Player Matchup

Kukulkan
Kukulkan
Gold III
Dr Tentac1es
Kukulkan
Gold III
Level 122
God Stats
185W - 143L
1,580 SR
Queue Stats
383W - 393L
1,410 MMR
Solo
Cthulhu
Cthulhu
Silver III
FuzzyToucan
Cthulhu
Silver III
Level 154
God Stats
1W - 0L
1,638 SR
Queue Stats
13W - 14L
1,334 MMR
Party 1
Xbalanque
Xbalanque
Silver II
TTVibreeezy
Xbalanque
Silver II
Level 39
God Stats
2W - 0L
1,775 SR
Queue Stats
28W - 33L
1,307 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,665 SR
1,350 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,485 SR
1,478 MMR
Surtr
Surtr
Silver I
 
Surtr
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold II
SuperSniperProx
Hera
Gold II
Level 159
God Stats
63W - 68L
1,433 SR
Queue Stats
468W - 499L
1,397 MMR
Solo
Bacchus
Bacchus
Gold V
foxrj019
Bacchus
Gold V
Level 83
God Stats
18W - 26L
1,522 SR
Queue Stats
198W - 233L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dr Tentac1es
Kukulkan
17
3 / 3 / 4
11,754
784
10,738
13,264
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
FuzzyToucan
Cthulhu
20
3 / 0 / 6
12,532
835
14,386
16,856
21,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
TTVibreeezy
Xbalanque
18
3 / 2 / 4
11,910
794
11,264
15,453
6,888
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
KuzenboVulcanKumbhakarnaAchilles

VS

Bans
AresNu WaCharybdisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
17
0 / 3 / 2
10,721
715
6,477
18,472
22,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

18
3 / 2 / 2
12,040
803
20,349
10,898
4,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
foxrj019
Bacchus
17
2 / 4 / 0
10,865
724
8,500
15,944
18,500
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
9
Kills
5
5
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
3
2
0.33
W
Kukulkan
Dr Tentac1es
Kukulkan
3
3
4
1.67
W
Cthulhu
FuzzyToucan
Cthulhu
3
0
6
6
L
3
2
2
2
W
Xbalanque
TTVibreeezy
Xbalanque
3
2
4
2.5
L
Bacchus
foxrj019
Bacchus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,388
Damage
35,326
45,573
Taken
45,314
33,047
Mitigated
44,750
10,339
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,477
1,321
0
2,599
18,472
22,054
8
10,532
7,378
1,125
25,473
W
Kukulkan
Dr Tentac1es
Kukulkan
10,738
237
0
1,233
13,264
4,862
0
10,057
3,004
50,375
0
W
Cthulhu
FuzzyToucan
Cthulhu
14,386
1,135
742
2,913
16,856
21,297
34
9,443
6,746
41,458
0
L
20,349
4,031
0
3,079
10,898
4,196
0
6,782
3,826
61,245
0
W
Xbalanque
TTVibreeezy
Xbalanque
11,264
6,399
0
5,451
15,453
6,888
3,649
9,511
5,930
0
50,969
L
Bacchus
foxrj019
Bacchus
8,500
601
462
1,147
15,944
18,500
0
6,475
8,898
39,486
3,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
33,626
219
Minions Killed
187
0
Camps Cleared
0
886,121
Distance Traveled
831,180
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
10,721
715
47
3
0
293,159
5
W
Kukulkan
11,754
784
88
6
0
285,514
2
W
Cthulhu
12,532
835
57
4
0
325,479
0
L
Hera
12,040
803
84
6
0
285,162
4
W
Xbalanque
11,910
794
74
5
0
275,128
0
L
Bacchus
10,865
724
56
4
0
252,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role