Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CC-7777_Thorn
Hades
Level 64
God Stats
6W - 2L
1,782 SR
Queue Stats
31W - 18L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
Cûth
Danzaburou
Level 43
God Stats
0W - 2L
1,335 SR
Queue Stats
3W - 8L
1,318 Elo+
Solo
Pele
Pele
MuHeeVets
Pele
Level 50
God Stats
8W - 8L
1,752 SR
Queue Stats
82W - 97L
1,448 Elo+
Solo
Cerberus
Cerberus
the_N0TWho
Cerberus
Level 66
God Stats
1W - 2L
1,471 SR
Queue Stats
34W - 20L
1,579 Elo+
Party 1
Team Averages
Level 53
1,568 SR
1,485 Elo+

VS

Team Averages
Level 69
1,487 SR
1,361 Elo+
Danzaburou
Danzaburou
BabyZuni
Danzaburou
Level 18
God Stats
10W - 9L
1,472 SR
Queue Stats
15W - 19L
1,383 Elo+
Party 2
Ymir
Ymir
Hero__108_
Ymir
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,260 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IPhxnix_
Morgan Le Fay
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 123L
1,390 Elo+
Party 2
Osiris
Osiris
I_Zero_Vi
Osiris
Level 106
God Stats
7W - 4L
1,535 SR
Queue Stats
460W - 453L
1,380 Elo+
Party 2
Baba Yaga
Baba Yaga
jungejaci11
Baba Yaga
Level 13
God Stats
9W - 9L
1,426 SR
Queue Stats
19W - 24L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 2 / 1
7,446
496
7,108
12,234
9,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 7 / 3
6,344
423
5,054
11,200
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Cûth
Danzaburou
11
1 / 4 / 2
6,817
454
5,183
7,844
2,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
15
4 / 4 / 2
8,146
543
6,943
14,765
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
the_N0TWho
Cerberus
11
2 / 5 / 3
6,914
461
6,054
15,718
8,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabyZuni
Danzaburou
12
2 / 1 / 1
7,543
503
6,525
6,379
2,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 3 / 3
7,437
496
3,694
11,851
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
IPhxnix_
Morgan Le Fay
17
8 / 1 / 4
9,715
648
16,282
13,616
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Osiris
I_Zero_Vi
Osiris
14
4 / 3 / 3
9,394
626
10,810
14,252
10,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
jungejaci11
Baba Yaga
14
7 / 2 / 4
9,305
620
9,566
8,581
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
22
22
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
1
1.75
W
Danzaburou
BabyZuni
Danzaburou
2
1
1
2.5
L
0
7
3
0.21
L
Danzaburou
Cûth
Danzaburou
1
4
2
0.5
W
1
3
3
0.83
W
Morgan Le Fay
IPhxnix_
Morgan Le Fay
8
1
4
10
W
Osiris
I_Zero_Vi
Osiris
4
3
3
1.83
L
Pele
4
4
2
1.25
W
Baba Yaga
jungejaci11
Baba Yaga
7
2
4
4.5
L
Cerberus
the_N0TWho
Cerberus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,342
Damage
46,877
61,761
Taken
54,679
27,191
Mitigated
31,695
13,137
Healing
17,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,108
231
54
2,312
12,234
9,259
0
6,122
6,112
36,066
805
W
Danzaburou
BabyZuni
Danzaburou
6,525
914
0
888
6,379
2,604
2,546
2,627
3,520
0
50,993
L
5,054
286
66
1,795
11,200
2,597
0
8,615
2,585
22,059
0
L
Danzaburou
Cûth
Danzaburou
5,183
1,933
0
1,313
7,844
2,563
0
3,426
4,418
0
34,355
W
3,694
188
148
2,916
11,851
9,662
307
3,329
8,145
14,548
791
W
Morgan Le Fay
IPhxnix_
Morgan Le Fay
16,282
1,559
8
8,276
13,616
5,609
130
3,575
9,960
99,122
0
W
Osiris
I_Zero_Vi
Osiris
10,810
4,520
0
3,357
14,252
10,683
0
5,754
8,498
0
60,056
L
Pele
6,943
1,541
0
3,694
14,765
4,104
0
7,654
7,111
0
53,850
W
Baba Yaga
jungejaci11
Baba Yaga
9,566
609
0
1,474
8,581
3,137
320
2,740
5,841
51,485
2,704
L
Cerberus
the_N0TWho
Cerberus
6,054
879
133
3,770
15,718
8,668
0
3,530
12,188
24,417
852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,667
Gold Earned
43,394
312
Minions Killed
454
0
Camps Cleared
0
1,450,210
Distance Traveled
1,403,647
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,446
496
40
3
0
305,601
0
W
Danzaburou
7,543
503
93
6
0
267,512
0
L
Hades
6,344
423
36
2
0
255,170
0
L
Danzaburou
6,817
454
73
5
0
268,409
0
W
Ymir
7,437
496
20
1
0
247,328
1
W
Morgan Le Fay
9,715
648
143
10
0
317,164
0
W
Osiris
9,394
626
118
8
0
300,101
0
L
Pele
8,146
543
93
6
0
325,234
0
W
Baba Yaga
9,305
620
80
5
0
271,542
0
L
Cerberus
6,914
461
70
5
0
295,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role