Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sergio_SDF99
Kumbhakarna
Level 108
God Stats
9W - 8L
1,450 SR
Queue Stats
64W - 63L
1,516 Elo+
Party 2
Arachne
Arachne
jorgee_mg23
Arachne
Level 126
God Stats
15W - 10L
1,541 SR
Queue Stats
102W - 111L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
rikii_jr97
Danzaburou
Level 106
God Stats
1W - 0L
1,279 SR
Queue Stats
54W - 59L
1,501 Elo+
Party 2
Kuzenbo
Kuzenbo
saffabru
Kuzenbo
Level 63
God Stats
17W - 15L
1,620 SR
Queue Stats
67W - 84L
1,424 Elo+
Solo
Team Averages
Level 108
1,478 SR
1,485 Elo+

VS

Team Averages
Level 32
1,497 SR
1,438 Elo+
Fenrir
Fenrir
Crazymedic52
Fenrir
Level 16
God Stats
10W - 9L
1,625 SR
Queue Stats
29W - 35L
1,491 Elo+
Party 1
Merlin
Merlin
Regulus07Slash
Merlin
Level 15
God Stats
14W - 11L
1,651 SR
Queue Stats
32W - 36L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
SUNGJINMORI
Danzaburou
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,451 Elo+
Party 1
Surtr
Surtr
bousbia009
Surtr
Level 34
God Stats
2W - 3L
1,506 SR
Queue Stats
6W - 9L
1,394 Elo+
Solo
Ares
Ares
rapttt
Ares
Level 7
God Stats
0W - 6L
1,204 SR
Queue Stats
7W - 17L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
7 / 0 / 2
8,140
740
6,432
4,802
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
Sergio_SDF99
Kumbhakarna
10
3 / 1 / 5
6,580
598
4,198
8,138
5,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
jorgee_mg23
Arachne
13
8 / 0 / 1
7,278
662
4,647
8,829
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
rikii_jr97
Danzaburou
10
0 / 3 / 6
6,026
548
6,763
6,113
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
saffabru
Kuzenbo
11
1 / 1 / 2
6,355
578
6,992
7,352
8,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 5 / 1
5,227
475
2,036
8,633
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 0
5,820
529
860
5,273
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SUNGJINMORI
Danzaburou
10
3 / 3 / 1
6,076
552
6,425
8,998
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
10
1 / 2 / 0
5,994
545
4,569
9,620
4,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
rapttt
Ares
8
1 / 5 / 2
5,622
511
2,631
10,089
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
5
5
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
2
8
L
Fenrir
0
5
1
0.1
L
0
4
0
0
L
Danzaburou
SUNGJINMORI
Danzaburou
3
3
1
1.17
W
Kumbhakarna
Sergio_SDF99
Kumbhakarna
3
1
5
5.5
L
Surtr
1
2
0
0.5
W
Arachne
jorgee_mg23
Arachne
8
0
1
8.5
L
Ares
rapttt
Ares
1
5
2
0.4
W
Danzaburou
rikii_jr97
Danzaburou
0
3
6
1
W
Kuzenbo
saffabru
Kuzenbo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,032
Damage
16,521
35,234
Taken
42,613
21,302
Mitigated
17,353
10,796
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,432
869
545
1,500
4,802
2,066
0
918
3,848
58,545
2,005
L
Fenrir
2,036
452
0
623
8,633
2,891
0
2,100
6,495
0
38,658
L
860
86
0
500
5,273
1,438
0
2,643
2,630
30,087
0
L
Danzaburou
SUNGJINMORI
Danzaburou
6,425
2,641
0
3,610
8,998
2,872
0
1,963
7,035
0
40,760
W
Kumbhakarna
Sergio_SDF99
Kumbhakarna
4,198
410
0
2,305
8,138
5,332
0
1,689
6,449
18,194
410
L
Surtr
4,569
1,393
0
3,141
9,620
4,213
0
6,209
2,865
763
29,635
W
Arachne
jorgee_mg23
Arachne
4,647
3,516
0
3,334
8,829
3,662
0
129
8,663
0
53,621
L
Ares
rapttt
Ares
2,631
292
0
612
10,089
5,939
0
3,924
6,085
10,610
0
W
Danzaburou
rikii_jr97
Danzaburou
6,763
2,570
0
1,758
6,113
1,775
234
516
5,597
0
32,690
W
Kuzenbo
saffabru
Kuzenbo
6,992
2,338
0
1,354
7,352
8,467
0
471
6,309
30,661
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,379
Gold Earned
28,739
364
Minions Killed
304
0
Camps Cleared
0
1,168,972
Distance Traveled
1,059,719
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,140
740
124
11
0
234,692
4
L
Fenrir
5,227
475
75
7
0
246,844
0
L
Merlin
5,820
529
72
7
0
179,522
0
L
Danzaburou
6,076
552
77
7
0
209,360
0
W
Kumbhakarna
6,580
598
20
2
0
242,092
1
L
Surtr
5,994
545
69
6
0
193,291
0
W
Arachne
7,278
662
98
9
0
239,338
0
L
Ares
5,622
511
11
1
0
230,702
0
W
Danzaburou
6,026
548
53
5
0
225,783
1
W
Kuzenbo
6,355
578
69
6
0
227,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role