489
103
7
0
292,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role