Player Matchup

Artemis
Artemis
Oh Sigh Riss
Artemis
Level 217
God Stats
3W - 0L
1,613 SR
Queue Stats
304W - 289L
1,479 Elo+
Solo
Yemoja
Yemoja
Papamis
Yemoja
Level 106
God Stats
5W - 7L
1,498 SR
Queue Stats
283W - 293L
1,347 Elo+
Solo
Jing Wei
Jing Wei
REGERA41
Jing Wei
Level 66
God Stats
2W - 2L
1,669 SR
Queue Stats
249W - 264L
1,424 Elo+
Party 1
Baba Yaga
Baba Yaga
Spritnoise
Baba Yaga
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,473 Elo+
Solo
Ah Puch
Ah Puch
Zugzzwang
Ah Puch
Level 86
God Stats
6W - 1L
1,819 SR
Queue Stats
178W - 201L
1,480 Elo+
Party 1
Team Averages
Level 108
1,620 SR
1,441 Elo+

VS

Team Averages
Level 127
1,586 SR
1,445 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bigundead
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,398 Elo+
Solo
Sobek
Sobek
HeRoSSS-29
Sobek
Level 128
God Stats
3W - 1L
1,869 SR
Queue Stats
244W - 258L
1,444 Elo+
Party 2
Ganesha
Ganesha
am-staff29
Ganesha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 165L
1,474 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
vinc-29233
Ah Muzen Cab
Level 123
God Stats
5W - 5L
1,561 SR
Queue Stats
160W - 178L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Oh Sigh Riss
Artemis
20
8 / 6 / 12
13,326
740
17,956
16,608
6,619
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Papamis
Yemoja
19
0 / 5 / 25
12,537
697
7,980
27,082
26,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
REGERA41
Jing Wei
20
8 / 7 / 14
13,450
747
22,160
20,865
8,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baba Yaga
Spritnoise
Baba Yaga
20
5 / 4 / 17
13,094
727
15,260
16,107
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Zugzzwang
Ah Puch
20
10 / 2 / 20
14,962
831
42,059
21,152
9,411
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
12 / 8 / 8
13,926
774
18,935
22,581
10,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Bigundead
Fenrir
18
5 / 4 / 13
12,102
672
13,312
19,158
24,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
15
3 / 8 / 8
11,430
635
7,099
30,036
45,434
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ganesha
am-staff29
Ganesha
19
1 / 7 / 19
12,270
682
17,225
26,879
32,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
vinc-29233
Ah Muzen Cab
20
3 / 4 / 13
12,784
710
27,512
19,953
9,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
85
31
Kills
24
24
Deaths
31
88
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
12
8
8
2
L
Fenrir
Bigundead
Fenrir
5
4
13
2.88
L
Sobek
3
8
8
0.88
W
Artemis
Oh Sigh Riss
Artemis
8
6
12
2.33
W
Yemoja
Papamis
Yemoja
0
5
25
2.5
W
Jing Wei
REGERA41
Jing Wei
8
7
14
2.14
W
Baba Yaga
Spritnoise
Baba Yaga
5
4
17
3.38
W
Ah Puch
Zugzzwang
Ah Puch
10
2
20
10
L
Ganesha
am-staff29
Ganesha
1
7
19
1.5
L
Ah Muzen Cab
vinc-29233
Ah Muzen Cab
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,415
Damage
84,083
101,814
Taken
118,607
57,663
Mitigated
123,199
38,417
Healing
43,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
18,935
680
13,162
8,590
22,581
10,902
0
12,297
10,284
39,964
379
L
Fenrir
Bigundead
Fenrir
13,312
1,766
1,354
2,908
19,158
24,802
0
9,996
9,162
0
22,524
L
Sobek
7,099
125
1,662
6,811
30,036
45,434
0
15,878
14,158
12,827
0
W
Artemis
Oh Sigh Riss
Artemis
17,956
6,102
1,443
1,445
16,608
6,619
1,703
8,614
7,994
0
30,925
W
Yemoja
Papamis
Yemoja
7,980
2,513
13,766
6,261
27,082
26,301
1,637
9,298
17,784
19,792
708
W
Jing Wei
REGERA41
Jing Wei
22,160
17,997
1,854
4,043
20,865
8,809
2,969
9,013
11,852
0
42,443
W
Baba Yaga
Spritnoise
Baba Yaga
15,260
1,376
891
3,270
16,107
6,523
930
8,143
7,964
33,505
0
W
Ah Puch
Zugzzwang
Ah Puch
42,059
4,516
1,092
4,352
21,152
9,411
126
7,976
13,176
74,181
0
L
Ganesha
am-staff29
Ganesha
17,225
415
760
3,505
26,879
32,521
135
14,943
11,936
32,499
0
L
Ah Muzen Cab
vinc-29233
Ah Muzen Cab
27,512
3,654
907
3,764
19,953
9,540
833
11,855
8,098
0
61,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,369
Gold Earned
62,512
227
Minions Killed
215
0
Camps Cleared
0
1,431,678
Distance Traveled
1,530,471
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
13,926
774
59
3
0
303,890
0
L
Fenrir
12,102
672
36
2
0
319,394
0
L
Sobek
11,430
635
15
1
0
309,260
4
W
Artemis
13,326
740
36
2
0
280,911
0
W
Yemoja
12,537
697
33
2
0
266,154
0
W
Jing Wei
13,450
747
45
3
0
287,053
0
W
Baba Yaga
13,094
727
37
2
0
297,040
0
W
Ah Puch
14,962
831
76
4
0
300,520
0
L
Ganesha
12,270
682
9
1
0
278,635
0
L
Ah Muzen Cab
12,784
710
96
5
0
319,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role