Player Matchup

Xing Tian
Xing Tian
Aptixn
Xing Tian
Level 129
God Stats
2W - 1L
1,510 SR
Queue Stats
264W - 239L
1,512 Elo+
Solo
Pele
Pele
KeEix
Pele
Level 69
God Stats
2W - 1L
1,510 SR
Queue Stats
228W - 188L
1,567 Elo+
Solo
Anubis
Anubis
LeoArgentinaCBA
Anubis
Level 145
God Stats
33W - 12L
1,737 SR
Queue Stats
246W - 235L
1,523 Elo+
Solo
Charybdis
Charybdis
MightyGlomp
Charybdis
Level 125
God Stats
9W - 11L
1,493 SR
Queue Stats
276W - 277L
1,496 Elo+
Solo
Ix Chel
Ix Chel
Taurryan
Ix Chel
Level 147
God Stats
19W - 16L
1,623 SR
Queue Stats
221W - 232L
1,500 Elo+
Solo
Team Averages
Level 123
1,575 SR
1,520 Elo+

VS

Team Averages
Level 147
1,528 SR
1,541 Elo+
Vulcan
Vulcan
HabbyBee
Vulcan
Level 146
God Stats
5W - 5L
1,606 SR
Queue Stats
62W - 61L
1,554 Elo+
Party 1
Erlang Shen
Erlang Shen
HellOzan
Erlang Shen
Level 159
God Stats
0W - 2L
1,517 SR
Queue Stats
51W - 46L
1,514 Elo+
Party 1
Charybdis
Charybdis
Shechu
Charybdis
Level 118
God Stats
7W - 9L
1,526 SR
Queue Stats
81W - 80L
1,530 Elo+
Party 2
Horus
Horus
papoutouffu
Horus
Level 153
God Stats
2W - 2L
1,675 SR
Queue Stats
136W - 130L
1,535 Elo+
Party 2
He Bo
He Bo
İSPİRFASULYESİ
He Bo
Level 157
God Stats
0W - 2L
1,315 SR
Queue Stats
263W - 201L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aptixn
Xing Tian
14
3 / 2 / 8
8,928
558
4,699
16,541
12,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
KeEix
Pele
17
8 / 3 / 2
10,970
686
12,416
14,694
9,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
6 / 1 / 9
9,594
600
12,011
11,815
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Charybdis
MightyGlomp
Charybdis
16
4 / 0 / 3
9,470
592
9,826
9,930
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ix Chel
Taurryan
Ix Chel
16
7 / 2 / 4
10,118
632
10,326
10,517
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
HabbyBee
Vulcan
14
2 / 7 / 0
8,221
514
9,701
8,826
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
HellOzan
Erlang Shen
14
0 / 5 / 3
7,664
479
7,186
15,349
11,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
Shechu
Charybdis
12
0 / 7 / 0
7,236
452
5,544
12,767
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 4 / 3
7,110
444
3,483
16,019
11,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 5 / 2
8,670
542
10,292
12,049
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
28
Kills
7
8
Deaths
28
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Aptixn
Xing Tian
3
2
8
3.5
L
Vulcan
HabbyBee
Vulcan
2
7
0
0.29
L
Erlang Shen
HellOzan
Erlang Shen
0
5
3
0.3
W
Pele
KeEix
Pele
8
3
2
3
W
6
1
9
10.5
W
Charybdis
MightyGlomp
Charybdis
4
0
3
5.5
L
Charybdis
Shechu
Charybdis
0
7
0
0
W
Ix Chel
Taurryan
Ix Chel
7
2
4
4.5
L
0
4
3
0.38
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,278
Damage
36,206
63,497
Taken
65,010
33,288
Mitigated
31,539
26,016
Healing
17,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Aptixn
Xing Tian
4,699
109
0
2,485
16,541
12,343
78
4,924
11,406
24,997
1,301
L
Vulcan
HabbyBee
Vulcan
9,701
224
0
260
8,826
2,350
0
6,974
1,852
54,872
587
L
Erlang Shen
HellOzan
Erlang Shen
7,186
3,198
0
4,493
15,349
11,194
0
2,744
12,605
0
52,297
W
Pele
KeEix
Pele
12,416
2,708
0
5,884
14,694
9,954
254
3,072
11,599
1,165
83,087
W
12,011
435
554
9,010
11,815
4,816
0
3,214
8,506
89,364
1,291
W
Charybdis
MightyGlomp
Charybdis
9,826
6,298
0
4,093
9,930
2,887
3,080
2,354
7,532
0
84,015
L
Charybdis
Shechu
Charybdis
5,544
2,571
0
3,394
12,767
3,465
0
4,981
7,786
0
52,693
W
Ix Chel
Taurryan
Ix Chel
10,326
1,329
433
3,557
10,517
3,288
0
5,626
4,588
72,081
0
L
3,483
1,496
904
5,747
16,019
11,649
0
8,135
7,884
0
13,759
L
10,292
857
0
2,594
12,049
2,881
0
4,340
7,709
56,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,080
Gold Earned
38,901
603
Minions Killed
408
0
Camps Cleared
0
1,662,281
Distance Traveled
1,613,343
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,928
558
22
1
0
346,416
0
L
Vulcan
8,221
514
108
7
0
325,124
0
L
Erlang Shen
7,664
479
80
5
0
310,966
0
W
Pele
10,970
686
151
9
0
328,331
0
W
Anubis
9,594
600
130
8
0
342,287
0
W
Charybdis
9,470
592
167
10
0
307,590
0
L
Charybdis
7,236
452
94
6
0
278,708
2
W
Ix Chel
10,118
632
133
8
0
337,657
3
L
Horus
7,110
444
17
1
0
339,418
2
L
He Bo
8,670
542
109
7
0
359,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role