Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
Krongh16
Kukulkan
Silver I
Level 109
God Stats
33W - 28L
1,526 SR
Queue Stats
96W - 113L
1,302 MMR
Party 2
Chaac
Chaac
Gold IV
SquidyyTentacles
Chaac
Gold IV
Level 60
God Stats
5W - 3L
1,771 SR
Queue Stats
88W - 96L
1,408 MMR
Solo
Ganesha
Ganesha
Gold IV
StellaSipper
Ganesha
Gold IV
Level 125
God Stats
20W - 27L
1,466 SR
Queue Stats
177W - 180L
1,402 MMR
Solo
Mercury
Mercury
Gold IV
ULTRASANTI
Mercury
Gold IV
Level 145
God Stats
3W - 4L
1,515 SR
Queue Stats
106W - 115L
1,490 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,555 SR
1,420 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,589 SR
1,406 MMR
Bakasura
Bakasura
Silver I
DR_FRANCO_1742
Bakasura
Silver I
Level 159
God Stats
4W - 1L
1,652 SR
Queue Stats
40W - 48L
1,300 MMR
Party 1
Artio
Artio
Platinum III
TREYMINATOR433
Artio
Platinum III
Level 154
God Stats
54W - 46L
1,415 SR
Queue Stats
332W - 311L
1,383 MMR
Solo
Izanami
Izanami
Gold V
YT_Wrath_Melody
Izanami
Gold V
Level 118
God Stats
8W - 2L
1,618 SR
Queue Stats
270W - 303L
1,394 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
oleadthegreat
Gilgamesh
Gold V
Level 158
God Stats
1W - 0L
1,674 SR
Queue Stats
12W - 12L
1,568 MMR
Party 1
Jormungandr
Jormungandr
Gold II
therlosntmin
Jormungandr
Gold II
Level 155
God Stats
265W - 214L
1,586 SR
Queue Stats
558W - 564L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 2 / 1
5,391
490
3,935
7,037
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Krongh16
Kukulkan
10
0 / 4 / 0
5,548
504
1,884
4,521
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 0
6,908
628
6,379
10,241
9,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ganesha
StellaSipper
Ganesha
8
0 / 4 / 0
5,031
457
2,369
9,149
5,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
ULTRASANTI
Mercury
12
2 / 2 / 1
6,073
552
5,345
7,673
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AresAthenaMulanAgni

VS

Bans
CerberusScyllaNe ZhaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
1 / 0 / 3
6,197
563
3,070
8,356
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 8
7,143
649
5,291
9,816
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 0
7,021
638
5,862
6,450
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
oleadthegreat
Gilgamesh
12
2 / 4 / 1
6,798
618
6,620
10,289
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jormungandr
therlosntmin
Jormungandr
12
7 / 0 / 1
7,000
636
6,747
5,825
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
13
14
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
1
0.25
W
Bakasura
1
0
3
2.5
L
Kukulkan
Krongh16
Kukulkan
0
4
0
0
L
4
2
0
2
L
Ganesha
StellaSipper
Ganesha
0
4
0
0
W
1
1
8
5
L
Mercury
ULTRASANTI
Mercury
2
2
1
1.25
W
2
1
0
2
W
Gilgamesh
oleadthegreat
Gilgamesh
2
4
1
0.63
W
Jormungandr
therlosntmin
Jormungandr
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,912
Damage
27,590
38,621
Taken
40,736
20,337
Mitigated
19,370
8,946
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,935
3,299
0
2,575
7,037
1,657
0
977
6,060
0
36,693
W
Bakasura
3,070
2,425
0
5,816
8,356
3,202
228
986
7,370
0
25,941
L
Kukulkan
Krongh16
Kukulkan
1,884
444
0
460
4,521
1,292
0
3,527
919
37,245
585
L
6,379
1,557
0
4,116
10,241
9,235
0
516
9,725
0
43,591
L
Ganesha
StellaSipper
Ganesha
2,369
304
0
1,295
9,149
5,531
0
4,951
3,918
12,865
0
W
5,291
311
739
3,481
9,816
7,110
0
1,392
8,424
17,059
1,375
L
Mercury
ULTRASANTI
Mercury
5,345
3,311
0
500
7,673
2,622
0
1,686
5,977
0
49,206
W
5,862
3,722
0
2,126
6,450
2,263
643
584
5,866
0
61,955
W
Gilgamesh
oleadthegreat
Gilgamesh
6,620
2,618
0
2,792
10,289
4,299
0
0
10,289
0
39,287
W
Jormungandr
therlosntmin
Jormungandr
6,747
2,179
0
1,687
5,825
2,496
226
1,567
4,258
43,414
4,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,951
Gold Earned
34,159
346
Minions Killed
338
0
Camps Cleared
0
1,124,786
Distance Traveled
1,146,632
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,391
490
75
7
0
208,244
0
W
Bakasura
6,197
563
78
7
0
260,625
0
L
Kukulkan
5,548
504
95
9
0
208,549
4
L
Chaac
6,908
628
79
7
0
217,176
1
L
Ganesha
5,031
457
3
0
0
229,052
3
W
Artio
7,143
649
30
3
0
235,394
0
L
Mercury
6,073
552
94
9
0
261,765
0
W
Izanami
7,021
638
98
9
0
199,619
3
W
Gilgamesh
6,798
618
57
5
0
213,241
0
W
Jormungandr
7,000
636
75
7
0
237,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role