Player Matchup

Hercules
Hercules
HercGonnaGapeU
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
KthineS
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,531 Elo+
Party 1
Janus
Janus
LordErevan
Janus
Level 155
God Stats
2W - 8L
1,358 SR
Queue Stats
75W - 120L
1,499 Elo+
Solo
Awilix
Awilix
NSH110
Awilix
Level 153
God Stats
4W - 7L
1,434 SR
Queue Stats
675W - 634L
1,539 Elo+
Solo
Izanami
Izanami
bravebud
Izanami
Level 108
God Stats
121W - 92L
1,617 SR
Queue Stats
157W - 138L
1,544 Elo+
Party 1
Team Averages
Level 89
1,482 SR
1,523 Elo+

VS

Team Averages
Level 138
1,506 SR
1,496 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ByRazoRR
Thanatos
Level 148
God Stats
0W - 2L
1,292 SR
Queue Stats
305W - 246L
1,500 Elo+
Solo
Ishtar
Ishtar
JJ2519
Ishtar
Level 101
God Stats
0W - 1L
1,700 SR
Queue Stats
215W - 200L
1,539 Elo+
Solo
Thor
Thor
Sk1boss
Thor
Level 153
God Stats
2W - 3L
1,539 SR
Queue Stats
228W - 225L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
10 / 0 / 1
6,679
607
8,623
6,072
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
KthineS
Sobek
10
2 / 0 / 8
6,296
572
3,653
6,219
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
11
3 / 0 / 4
6,536
594
5,347
4,059
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
NSH110
Awilix
12
3 / 1 / 0
6,379
580
7,304
10,789
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Izanami
bravebud
Izanami
12
4 / 3 / 3
6,857
623
6,237
8,524
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 0
6,434
585
6,354
8,553
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
 
Merlin
11
0 / 3 / 1
6,034
549
5,263
6,515
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ByRazoRR
Thanatos
7
0 / 6 / 1
4,629
421
3,065
9,451
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
JJ2519
Ishtar
9
2 / 6 / 1
5,494
499
5,010
7,575
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
Sk1boss
Thor
8
1 / 5 / 1
5,495
500
3,700
10,084
3,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
22
Kills
4
4
Deaths
22
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
L
Merlin
 
Merlin
0
3
1
0.17
L
Thanatos
ByRazoRR
Thanatos
0
6
1
0.08
W
Hercules
10
0
1
10.5
L
Ishtar
JJ2519
Ishtar
2
6
1
0.42
W
Sobek
KthineS
Sobek
2
0
8
6
W
Janus
3
0
4
5
W
Awilix
NSH110
Awilix
3
1
0
3
L
Thor
Sk1boss
Thor
1
5
1
0.3
W
Izanami
bravebud
Izanami
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,164
Damage
23,392
35,663
Taken
42,178
14,650
Mitigated
14,557
8,992
Healing
9,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,354
976
37
2,402
8,553
4,775
0
581
7,919
39,448
1,138
L
Merlin
 
Merlin
5,263
54
0
380
6,515
2,016
0
2,305
4,066
37,941
888
L
Thanatos
ByRazoRR
Thanatos
3,065
831
0
4,314
9,451
2,439
0
402
9,009
0
19,138
W
Hercules
8,623
3,284
0
1,281
6,072
2,774
0
1,557
4,297
0
45,910
L
Ishtar
JJ2519
Ishtar
5,010
3,027
0
1,074
7,575
1,905
0
1,879
5,656
0
31,233
W
Sobek
KthineS
Sobek
3,653
261
0
2,218
6,219
4,604
0
500
5,564
12,139
0
W
Janus
5,347
166
0
295
4,059
1,203
0
2,176
1,421
44,469
235
W
Awilix
NSH110
Awilix
7,304
3,189
0
1,930
10,789
3,287
0
5,214
4,977
0
43,992
L
Thor
Sk1boss
Thor
3,700
499
0
1,222
10,084
3,422
0
3,383
6,613
0
20,557
W
Izanami
bravebud
Izanami
6,237
4,403
0
3,268
8,524
2,782
0
540
7,913
0
53,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,747
Gold Earned
28,086
361
Minions Killed
308
0
Camps Cleared
0
1,162,544
Distance Traveled
1,054,263
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,434
585
86
8
0
212,363
0
L
Merlin
6,034
549
91
8
0
214,751
2
L
Thanatos
4,629
421
41
4
0
228,211
0
W
Hercules
6,679
607
65
6
0
266,944
3
L
Ishtar
5,494
499
52
5
0
185,484
0
W
Sobek
6,296
572
17
2
0
236,669
4
W
Janus
6,536
594
107
10
0
254,042
4
W
Awilix
6,379
580
77
7
0
220,928
0
L
Thor
5,495
500
38
3
0
213,454
2
W
Izanami
6,857
623
95
9
0
183,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role