Player Matchup

Arachne
Arachne
LMarinh0
Arachne
Level 149
God Stats
2W - 2L
1,281 SR
Queue Stats
122W - 152L
1,464 Elo+
Party 2
Nu Wa
Nu Wa
PatuLLacci
Nu Wa
Level 134
God Stats
25W - 21L
1,538 SR
Queue Stats
54W - 61L
1,443 Elo+
Solo
Jormungandr
Jormungandr
WheatTail
Jormungandr
Level 117
God Stats
2W - 0L
1,605 SR
Queue Stats
15W - 10L
1,665 Elo+
Party 1
Tyr
Tyr
kangHyunwoo
Tyr
Level 69
God Stats
4W - 5L
1,450 SR
Queue Stats
80W - 52L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
zKameloTT
Danzaburou
Level 152
God Stats
9W - 5L
1,709 SR
Queue Stats
177W - 208L
1,489 Elo+
Party 2
Team Averages
Level 124
1,517 SR
1,539 Elo+

VS

Team Averages
Level 100
1,582 SR
1,529 Elo+
Janus
Janus
GarglemeLoRez
Janus
Level 37
God Stats
1W - 3L
1,632 SR
Queue Stats
57W - 58L
1,513 Elo+
Party 3
Osiris
Osiris
HEAR-BREAcKER
Osiris
Level 159
God Stats
9W - 10L
1,530 SR
Queue Stats
94W - 119L
1,479 Elo+
Solo
Heimdallr
Heimdallr
détergent
Heimdallr
Level 68
God Stats
17W - 16L
1,545 SR
Queue Stats
220W - 207L
1,550 Elo+
Party 3
Ao Kuang
Ao Kuang
jefferydhmer
Ao Kuang
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 55L
1,571 Elo+
Solo
Ymir
Ymir
whitespay
Ymir
Level 74
God Stats
6W - 1L
1,702 SR
Queue Stats
82W - 68L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LMarinh0
Arachne
11
4 / 2 / 1
6,203
620
4,244
6,258
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
10
0 / 0 / 1
5,693
569
6,058
3,040
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
WheatTail
Jormungandr
9
0 / 2 / 5
5,505
551
6,211
7,079
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 1 / 1
7,434
743
5,927
6,712
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
zKameloTT
Danzaburou
11
2 / 1 / 2
6,594
659
1,807
4,858
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,376
538
3,570
6,487
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
5,233
523
1,642
9,245
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
détergent
Heimdallr
12
2 / 2 / 1
6,748
675
4,728
4,188
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
jefferydhmer
Ao Kuang
10
1 / 1 / 1
5,382
538
4,929
10,225
3,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
7
0 / 3 / 0
4,380
438
2,046
7,642
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
6
6
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
1
2
1
0.75
W
Arachne
LMarinh0
Arachne
4
2
1
2.25
W
Nu Wa
0
0
1
0.5
W
Jormungandr
WheatTail
Jormungandr
0
2
5
1.25
L
Heimdallr
détergent
Heimdallr
2
2
1
1.25
L
Ao Kuang
jefferydhmer
Ao Kuang
1
1
1
1.5
W
4
1
1
4.5
L
Ymir
0
3
0
0
W
Danzaburou
zKameloTT
Danzaburou
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,247
Damage
16,915
27,947
Taken
37,787
10,699
Mitigated
16,601
10,700
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,570
225
0
2,194
6,487
1,774
0
1,027
5,460
37,281
807
L
1,642
293
0
3,329
9,245
6,551
0
4,985
4,260
0
17,628
W
Arachne
LMarinh0
Arachne
4,244
2,863
0
3,165
6,258
1,773
0
3,197
3,061
0
36,573
W
Nu Wa
6,058
2,049
0
1,061
3,040
860
42
1,696
1,344
36,166
0
W
Jormungandr
WheatTail
Jormungandr
6,211
1,693
0
893
7,079
4,350
110
2,535
4,544
21,481
320
L
Heimdallr
détergent
Heimdallr
4,728
2,315
0
1,943
4,188
1,396
48
806
3,382
0
56,693
L
Ao Kuang
jefferydhmer
Ao Kuang
4,929
1,234
0
5,908
10,225
3,149
0
5,109
5,116
40,156
0
W
5,927
669
0
3,471
6,712
2,263
0
2,493
3,872
0
55,057
L
Ymir
2,046
651
0
784
7,642
3,731
0
274
7,368
13,525
0
W
Danzaburou
zKameloTT
Danzaburou
1,807
611
0
2,110
4,858
1,453
0
116
4,742
0
41,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,429
Gold Earned
27,119
344
Minions Killed
302
0
Camps Cleared
0
1,092,200
Distance Traveled
985,418
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,376
538
67
7
0
222,197
0
L
Osiris
5,233
523
28
3
0
179,844
4
W
Arachne
6,203
620
63
6
0
257,368
0
W
Nu Wa
5,693
569
65
7
0
195,453
2
W
Jormungandr
5,505
551
37
4
0
214,075
0
L
Heimdallr
6,748
675
108
11
0
178,310
1
L
Ao Kuang
5,382
538
76
8
0
203,166
1
W
Tyr
7,434
743
100
10
0
203,236
0
L
Ymir
4,380
438
23
2
0
201,901
0
W
Danzaburou
6,594
659
79
8
0
222,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role