Player Matchup

Neith
Neith
Dio_9000
Neith
Level 82
God Stats
196W - 190L
1,515 SR
Queue Stats
333W - 350L
1,411 Elo+
Solo
Merlin
Merlin
DoPe_xTheStormii
Merlin
Level 46
God Stats
14W - 6L
1,659 SR
Queue Stats
66W - 63L
1,527 Elo+
Party 2
Arachne
Arachne
ImOssasV6
Arachne
Level 49
God Stats
0W - 2L
1,267 SR
Queue Stats
77W - 90L
1,421 Elo+
Solo
Artio
Artio
Legion1412
Artio
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,407 Elo+
Solo
Ra
Ra
Twitch_Memox
Ra
Level 67
God Stats
9W - 6L
1,511 SR
Queue Stats
116W - 108L
1,506 Elo+
Party 2
Team Averages
Level 72
1,491 SR
1,454 Elo+

VS

Team Averages
Level 59
1,539 SR
1,406 Elo+
Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Arxiles
Sol
Level 59
God Stats
12W - 8L
1,478 SR
Queue Stats
115W - 128L
1,450 Elo+
Solo
Bacchus
Bacchus
RAWATAMAN8483
Bacchus
Level 81
God Stats
10W - 7L
1,606 SR
Queue Stats
239W - 242L
1,371 Elo+
Party 1
Guan Yu
Guan Yu
Sid0Ironman
Guan Yu
Level 26
God Stats
2W - 3L
1,724 SR
Queue Stats
71W - 97L
1,274 Elo+
Party 1
Raijin
Raijin
Zak-12001
Raijin
Level 47
God Stats
6W - 7L
1,388 SR
Queue Stats
167W - 164L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dio_9000
Neith
10
1 / 2 / 1
5,904
537
3,692
5,260
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 0
6,238
567
2,199
4,182
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
ImOssasV6
Arachne
9
3 / 1 / 2
6,017
547
2,990
4,892
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Artio
10
2 / 3 / 0
5,642
513
3,360
7,682
5,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

1
0 / 1 / 0
3,670
334
0
473
58
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 0
5,863
533
2,036
7,183
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
12
0 / 1 / 1
6,380
580
2,074
3,939
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
9
0 / 1 / 2
5,995
545
1,209
6,460
5,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Sid0Ironman
Guan Yu
10
3 / 2 / 1
6,348
577
3,261
8,522
6,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Zak-12001
Raijin
9
1 / 1 / 1
5,547
504
1,770
3,674
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
7
Kills
7
8
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
0
1.5
W
Sol
0
1
1
0.5
L
Neith
Dio_9000
Neith
1
2
1
0.75
L
1
1
0
1
L
Arachne
ImOssasV6
Arachne
3
1
2
4
L
Artio
2
3
0
0.67
W
Bacchus
0
1
2
1
W
Guan Yu
Sid0Ironman
Guan Yu
3
2
1
1.75
L
0
1
0
0
W
Raijin
Zak-12001
Raijin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,241
Damage
10,350
22,489
Taken
29,778
9,437
Mitigated
15,848
5,937
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,036
657
0
1,267
7,183
2,483
159
402
6,717
0
35,390
W
Sol
2,074
343
0
1,906
3,939
1,004
957
947
2,992
50,422
0
L
Neith
Dio_9000
Neith
3,692
1,388
0
1,002
5,260
1,568
380
2,442
2,608
0
36,035
L
2,199
108
0
786
4,182
1,278
423
2,335
1,847
36,497
424
L
Arachne
ImOssasV6
Arachne
2,990
2,141
0
2,286
4,892
1,167
0
0
4,892
0
24,706
L
Artio
3,360
192
0
1,863
7,682
5,366
0
0
7,682
17,061
773
W
Bacchus
1,209
113
0
2,336
6,460
5,118
168
1,143
5,317
14,793
2,750
W
Guan Yu
Sid0Ironman
Guan Yu
3,261
255
120
1,420
8,522
6,230
0
2,223
5,684
0
23,965
L
0
0
0
0
473
58
0
0
473
43
0
W
Raijin
Zak-12001
Raijin
1,770
188
0
358
3,674
1,013
340
0
3,674
23,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,471
Gold Earned
30,133
202
Minions Killed
272
0
Camps Cleared
0
880,081
Distance Traveled
1,043,672
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,863
533
60
5
0
244,749
1
W
Sol
6,380
580
98
9
0
199,291
0
L
Neith
5,904
537
63
6
0
188,581
0
L
Merlin
6,238
567
67
6
0
193,440
0
L
Arachne
6,017
547
43
4
0
246,539
0
L
Artio
5,642
513
29
3
0
227,695
4
W
Bacchus
5,995
545
25
2
0
221,564
0
W
Guan Yu
6,348
577
43
4
0
197,400
0
L
Ra
3,670
334
0
0
0
23,826
0
W
Raijin
5,547
504
46
4
0
180,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role