Player Matchup

Surtr
Surtr
Silver II
 
Surtr
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver III
 
Sylvanus
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
Kinaresh
Rama
Gold III
Level 128
God Stats
3W - 4L
1,657 SR
Queue Stats
87W - 94L
1,308 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,552 SR
1,436 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,533 SR
1,142 MMR
Kukulkan
Kukulkan
Silver IV
Longtime21
Kukulkan
Silver IV
Level 74
God Stats
8W - 19L
1,410 SR
Queue Stats
76W - 137L
1,072 MMR
Party 1
Izanami
Izanami
Bronze III
Lord3534
Izanami
Bronze III
Level 107
God Stats
0W - 1L
1,675 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
zXKAZZYXz
Sobek
Silver IV
Level 126
God Stats
10W - 14L
1,513 SR
Queue Stats
283W - 404L
853 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
17
2 / 0 / 10
10,682
890
10,149
11,937
12,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
 
Sylvanus
17
3 / 0 / 9
10,427
869
4,813
10,851
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
17
7 / 1 / 5
11,148
929
11,381
7,765
2,969
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AwilixDiscordiaHou YiBaba YagaZeus

VS

Bans
HeraKuzenboIx ChelAtlasJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Longtime21
Kukulkan
15
0 / 4 / 0
8,913
743
5,562
7,133
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Lord3534
Izanami
14
0 / 4 / 1
8,841
737
7,941
7,044
2,484
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
zXKAZZYXz
Sobek
13
1 / 4 / 0
8,507
709
7,928
15,010
16,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
0
10
7
W
Sylvanus
 
Sylvanus
3
0
9
7.5
W
Rama
7
1
5
9.5
L
Kukulkan
Longtime21
Kukulkan
0
4
0
0
L
Izanami
Lord3534
Izanami
0
4
1
0.13
L
Sobek
zXKAZZYXz
Sobek
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
21,431
30,553
Taken
29,187
23,064
Mitigated
21,797
12,342
Healing
3,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,149
2,878
0
2,382
11,937
12,059
644
5,017
6,407
2,328
30,889
W
Sylvanus
 
Sylvanus
4,813
1,289
2,445
4,627
10,851
8,036
1,057
4,072
6,371
18,374
5,901
W
Rama
11,381
8,677
0
2,888
7,765
2,969
2,340
2,907
4,704
0
57,443
L
Kukulkan
Longtime21
Kukulkan
5,562
407
0
795
7,133
2,913
0
1,385
5,748
34,266
0
L
Izanami
Lord3534
Izanami
7,941
4,935
0
196
7,044
2,484
0
1,439
5,605
0
39,445
L
Sobek
zXKAZZYXz
Sobek
7,928
176
0
2,419
15,010
16,400
0
2,914
12,096
19,665
1,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,257
Gold Earned
26,261
157
Minions Killed
159
0
Camps Cleared
0
738,411
Distance Traveled
634,246
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,682
890
37
3
0
258,258
0
W
Sylvanus
10,427
869
38
3
0
237,663
2
W
Rama
11,148
929
82
7
0
242,490
2
L
Kukulkan
8,913
743
59
5
0
197,686
0
L
Izanami
8,841
737
83
7
0
206,068
3
L
Sobek
8,507
709
17
1
0
230,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role