Player Matchup

Xbalanque
Xbalanque
ConnBomb
Xbalanque
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ravana
Ravana
GrizloOnDaBeat
Ravana
Level 82
God Stats
7W - 9L
1,252 SR
Queue Stats
416W - 418L
1,524 Elo+
Party 1
Agni
Agni
StiffLgJones
Agni
Level 57
God Stats
1W - 2L
1,520 SR
Queue Stats
2W - 8L
1,347 Elo+
Party 2
Sobek
Sobek
VirginityTroII
Sobek
Level 74
God Stats
3W - 6L
1,415 SR
Queue Stats
3W - 10L
1,278 Elo+
Party 2
Sun Wukong
Sun Wukong
deciiphered
Sun Wukong
Level 102
God Stats
2W - 3L
1,479 SR
Queue Stats
185W - 179L
1,544 Elo+
Party 1
Team Averages
Level 68
1,433 SR
1,439 Elo+

VS

Team Averages
Level 95
1,493 SR
1,436 Elo+
Jormungandr
Jormungandr
BlaDeZ_Wolftank
Jormungandr
Level 120
God Stats
50W - 51L
1,420 SR
Queue Stats
152W - 136L
1,459 Elo+
Solo
Janus
Janus
RICARDONE1528
Janus
Level 69
God Stats
8W - 1L
1,500 SR
Queue Stats
36W - 36L
1,384 Elo+
Solo
Fafnir
Fafnir
Sider1927
Fafnir
Level 148
God Stats
7W - 6L
1,539 SR
Queue Stats
261W - 254L
1,504 Elo+
Solo
Cupid
Cupid
WheeZyyuh
Cupid
Level 67
God Stats
34W - 34L
1,488 SR
Queue Stats
112W - 126L
1,392 Elo+
Solo
Nike
Nike
disdude666
Nike
Level 71
God Stats
11W - 8L
1,518 SR
Queue Stats
174W - 153L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ConnBomb
Xbalanque
11
1 / 6 / 1
6,630
474
3,148
9,727
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 2
7,368
526
9,040
9,035
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 5 / 1
6,556
468
4,319
5,747
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 3
6,233
445
4,127
13,870
9,731
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
deciiphered
Sun Wukong
13
5 / 2 / 2
8,217
587
6,170
11,169
6,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlaDeZ_Wolftank
Jormungandr
11
0 / 4 / 1
6,608
472
4,386
10,868
6,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 3 / 1
8,485
606
2,404
6,244
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
Sider1927
Fafnir
12
4 / 2 / 12
8,836
631
6,836
11,958
13,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cupid
WheeZyyuh
Cupid
16
10 / 1 / 4
9,765
698
14,112
9,513
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
5 / 2 / 1
7,781
556
7,958
11,595
4,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
12
Kills
21
21
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BlaDeZ_Wolftank
Jormungandr
0
4
1
0.13
L
Xbalanque
ConnBomb
Xbalanque
1
6
1
0.25
L
4
3
2
1.67
W
2
3
1
0.83
W
Fafnir
Sider1927
Fafnir
4
2
12
5
L
2
5
1
0.5
L
0
5
3
0.3
W
Cupid
WheeZyyuh
Cupid
10
1
4
12
L
Sun Wukong
deciiphered
Sun Wukong
5
2
2
3
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,804
Damage
35,696
49,548
Taken
50,178
23,760
Mitigated
29,903
12,813
Healing
15,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BlaDeZ_Wolftank
Jormungandr
4,386
688
146
2,466
10,868
6,358
0
645
10,223
37,360
0
L
Xbalanque
ConnBomb
Xbalanque
3,148
1,283
0
1,418
9,727
2,720
0
1,139
8,588
0
34,951
L
9,040
1,896
0
4,053
9,035
3,340
0
2,398
6,637
0
50,852
W
2,404
0
0
832
6,244
1,934
190
1,546
4,698
57,595
2,190
W
Fafnir
Sider1927
Fafnir
6,836
1,959
0
2,965
11,958
13,517
205
3,431
8,527
17,979
2,633
L
4,319
94
0
0
5,747
1,586
0
2,179
3,456
37,185
0
L
4,127
291
0
4,567
13,870
9,731
0
3,344
10,448
23,046
0
W
Cupid
WheeZyyuh
Cupid
14,112
8,734
959
7,424
9,513
3,171
468
1,882
7,631
0
75,193
L
Sun Wukong
deciiphered
Sun Wukong
6,170
1,941
0
2,775
11,169
6,383
0
3,887
7,282
800
48,859
W
7,958
1,148
0
500
11,595
4,923
406
1,599
9,996
0
44,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,004
Gold Earned
41,475
332
Minions Killed
396
0
Camps Cleared
0
1,406,545
Distance Traveled
1,383,566
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,608
472
72
5
0
252,824
0
L
Xbalanque
6,630
474
63
5
0
255,877
0
L
Ravana
7,368
526
88
6
0
325,472
0
W
Janus
8,485
606
123
9
0
266,931
0
W
Fafnir
8,836
631
17
1
0
256,715
4
L
Agni
6,556
468
62
4
0
248,304
0
L
Sobek
6,233
445
31
2
0
286,620
0
W
Cupid
9,765
698
123
9
0
278,275
0
L
Sun Wukong
8,217
587
88
6
0
290,272
2
W
Nike
7,781
556
61
4
0
328,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role