Player Matchup

Chaac
Chaac
 
Chaac
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
HowardMandela
Olorun
Level 85
God Stats
17W - 14L
1,513 SR
Queue Stats
29W - 37L
1,415 Elo+
Party 2
Sun Wukong
Sun Wukong
KingThrombus
Sun Wukong
Level 104
God Stats
15W - 6L
1,562 SR
Queue Stats
92W - 98L
1,490 Elo+
Party 2
Awilix
Awilix
OjamaGrey
Awilix
Level 106
God Stats
17W - 11L
1,538 SR
Queue Stats
70W - 74L
1,476 Elo+
Party 2
Geb
Geb
kebam48
Geb
Level 88
God Stats
66W - 54L
1,558 SR
Queue Stats
105W - 105L
1,490 Elo+
Party 2
Team Averages
Level 92
1,534 SR
1,474 Elo+

VS

Team Averages
Level 121
1,648 SR
1,516 Elo+
Gilgamesh
Gilgamesh
Ddizzle2018
Gilgamesh
Level 153
God Stats
0W - 3L
1,209 SR
Queue Stats
30W - 35L
1,490 Elo+
Solo
Danzaburou
Danzaburou
LiliMii
Danzaburou
Level 149
God Stats
6W - 2L
1,863 SR
Queue Stats
209W - 198L
1,481 Elo+
Solo
Sylvanus
Sylvanus
MercilessOwl473
Sylvanus
Level 106
God Stats
2W - 1L
1,901 SR
Queue Stats
15W - 14L
1,527 Elo+
Party 1
Nemesis
Nemesis
kuchuluuu
Nemesis
Level 93
God Stats
2W - 1L
1,818 SR
Queue Stats
19W - 13L
1,549 Elo+
Party 1
Agni
Agni
zachmaniac108
Agni
Level 103
God Stats
11W - 9L
1,449 SR
Queue Stats
201W - 189L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 1
6,187
619
4,555
9,020
3,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
0 / 1 / 3
5,696
570
3,411
4,997
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Sun Wukong
KingThrombus
Sun Wukong
11
4 / 1 / 1
6,631
663
5,414
8,281
5,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Awilix
OjamaGrey
Awilix
11
6 / 0 / 4
6,314
631
7,329
6,911
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
9
1 / 1 / 6
5,911
591
2,683
8,275
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ddizzle2018
Gilgamesh
10
2 / 4 / 2
5,400
540
4,581
9,432
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
LiliMii
Danzaburou
8
1 / 3 / 0
5,049
505
7,373
6,669
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
9
0 / 1 / 2
5,276
528
2,806
6,768
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
kuchuluuu
Nemesis
7
0 / 2 / 1
4,704
470
2,995
6,800
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 0
5,087
509
3,993
5,289
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
4
4
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
1
0.5
L
Gilgamesh
Ddizzle2018
Gilgamesh
2
4
2
0.75
W
0
1
3
1.5
W
Sun Wukong
KingThrombus
Sun Wukong
4
1
1
4.5
L
Danzaburou
LiliMii
Danzaburou
1
3
0
0.33
L
Sylvanus
0
1
2
1
W
Awilix
OjamaGrey
Awilix
6
0
4
8
W
Geb
1
1
6
4
L
Nemesis
kuchuluuu
Nemesis
0
2
1
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,392
Damage
21,748
37,484
Taken
34,958
18,805
Mitigated
15,419
10,949
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,555
752
0
3,992
9,020
3,725
80
3,886
5,134
0
35,908
L
Gilgamesh
Ddizzle2018
Gilgamesh
4,581
1,581
0
385
9,432
3,764
0
1,144
8,288
0
35,227
W
3,411
2,288
290
1,689
4,997
1,431
0
1,573
3,424
42,107
0
W
Sun Wukong
KingThrombus
Sun Wukong
5,414
1,141
0
632
8,281
5,334
0
0
7,777
0
34,005
L
Danzaburou
LiliMii
Danzaburou
7,373
1,611
0
1,128
6,669
1,948
46
1,836
4,833
0
33,163
L
Sylvanus
2,806
846
264
2,047
6,768
3,788
378
3,079
3,689
20,132
5,954
W
Awilix
OjamaGrey
Awilix
7,329
3,360
0
1,603
6,911
2,681
0
170
6,710
0
35,809
W
Geb
2,683
177
0
2,743
8,275
5,634
0
973
7,302
12,505
0
L
Nemesis
kuchuluuu
Nemesis
2,995
449
0
1,410
6,800
4,813
0
35
6,765
0
16,508
L
3,993
135
0
1,500
5,289
1,106
0
0
5,289
24,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,739
Gold Earned
25,516
288
Minions Killed
225
0
Camps Cleared
0
1,120,074
Distance Traveled
1,036,626
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,187
619
68
7
0
211,814
0
L
Gilgamesh
5,400
540
59
6
0
230,582
0
W
Olorun
5,696
570
85
9
0
194,180
0
W
Sun Wukong
6,631
663
62
6
0
185,339
3
L
Danzaburou
5,049
505
48
5
0
187,364
1
L
Sylvanus
5,276
528
44
4
0
187,607
1
W
Awilix
6,314
631
50
5
0
293,340
0
W
Geb
5,911
591
23
2
0
235,401
7
L
Nemesis
4,704
470
29
3
0
220,208
4
L
Agni
5,087
509
45
5
0
210,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role