Player Matchup

King Arthur
King Arthur
RenzoR6_22
King Arthur
Level 87
God Stats
51W - 35L
1,582 SR
Queue Stats
308W - 305L
1,516 Elo+
Party 1
Ra
Ra
iSukDaPP
Ra
Level 74
God Stats
69W - 56L
1,576 SR
Queue Stats
260W - 282L
1,498 Elo+
Solo
Da Ji
Da Ji
isaiasrainbow07
Da Ji
Level 131
God Stats
8W - 12L
1,504 SR
Queue Stats
202W - 195L
1,520 Elo+
Party 1
Hades
Hades
jaydenricks31043
Hades
Level 128
God Stats
6W - 7L
1,564 SR
Queue Stats
111W - 83L
1,515 Elo+
Party 3
Medusa
Medusa
quietmoney0482
Medusa
Level 46
God Stats
12W - 6L
1,532 SR
Queue Stats
55W - 43L
1,499 Elo+
Party 3
Team Averages
Level 93
1,552 SR
1,509 Elo+

VS

Team Averages
Level 84
1,535 SR
1,422 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FONDERFLIPER
Sol
Level 137
God Stats
14W - 6L
1,826 SR
Queue Stats
284W - 299L
1,476 Elo+
Party 2
Mulan
Mulan
Madds9127
Mulan
Level 6
God Stats
3W - 2L
1,632 SR
Queue Stats
6W - 7L
1,483 Elo+
Party 2
Arachne
Arachne
MrWhoDeeney
Arachne
Level 39
God Stats
0W - 3L
1,153 SR
Queue Stats
3W - 14L
1,187 Elo+
Solo
Jormungandr
Jormungandr
scpx343417
Jormungandr
Level 109
God Stats
69W - 50L
1,565 SR
Queue Stats
268W - 253L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RenzoR6_22
King Arthur
10
1 / 1 / 1
5,552
555
3,960
8,416
5,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
6 / 0 / 0
7,340
734
4,911
3,139
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 1 / 6
5,300
530
4,496
5,921
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 6
6,080
608
6,162
7,343
4,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
4 / 0 / 3
5,568
557
3,322
5,774
1,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 4 / 0
5,521
552
1,803
6,754
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
1 / 3 / 0
4,780
478
5,529
5,221
1,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Madds9127
Mulan
9
0 / 5 / 1
4,727
473
4,272
10,082
3,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Arachne
MrWhoDeeney
Arachne
6
0 / 3 / 1
4,184
418
1,832
3,629
979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jormungandr
scpx343417
Jormungandr
11
1 / 2 / 0
6,164
616
4,658
7,910
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
16
Kills
3
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
0
0.25
L
1
3
0
0.33
L
Mulan
Madds9127
Mulan
0
5
1
0.1
L
Arachne
MrWhoDeeney
Arachne
0
3
1
0.17
W
King Arthur
RenzoR6_22
King Arthur
1
1
1
1.5
W
6
0
0
6
W
2
1
6
5
W
3
1
6
6
W
4
0
3
5.5
L
Jormungandr
scpx343417
Jormungandr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,851
Damage
18,094
30,593
Taken
33,596
15,203
Mitigated
11,651
11,686
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,803
41
0
1,792
6,754
2,018
0
3,812
2,570
40,356
0
L
5,529
2,296
0
1,708
5,221
1,479
0
2,426
2,795
20,705
6,316
L
Mulan
Madds9127
Mulan
4,272
762
175
1,487
10,082
3,836
0
3,403
6,679
111
31,019
L
Arachne
MrWhoDeeney
Arachne
1,832
1,456
0
102
3,629
979
0
782
2,736
0
11,874
W
King Arthur
RenzoR6_22
King Arthur
3,960
411
0
2,660
8,416
5,926
0
4,254
4,162
0
32,855
W
4,911
455
204
1,925
3,139
1,209
0
1,031
2,108
55,676
1,122
W
4,496
1,099
0
612
5,921
2,153
0
1,824
4,097
0
23,496
W
6,162
642
557
4,576
7,343
4,276
523
2,338
5,005
38,412
1,646
W
3,322
836
0
1,152
5,774
1,639
552
1,774
4,000
0
22,934
L
Jormungandr
scpx343417
Jormungandr
4,658
2,236
0
1,083
7,910
3,339
0
0
7,498
39,647
7,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,840
Gold Earned
25,376
315
Minions Killed
290
0
Camps Cleared
0
1,019,830
Distance Traveled
980,111
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,521
552
82
8
0
186,056
0
L
Sol
4,780
478
47
5
0
151,313
2
L
Mulan
4,727
473
49
5
0
184,405
0
L
Arachne
4,184
418
29
3
0
265,905
0
W
King Arthur
5,552
555
57
6
0
188,162
3
W
Ra
7,340
734
100
10
0
221,243
3
W
Da Ji
5,300
530
43
4
0
224,111
0
W
Hades
6,080
608
70
7
0
187,869
1
W
Medusa
5,568
557
45
5
0
198,445
2
L
Jormungandr
6,164
616
83
8
0
192,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role