Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BrumakZ117
Sylvanus
Level 159
God Stats
2W - 8L
1,252 SR
Queue Stats
131W - 116L
1,618 Elo+
Solo
Surtr
Surtr
CopyCatGibbon
Surtr
Level 88
God Stats
150W - 105L
1,652 SR
Queue Stats
350W - 355L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
DirtyDerrick93
Zhong Kui
Level 129
God Stats
19W - 21L
1,531 SR
Queue Stats
403W - 374L
1,477 Elo+
Solo
Raijin
Raijin
ThroatYogrt
Raijin
Level 89
God Stats
13W - 16L
1,606 SR
Queue Stats
241W - 215L
1,525 Elo+
Solo
Team Averages
Level 119
1,508 SR
1,526 Elo+

VS

Team Averages
Level 116
1,515 SR
1,536 Elo+
Ymir
Ymir
 
Ymir
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
ConKeefTador
Bastet
Level 186
God Stats
5W - 3L
1,636 SR
Queue Stats
268W - 277L
1,520 Elo+
Party 1
Neith
Neith
Crazy_Raisin
Neith
Level 13
God Stats
2W - 2L
1,386 SR
Queue Stats
2W - 3L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
MauFitzgerald
Nu Wa
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
34W - 16L
1,689 Elo+
Solo
Cu Chulainn
Cu Chulainn
RedneckWombat
Cu Chulainn
Level 159
God Stats
1W - 0L
1,551 SR
Queue Stats
30W - 35L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 1 / 0
3,767
753
1,099
2,764
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
BrumakZ117
Sylvanus
1
0 / 0 / 0
931
186
0
90
25
7
1 / 1 / 0
4,132
826
3,359
4,247
1,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
DirtyDerrick93
Zhong Kui
6
1 / 0 / 0
3,375
675
715
2,498
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Raijin
6
0 / 2 / 1
3,517
703
1,211
1,723
418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 0 / 3
3,377
675
901
3,032
1,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
6
1 / 0 / 1
3,388
678
910
3,203
871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,488
698
217
976
193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 1
3,639
728
1,163
1,325
254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
RedneckWombat
Cu Chulainn
6
1 / 1 / 0
3,591
718
2,437
4,826
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
4
4
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
W
Ymir
 
Ymir
0
0
3
1.5
L
Sylvanus
BrumakZ117
Sylvanus
0
0
0
0
W
Bastet
1
0
1
1.5
L
1
1
0
1
W
1
0
0
1
L
Zhong Kui
DirtyDerrick93
Zhong Kui
1
0
0
1
W
1
1
1
1.5
W
Cu Chulainn
RedneckWombat
Cu Chulainn
1
1
0
1
L
Raijin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,384
Damage
5,628
11,322
Taken
13,362
4,177
Mitigated
5,283
5,016
Healing
3,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,099
698
0
1,250
2,764
819
0
566
2,198
0
20,356
W
Ymir
 
Ymir
901
492
0
1,264
3,032
1,219
0
491
2,499
8,259
0
L
Sylvanus
BrumakZ117
Sylvanus
0
0
0
0
90
25
0
90
0
0
0
W
Bastet
910
93
0
865
3,203
871
0
424
2,721
0
15,167
L
3,359
1,308
0
1,820
4,247
1,638
0
270
3,977
594
21,334
W
217
53
0
393
976
193
0
0
976
0
10,834
L
Zhong Kui
DirtyDerrick93
Zhong Kui
715
391
0
1,876
2,498
1,277
0
197
2,301
11,210
7,332
W
1,163
196
0
262
1,325
254
0
681
502
17,605
0
W
Cu Chulainn
RedneckWombat
Cu Chulainn
2,437
664
0
1,146
4,826
2,746
0
312
4,514
329
17,868
L
Raijin
1,211
92
0
70
1,723
418
0
973
750
14,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,722
Gold Earned
17,483
153
Minions Killed
138
0
Camps Cleared
0
406,569
Distance Traveled
545,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,767
753
41
8
0
88,394
0
W
Ymir
3,377
675
15
3
0
108,407
0
L
Sylvanus
931
186
0
0
0
0
0
W
Bastet
3,388
678
32
6
0
118,607
0
L
Surtr
4,132
826
40
8
0
117,419
0
W
Neith
3,488
698
28
6
0
109,362
0
L
Zhong Kui
3,375
675
34
7
0
115,265
0
W
Nu Wa
3,639
728
28
6
0
98,707
0
W
Cu Chulainn
3,591
718
35
7
0
110,376
0
L
Raijin
3,517
703
38
8
0
85,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role