Player Matchup

Fafnir
Fafnir
Gold III
 
Fafnir
Gold III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold II
Derp Senpai
Nu Wa
Gold II
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 105L
1,594 MMR
Solo
Charybdis
Charybdis
Gold IV
GorillaShogun
Charybdis
Gold IV
Level 249
God Stats
1W - 0L
1,334 SR
Queue Stats
139W - 141L
1,417 MMR
Party 1
Hercules
Hercules
Gold I
Sleepingforesth
Hercules
Gold I
Level 158
God Stats
13W - 11L
1,637 SR
Queue Stats
203W - 191L
1,516 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 171
1,494 SR
1,505 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,460 SR
1,546 MMR
Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
Extremitie
Janus
Gold II
Level 147
God Stats
0W - 2L
1,188 SR
Queue Stats
62W - 67L
1,615 MMR
Party 2
Thor
Thor
Silver II
Lemisus
Thor
Silver II
Level 156
God Stats
2W - 6L
1,556 SR
Queue Stats
64W - 66L
1,491 MMR
Party 2
Chaac
Chaac
Gold IV
NormallyJoel
Chaac
Gold IV
Level 73
God Stats
13W - 18L
1,546 SR
Queue Stats
51W - 56L
1,581 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
QueijoMinas2712
Kumbhakarna
Gold II
Level 159
God Stats
65W - 78L
1,508 SR
Queue Stats
545W - 587L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
2 / 0 / 1
5,131
733
2,721
5,091
3,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
 
Mulan
8
1 / 0 / 3
4,618
660
1,649
3,795
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 1 / 2
5,388
770
4,055
2,700
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
GorillaShogun
Charybdis
8
0 / 1 / 2
4,212
602
1,431
2,580
647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
10
4 / 0 / 0
5,901
843
2,764
4,743
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
SusanoAnubisCthulhuAnhur

VS

Bans
MedusaLancelotKhepriBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
0 / 4 / 0
3,767
538
2,730
5,548
1,161
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
9
0 / 1 / 1
4,578
654
1,367
2,940
595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Lemisus
Thor
8
1 / 1 / 1
4,299
614
1,185
4,965
1,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 3 / 0
3,693
528
2,662
5,884
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kumbhakarna
QueijoMinas2712
Kumbhakarna
5
1 / 0 / 0
3,766
538
590
2,838
1,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
1
2.5
W
Mulan
 
Mulan
1
0
3
2.5
L
Cupid
 
Cupid
0
4
0
0
W
2
1
2
3
L
Janus
0
1
1
0.5
W
Charybdis
GorillaShogun
Charybdis
0
1
2
1
L
Thor
Lemisus
Thor
1
1
1
1.5
L
0
3
0
0
L
Kumbhakarna
QueijoMinas2712
Kumbhakarna
1
0
0
1
W
Hercules
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,620
Damage
8,534
18,909
Taken
22,175
9,650
Mitigated
8,330
7,931
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,721
371
0
2,427
5,091
3,482
0
487
4,564
9,444
1,111
W
Mulan
 
Mulan
1,649
722
0
755
3,795
1,516
0
0
3,795
0
27,195
L
Cupid
 
Cupid
2,730
1,727
29
1,905
5,548
1,161
0
2,384
3,104
0
20,553
W
4,055
946
0
857
2,700
753
44
924
1,624
29,800
1,579
L
Janus
1,367
117
0
1,247
2,940
595
0
1,720
983
26,374
0
W
Charybdis
GorillaShogun
Charybdis
1,431
860
0
1,440
2,580
647
0
354
2,226
0
30,318
L
Thor
Lemisus
Thor
1,185
195
0
2,826
4,965
1,319
0
1,045
3,829
0
19,900
L
2,662
573
0
1,859
5,884
3,888
0
463
5,329
0
16,747
L
Kumbhakarna
QueijoMinas2712
Kumbhakarna
590
27
87
1,189
2,838
1,367
0
344
2,432
4,282
0
W
Hercules
2,764
946
0
2,452
4,743
3,252
0
0
4,743
0
39,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,250
Gold Earned
20,103
260
Minions Killed
185
0
Camps Cleared
0
797,447
Distance Traveled
665,441
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,131
733
9
1
0
169,356
0
W
Mulan
4,618
660
57
8
0
180,927
3
L
Cupid
3,767
538
42
6
0
123,911
0
W
Nu Wa
5,388
770
57
8
0
143,301
2
L
Janus
4,578
654
71
10
0
162,487
2
W
Charybdis
4,212
602
61
9
0
142,790
0
L
Thor
4,299
614
36
5
0
163,824
0
L
Chaac
3,693
528
33
5
0
94,044
0
L
Kumbhakarna
3,766
538
3
0
0
121,175
2
W
Hercules
5,901
843
76
11
0
161,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role