Player Matchup

Thanatos
Thanatos
Peaveyyy
Thanatos
Level 127
God Stats
1W - 1L
1,437 SR
Queue Stats
2W - 1L
1,774 Elo+
Party 1
Charybdis
Charybdis
SmallFace
Charybdis
Level 126
God Stats
0W - 1L
1,478 SR
Queue Stats
7W - 8L
1,523 Elo+
Party 1
Sobek
Sobek
darỵ
Sobek
Level 100
God Stats
0W - 1L
1,438 SR
Queue Stats
1W - 6L
1,329 Elo+
Party 1
Team Averages
Level 118
1,451 SR
1,542 Elo+

VS

Team Averages
Level 124
1,705 SR
1,670 Elo+
Cthulhu
Cthulhu
greenmerlot19
Cthulhu
Level 107
God Stats
6W - 10L
1,507 SR
Queue Stats
119W - 112L
1,527 Elo+
Solo
Lancelot
Lancelot
sidsloth
Lancelot
Level 140
God Stats
162W - 25L
1,887 SR
Queue Stats
238W - 39L
1,946 Elo+
Solo
Ao Kuang
Ao Kuang
xIRaidenIx
Ao Kuang
Level 124
God Stats
9W - 2L
1,721 SR
Queue Stats
38W - 30L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Peaveyyy
Thanatos
15
0 / 8 / 2
9,252
712
7,277
12,720
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
SmallFace
Charybdis
16
3 / 5 / 0
10,145
780
16,557
12,803
5,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
darỵ
Sobek
15
0 / 7 / 4
9,196
707
8,396
19,675
27,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
4 / 2 / 13
12,243
942
9,897
14,133
13,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
sidsloth
Lancelot
19
4 / 2 / 10
11,704
900
14,199
15,755
10,514
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
xIRaidenIx
Ao Kuang
19
11 / 0 / 5
12,602
969
14,728
15,993
11,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
19
20
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Peaveyyy
Thanatos
0
8
2
0.13
L
Charybdis
SmallFace
Charybdis
3
5
0
0.6
L
Sobek
darỵ
Sobek
0
7
4
0.29
W
Cthulhu
4
2
13
5.25
W
Lancelot
sidsloth
Lancelot
4
2
10
4.5
W
Ao Kuang
xIRaidenIx
Ao Kuang
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,230
Damage
38,824
45,198
Taken
45,881
38,385
Mitigated
35,384
9,970
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Peaveyyy
Thanatos
7,277
1,061
0
5,379
12,720
5,037
0
4,506
7,858
0
31,994
L
Charybdis
SmallFace
Charybdis
16,557
7,768
0
750
12,803
5,483
0
6,637
5,764
0
53,441
L
Sobek
darỵ
Sobek
8,396
669
0
3,841
19,675
27,865
0
10,020
8,856
20,274
0
W
Cthulhu
9,897
333
412
2,633
14,133
13,179
477
1,803
12,330
36,984
3,915
W
Lancelot
sidsloth
Lancelot
14,199
1,313
0
1,122
15,755
10,514
648
3,328
12,427
0
54,780
W
Ao Kuang
xIRaidenIx
Ao Kuang
14,728
2,606
0
5,398
15,993
11,691
1,066
3,362
12,631
43,877
3,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,593
Gold Earned
36,549
145
Minions Killed
193
0
Camps Cleared
0
699,956
Distance Traveled
823,289
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,252
712
51
4
0
230,094
6
L
Charybdis
10,145
780
72
6
0
223,737
1
L
Sobek
9,196
707
22
2
0
246,125
0
W
Cthulhu
12,243
942
76
6
0
265,569
0
W
Lancelot
11,704
900
62
5
0
298,476
1
W
Ao Kuang
12,602
969
55
4
0
259,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role