Player Matchup

Ymir
Ymir
DRY-AN
Ymir
Level 48
God Stats
1W - 1L
1,330 SR
Queue Stats
44W - 53L
1,446 Elo+
Solo
Danzaburou
Danzaburou
Mike castle8168
Danzaburou
Level 69
God Stats
2W - 1L
1,344 SR
Queue Stats
41W - 57L
1,334 Elo+
Solo
Cthulhu
Cthulhu
TruBearsky905
Cthulhu
Level 138
God Stats
6W - 9L
1,389 SR
Queue Stats
275W - 283L
1,464 Elo+
Party 1
Vulcan
Vulcan
WrySoup35773150
Vulcan
Level 125
God Stats
14W - 9L
1,564 SR
Queue Stats
533W - 529L
1,463 Elo+
Solo
Chang'e
Chang'e
xXCanesyyXx
Chang'e
Level 63
God Stats
9W - 3L
1,656 SR
Queue Stats
392W - 407L
1,423 Elo+
Party 1
Team Averages
Level 89
1,456 SR
1,426 Elo+

VS

Team Averages
Level 100
1,554 SR
1,462 Elo+
Odin
Odin
 
Odin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BondBott
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,373 Elo+
Solo
Terra
Terra
BruteForce311
Terra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 96L
1,410 Elo+
Solo
Sobek
Sobek
DeadAgain69
Sobek
Level 89
God Stats
10W - 2L
1,776 SR
Queue Stats
210W - 246L
1,433 Elo+
Solo
Arachne
Arachne
Jackson_Harrys53
Arachne
Level 84
God Stats
0W - 1L
1,493 SR
Queue Stats
54W - 33L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DRY-AN
Ymir
15
4 / 2 / 12
9,381
853
6,883
11,773
9,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Mike castle8168
Danzaburou
15
7 / 3 / 12
9,510
865
14,210
11,696
4,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
16
3 / 2 / 17
9,632
876
15,742
19,729
10,239
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
12 / 1 / 13
10,955
996
21,233
4,324
1,716
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
xXCanesyyXx
Chang'e
13
0 / 3 / 16
7,797
709
5,740
10,618
4,540
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
3 / 8 / 5
8,048
732
14,095
14,051
8,773
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
BondBott
Scylla
13
2 / 4 / 6
7,717
702
13,926
9,808
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 6
8,831
803
6,120
17,875
12,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 5 / 3
7,500
682
4,638
16,284
18,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 7 / 3
7,411
674
5,950
12,291
6,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
34
26
Kills
11
11
Deaths
26
70
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
8
5
0.69
L
Scylla
BondBott
Scylla
2
4
6
1.25
L
3
2
6
3
W
Ymir
DRY-AN
Ymir
4
2
12
5
L
2
5
3
0.7
L
1
7
3
0.36
W
Danzaburou
Mike castle8168
Danzaburou
7
3
12
4.33
W
Cthulhu
3
2
17
5.75
W
12
1
13
18.5
W
Chang'e
xXCanesyyXx
Chang'e
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,808
Damage
44,729
58,140
Taken
70,309
30,288
Mitigated
49,363
31,388
Healing
23,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
14,095
2,140
336
1,300
14,051
8,773
0
10,851
3,200
0
27,244
L
Scylla
BondBott
Scylla
13,926
2,304
798
750
9,808
4,159
0
7,147
2,661
25,768
0
L
6,120
310
5,387
6,593
17,875
12,088
0
12,383
5,492
14,181
0
W
Ymir
DRY-AN
Ymir
6,883
750
1,162
2,621
11,773
9,328
281
3,872
7,901
11,904
0
L
4,638
281
442
4,217
16,284
18,340
0
10,654
5,630
10,217
0
L
5,950
3,872
1,152
2,490
12,291
6,003
0
7,801
4,490
0
13,812
W
Danzaburou
Mike castle8168
Danzaburou
14,210
4,717
1,872
3,676
11,696
4,465
721
4,892
6,804
0
26,722
W
Cthulhu
15,742
1,298
2,145
8,282
19,729
10,239
48
10,502
9,227
28,178
1,319
W
21,233
658
872
274
4,324
1,716
288
2,096
2,228
42,159
0
W
Chang'e
xXCanesyyXx
Chang'e
5,740
927
7,001
3,483
10,618
4,540
339
3,322
7,296
11,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,275
Gold Earned
39,507
163
Minions Killed
96
0
Camps Cleared
0
1,053,941
Distance Traveled
985,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,048
732
30
3
0
200,672
0
L
Scylla
7,717
702
28
3
0
181,053
0
L
Terra
8,831
803
11
1
0
203,423
0
W
Ymir
9,381
853
10
1
0
167,900
0
L
Sobek
7,500
682
8
1
0
186,558
0
L
Arachne
7,411
674
19
2
0
214,127
0
W
Danzaburou
9,510
865
46
4
0
193,753
0
W
Cthulhu
9,632
876
45
4
0
229,059
0
W
Vulcan
10,955
996
48
4
0
262,848
0
W
Chang'e
7,797
709
14
1
0
200,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role