Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AleiMJ
Anubis
Level 110
God Stats
5W - 1L
1,639 SR
Queue Stats
346W - 304L
1,531 Elo+
Party 2
Bakasura
Bakasura
KoonkaLoonka
Bakasura
Level 101
God Stats
17W - 11L
1,608 SR
Queue Stats
73W - 68L
1,506 Elo+
Party 2
Neith
Neith
Spudions
Neith
Level 134
God Stats
17W - 25L
1,471 SR
Queue Stats
90W - 94L
1,478 Elo+
Party 1
Bastet
Bastet
badbitxhsonly
Bastet
Level 104
God Stats
32W - 32L
1,639 SR
Queue Stats
339W - 306L
1,530 Elo+
Party 2
Team Averages
Level 101
1,571 SR
1,509 Elo+

VS

Team Averages
Level 111
1,468 SR
1,503 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
STOP THE TOXIC
Ah Muzen Cab
Level 110
God Stats
1W - 2L
1,591 SR
Queue Stats
259W - 239L
1,499 Elo+
Party 3
Olorun
Olorun
preist767
Olorun
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 98L
1,483 Elo+
Solo
Loki
Loki
redwards2004
Loki
Level 128
God Stats
0W - 3L
1,249 SR
Queue Stats
126W - 112L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 1 / 2
6,109
555
2,165
5,474
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anubis
AleiMJ
Anubis
13
2 / 1 / 1
7,149
650
4,499
6,831
2,795
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bakasura
KoonkaLoonka
Bakasura
13
5 / 2 / 1
7,693
699
6,321
10,162
4,834
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Spudions
Neith
10
2 / 1 / 1
5,860
533
3,987
4,824
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 1 / 4
6,182
562
5,418
6,829
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 4 / 0
6,175
561
4,729
11,289
9,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
 
Sobek
10
1 / 2 / 2
6,052
550
3,033
8,995
6,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
STOP THE TOXIC
Ah Muzen Cab
12
1 / 1 / 2
6,490
590
5,415
6,246
1,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
preist767
Olorun
11
1 / 2 / 1
5,893
536
2,572
5,372
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
5,342
486
3,271
8,454
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
12
Kills
6
6
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
1
2
2
L
Gilgamesh
 
Gilgamesh
2
4
0
0.5
L
Sobek
 
Sobek
1
2
2
1
W
Anubis
AleiMJ
Anubis
2
1
1
2.5
W
Bakasura
KoonkaLoonka
Bakasura
5
2
1
2.75
L
Ah Muzen Cab
STOP THE TOXIC
Ah Muzen Cab
1
1
2
2
W
Neith
Spudions
Neith
2
1
1
2.5
W
2
1
4
4
L
Olorun
preist767
Olorun
1
2
1
0.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,390
Damage
19,020
34,120
Taken
40,356
12,993
Mitigated
20,884
20,225
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,165
116
1,148
3,435
5,474
1,751
697
2,549
2,925
29,156
887
L
Gilgamesh
 
Gilgamesh
4,729
1,263
0
2,070
11,289
9,416
0
76
10,576
0
39,199
L
Sobek
 
Sobek
3,033
321
0
4,033
8,995
6,440
0
1,121
7,794
18,756
857
W
Anubis
AleiMJ
Anubis
4,499
163
0
4,692
6,831
2,795
0
195
6,636
50,312
824
W
Bakasura
KoonkaLoonka
Bakasura
6,321
4,544
0
6,003
10,162
4,834
749
797
8,891
0
33,116
L
Ah Muzen Cab
STOP THE TOXIC
Ah Muzen Cab
5,415
1,348
0
712
6,246
1,268
464
3,620
2,626
0
50,923
W
Neith
Spudions
Neith
3,987
554
0
894
4,824
1,442
912
1,244
3,580
0
37,064
W
5,418
1,327
0
4,053
6,829
2,171
0
810
6,019
0
43,508
L
Olorun
preist767
Olorun
2,572
1,276
180
2,146
5,372
1,711
0
1,006
4,366
41,470
0
L
3,271
629
0
3,666
8,454
2,049
0
743
7,646
0
36,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,993
Gold Earned
29,952
385
Minions Killed
342
0
Camps Cleared
0
1,149,093
Distance Traveled
1,158,122
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,109
555
63
6
0
231,058
7
L
Gilgamesh
6,175
561
65
6
0
191,314
2
L
Sobek
6,052
550
23
2
0
244,547
3
W
Anubis
7,149
650
109
10
0
202,064
2
W
Bakasura
7,693
699
84
8
0
221,203
0
L
Ah Muzen Cab
6,490
590
86
8
0
241,894
0
W
Neith
5,860
533
58
5
0
219,483
0
W
Bastet
6,182
562
71
6
0
275,285
0
L
Olorun
5,893
536
93
8
0
220,210
0
L
Loki
5,342
486
75
7
0
260,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role