Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum V
H3LiooT
Nike
Platinum V
Level 192
God Stats
15W - 5L
1,716 SR
Queue Stats
150W - 144L
1,759 MMR
Solo
Tiamat
Tiamat
Platinum III
Leugimorot
Tiamat
Platinum III
Level 65
God Stats
20W - 17L
1,626 SR
Queue Stats
238W - 213L
1,761 MMR
Solo
Heimdallr
Heimdallr
Platinum III
ladwing
Heimdallr
Platinum III
Level 152
God Stats
6W - 7L
1,539 SR
Queue Stats
206W - 201L
1,720 MMR
Solo
Cthulhu
Cthulhu
Platinum V
misaelGAMEPLAY
Cthulhu
Platinum V
Level 155
God Stats
6W - 4L
1,620 SR
Queue Stats
340W - 347L
1,727 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,600 SR
1,693 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,575 SR
1,750 MMR
Thanatos
Thanatos
Platinum III
LupusRadwulf
Thanatos
Platinum III
Level 158
God Stats
0W - 3L
1,165 SR
Queue Stats
310W - 288L
1,792 MMR
Solo
Ravana
Ravana
Platinum III
WardeArr
Ravana
Platinum III
Level 119
God Stats
6W - 11L
1,467 SR
Queue Stats
780W - 812L
1,781 MMR
Solo
Scylla
Scylla
Gold I
crescentwolf5
Scylla
Gold I
Level 42
God Stats
1W - 4L
1,771 SR
Queue Stats
37W - 36L
1,813 MMR
Solo
Geb
Geb
Gold V
ooGump
Geb
Gold V
Level 109
God Stats
2W - 1L
1,973 SR
Queue Stats
9W - 8L
1,529 MMR
Party 1
Anhur
Anhur
Platinum II
ooTwisty
Anhur
Platinum II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,837 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 3 / 5
8,154
627
8,367
11,568
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nike
H3LiooT
Nike
15
2 / 0 / 2
8,122
625
3,541
7,435
4,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Leugimorot
Tiamat
14
1 / 0 / 7
7,698
592
6,370
5,591
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
ladwing
Heimdallr
14
3 / 2 / 2
8,187
630
10,528
9,391
3,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 1 / 5
6,319
486
3,725
8,756
5,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
DanzaburouMerlinYmir

VS

Bans
SurtrKuzenboKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LupusRadwulf
Thanatos
11
0 / 3 / 3
6,023
463
4,273
10,575
3,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ravana
WardeArr
Ravana
12
2 / 2 / 1
7,000
538
5,490
7,500
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
2 / 3 / 1
6,518
501
4,348
5,789
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
ooGump
Geb
9
0 / 4 / 1
5,568
428
2,754
9,961
6,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
ooTwisty
Anhur
13
2 / 2 / 2
6,956
535
5,758
9,623
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
6
6
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
5
3.5
W
Nike
H3LiooT
Nike
2
0
2
3
W
Tiamat
Leugimorot
Tiamat
1
0
7
4.5
L
Thanatos
LupusRadwulf
Thanatos
0
3
3
0.5
L
Ravana
WardeArr
Ravana
2
2
1
1.25
L
2
3
1
0.83
W
Heimdallr
ladwing
Heimdallr
3
2
2
2
W
0
1
5
2.5
L
Geb
ooGump
Geb
0
4
1
0.13
L
Anhur
ooTwisty
Anhur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,531
Damage
22,623
42,741
Taken
43,448
20,024
Mitigated
19,164
17,152
Healing
18,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,367
2,315
0
5,463
11,568
3,693
28
2,065
9,469
0
39,243
W
Nike
H3LiooT
Nike
3,541
585
0
1,634
7,435
4,605
3
0
7,126
0
56,187
W
Tiamat
Leugimorot
Tiamat
6,370
669
0
3,278
5,591
3,014
128
1,724
3,831
58,417
0
L
Thanatos
LupusRadwulf
Thanatos
4,273
1,271
0
7,148
10,575
3,800
0
1,211
9,300
0
46,212
L
Ravana
WardeArr
Ravana
5,490
1,413
0
2,560
7,500
4,896
0
710
6,724
0
40,345
L
4,348
161
0
1,159
5,789
1,887
0
3,073
2,679
46,132
0
W
Heimdallr
ladwing
Heimdallr
10,528
5,092
0
5,223
9,391
3,000
879
171
9,136
0
62,449
W
3,725
524
0
1,554
8,756
5,712
0
2,940
5,782
28,355
1,668
L
Geb
ooGump
Geb
2,754
610
0
2,506
9,961
6,093
0
3,946
5,725
10,371
431
L
Anhur
ooTwisty
Anhur
5,758
2,734
0
5,077
9,623
2,488
0
572
8,937
0
44,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,480
Gold Earned
32,065
420
Minions Killed
343
0
Camps Cleared
0
1,334,364
Distance Traveled
1,343,748
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,154
627
67
5
0
279,949
0
W
Nike
8,122
625
98
8
0
258,863
5
W
Tiamat
7,698
592
113
9
0
281,768
4
L
Thanatos
6,023
463
80
6
0
314,868
0
L
Ravana
7,000
538
80
6
0
252,193
9
L
Scylla
6,518
501
90
7
0
249,582
2
W
Heimdallr
8,187
630
102
8
0
223,348
1
W
Cthulhu
6,319
486
40
3
0
290,436
0
L
Geb
5,568
428
16
1
0
269,269
8
L
Anhur
6,956
535
77
6
0
257,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role