Player Matchup

Ix Chel
Ix Chel
FenixHealth
Ix Chel
Level 139
God Stats
13W - 8L
1,636 SR
Queue Stats
53W - 22L
1,616 Elo+
Solo
Anhur
Anhur
Kingkuma29
Anhur
Level 124
God Stats
5W - 11L
1,242 SR
Queue Stats
189W - 225L
1,325 Elo+
Party 2
King Arthur
King Arthur
NET2RAW2KILL
King Arthur
Level 127
God Stats
10W - 14L
1,112 SR
Queue Stats
49W - 66L
1,344 Elo+
Party 2
Team Averages
Level 130
1,330 SR
1,428 Elo+

VS

Team Averages
Level 46
1,540 SR
1,347 Elo+
Maui
Maui
Chubby_Bunny321
Maui
Level 34
God Stats
17W - 15L
1,540 SR
Queue Stats
57W - 72L
1,441 Elo+
Party 1
Susano
Susano
Chubby_boulder32
Susano
Level 18
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 20L
1,224 Elo+
Party 1
Bellona
Bellona
ZonatedAbyss
Bellona
Level 86
God Stats
7W - 7L
1,580 SR
Queue Stats
36W - 37L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FenixHealth
Ix Chel
14
4 / 0 / 6
9,270
927
13,274
9,874
3,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
14
4 / 0 / 4
9,081
908
6,258
7,583
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
NET2RAW2KILL
King Arthur
13
2 / 1 / 8
8,498
850
7,150
11,956
11,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,139
714
6,296
7,992
6,073
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 5 / 0
7,056
706
5,195
9,375
3,724
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
ZonatedAbyss
Bellona
11
0 / 3 / 1
6,986
699
11,939
15,827
12,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
1
5
0
0.2
W
Ix Chel
FenixHealth
Ix Chel
4
0
6
7
W
Anhur
4
0
4
6
W
King Arthur
NET2RAW2KILL
King Arthur
2
1
8
6
L
Bellona
ZonatedAbyss
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,682
Damage
23,430
29,413
Taken
33,194
17,488
Mitigated
22,480
13,930
Healing
4,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,296
1,582
0
0
7,992
6,073
0
3,971
3,867
20,653
0
L
5,195
1,648
0
374
9,375
3,724
0
3,473
5,703
0
9,854
W
Ix Chel
FenixHealth
Ix Chel
13,274
2,132
3,230
7,072
9,874
3,558
694
2,006
7,618
37,748
1,925
W
Anhur
6,258
2,915
199
2,180
7,583
2,424
2,002
1,156
6,250
0
28,210
W
King Arthur
NET2RAW2KILL
King Arthur
7,150
1,122
0
1,249
11,956
11,506
435
3,150
8,415
0
11,058
L
Bellona
ZonatedAbyss
Bellona
11,939
4,673
122
3,522
15,827
12,683
0
5,463
9,732
0
26,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,849
Gold Earned
21,181
100
Minions Killed
70
0
Camps Cleared
0
597,284
Distance Traveled
553,641
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,139
714
25
3
0
188,034
4
L
Susano
7,056
706
10
1
0
166,747
0
W
Ix Chel
9,270
927
48
5
0
199,956
6
W
Anhur
9,081
908
42
4
0
179,850
0
W
King Arthur
8,498
850
10
1
0
217,478
0
L
Bellona
6,986
699
35
4
0
198,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role