Player Matchup

Izanami
Izanami
MrSmallz49
Izanami
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,525 Elo+
Solo
Horus
Horus
Tejati
Horus
Level 141
God Stats
3W - 4L
1,603 SR
Queue Stats
73W - 65L
1,502 Elo+
Party 1
Lancelot
Lancelot
The Pynkster
Lancelot
Level 174
God Stats
1W - 3L
1,492 SR
Queue Stats
602W - 626L
1,477 Elo+
Solo
Ishtar
Ishtar
Waikiki10
Ishtar
Level 136
God Stats
0W - 1L
1,620 SR
Queue Stats
52W - 49L
1,508 Elo+
Party 1
He Bo
He Bo
xxXSinkyXxx
He Bo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,367 Elo+
Solo
Team Averages
Level 113
1,543 SR
1,476 Elo+

VS

Team Averages
Level 127
1,489 SR
1,515 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Cansaurus
Artemis
Level 182
God Stats
20W - 14L
1,551 SR
Queue Stats
442W - 440L
1,529 Elo+
Solo
Hades
Hades
EasternDora
Hades
Level 100
God Stats
4W - 4L
1,397 SR
Queue Stats
388W - 378L
1,492 Elo+
Solo
Fafnir
Fafnir
TaterCrabe
Fafnir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,574 Elo+
Solo
Ra
Ra
UFVFRANCK
Ra
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 79L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrSmallz49
Izanami
16
4 / 6 / 2
9,712
747
11,744
11,663
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Tejati
Horus
16
4 / 6 / 5
10,257
789
7,520
21,022
27,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
The Pynkster
Lancelot
14
0 / 5 / 7
8,109
624
8,637
15,642
16,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ishtar
Waikiki10
Ishtar
17
2 / 4 / 5
9,576
737
14,936
12,493
5,436
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 6 / 7
8,851
681
9,432
13,073
6,005
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
8 / 1 / 14
11,755
904
19,186
11,543
6,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
Cansaurus
Artemis
16
2 / 2 / 14
9,843
757
11,699
9,682
4,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 18
10,751
827
15,548
15,867
11,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
TaterCrabe
Fafnir
18
9 / 3 / 16
12,359
951
9,842
18,054
33,225
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 3 / 17
10,571
813
11,714
12,929
6,115
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
106
11
Kills
27
27
Deaths
11
26
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
8
1
14
15
W
Artemis
Cansaurus
Artemis
2
2
14
4.5
W
4
2
18
6.5
L
Izanami
MrSmallz49
Izanami
4
6
2
0.83
W
Fafnir
TaterCrabe
Fafnir
9
3
16
5.67
L
Horus
Tejati
Horus
4
6
5
1.08
L
Lancelot
The Pynkster
Lancelot
0
5
7
0.7
W
4
3
17
4.17
L
Ishtar
Waikiki10
Ishtar
2
4
5
1.13
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,269
Damage
67,989
73,893
Taken
68,075
59,948
Mitigated
62,692
19,273
Healing
32,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
19,186
2,177
1,682
3,182
11,543
6,611
945
733
10,810
47,914
0
W
Artemis
Cansaurus
Artemis
11,699
5,837
721
582
9,682
4,840
4,180
333
9,349
0
24,961
W
15,548
866
4,044
6,252
15,867
11,901
687
2,634
13,233
24,402
1,611
L
Izanami
MrSmallz49
Izanami
11,744
7,061
599
1,658
11,663
4,991
0
9,250
2,263
0
31,578
W
Fafnir
TaterCrabe
Fafnir
9,842
3,758
1,687
3,189
18,054
33,225
443
3,146
14,604
12,439
0
L
Horus
Tejati
Horus
7,520
2,873
3,478
5,764
21,022
27,348
0
13,765
6,668
0
10,177
L
Lancelot
The Pynkster
Lancelot
8,637
848
71
376
15,642
16,168
0
10,415
4,925
0
16,654
W
11,714
926
6,762
4,255
12,929
6,115
1,002
2,287
10,642
30,620
954
L
Ishtar
Waikiki10
Ishtar
14,936
6,059
2,983
4,094
12,493
5,436
0
9,664
2,457
0
31,493
L
9,432
1,620
0
250
13,073
6,005
0
10,319
2,506
19,872
503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,505
Gold Earned
55,279
125
Minions Killed
163
0
Camps Cleared
0
1,083,872
Distance Traveled
1,223,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,755
904
56
4
0
258,711
0
W
Artemis
9,843
757
27
2
0
211,384
0
W
Hades
10,751
827
31
2
0
254,288
0
L
Izanami
9,712
747
53
4
0
183,594
0
W
Fafnir
12,359
951
3
0
0
238,311
0
L
Horus
10,257
789
2
0
0
221,458
0
L
Lancelot
8,109
624
12
1
0
245,433
0
W
Ra
10,571
813
46
4
0
260,619
0
L
Ishtar
9,576
737
33
3
0
209,385
0
L
He Bo
8,851
681
25
2
0
224,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role