Player Matchup

Atlas
Atlas
GOLD Angel9172
Atlas
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 129L
1,502 Elo+
Solo
Cthulhu
Cthulhu
WaBam328
Cthulhu
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 71L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
YuukoS2
Danzaburou
Level 167
God Stats
8W - 7L
1,497 SR
Queue Stats
78W - 69L
1,503 Elo+
Solo
Izanami
Izanami
ZombieHolic115
Izanami
Level 26
God Stats
27W - 27L
1,498 SR
Queue Stats
62W - 66L
1,487 Elo+
Party 2
Loki
Loki
pitibu200
Loki
Level 115
God Stats
12W - 11L
1,452 SR
Queue Stats
93W - 116L
1,397 Elo+
Solo
Team Averages
Level 94
1,490 SR
1,481 Elo+

VS

Team Averages
Level 183
1,526 SR
1,468 Elo+
Skadi
Skadi
 
Skadi
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BritoPMC
Ra
Level 153
God Stats
9W - 8L
1,577 SR
Queue Stats
69W - 75L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
PrimodoPlay
Cthulhu
Level 196
God Stats
1W - 0L
1,541 SR
Queue Stats
5W - 8L
1,435 Elo+
Party 1
Thor
Thor
viridpumabr
Thor
Level 202
God Stats
3W - 0L
1,511 SR
Queue Stats
7W - 9L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,092
554
3,729
8,364
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
WaBam328
Cthulhu
9
2 / 5 / 1
6,069
552
6,870
10,858
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
YuukoS2
Danzaburou
2
0 / 2 / 0
3,986
362
247
1,380
252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 5 / 1
6,025
548
3,358
7,200
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
12
1 / 4 / 1
6,292
572
3,130
9,402
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
7 / 1 / 4
7,587
690
6,473
5,035
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
 
Atlas
11
1 / 1 / 10
6,797
618
5,101
8,499
6,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 0 / 0
8,071
734
4,571
5,675
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
PrimodoPlay
Cthulhu
12
1 / 0 / 4
7,126
648
5,375
6,404
3,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 2 / 5
6,617
602
3,997
7,555
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
19
19
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
1
4
9
W
Atlas
 
Atlas
1
1
10
6
W
7
0
0
7
L
0
3
0
0
W
Cthulhu
PrimodoPlay
Cthulhu
1
0
4
3
L
Cthulhu
WaBam328
Cthulhu
2
5
1
0.5
L
Danzaburou
YuukoS2
Danzaburou
0
2
0
0
L
1
5
1
0.3
L
Loki
1
4
1
0.38
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,334
Damage
25,517
37,204
Taken
33,168
15,987
Mitigated
15,905
6,320
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,473
2,666
90
1,020
5,035
1,531
838
1,702
3,333
0
51,335
W
Atlas
 
Atlas
5,101
1,485
0
2,064
8,499
6,114
0
2,730
5,769
22,159
1,620
W
4,571
496
804
2,811
5,675
2,152
72
1,652
4,023
51,078
877
L
3,729
839
0
2,704
8,364
3,855
0
3,881
4,005
38,077
2,135
W
Cthulhu
PrimodoPlay
Cthulhu
5,375
530
263
1,611
6,404
3,057
0
3,175
2,702
36,963
4,313
L
Cthulhu
WaBam328
Cthulhu
6,870
890
52
521
10,858
6,574
0
4,733
6,092
22,382
0
L
Danzaburou
YuukoS2
Danzaburou
247
148
0
235
1,380
252
0
294
1,086
0
2,054
L
3,358
2,267
0
1,722
7,200
2,088
0
1,631
5,569
0
36,894
L
Loki
3,130
1,083
0
1,086
9,402
3,218
0
3,103
6,194
0
43,911
W
3,997
1,077
0
484
7,555
3,051
0
770
6,785
0
44,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
36,198
272
Minions Killed
381
0
Camps Cleared
0
918,923
Distance Traveled
1,169,744
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,587
690
86
8
0
215,143
0
W
Atlas
6,797
618
23
2
0
230,479
4
W
Ra
8,071
734
111
10
0
239,235
5
L
Atlas
6,092
554
72
7
0
216,946
5
W
Cthulhu
7,126
648
82
7
0
236,160
1
L
Cthulhu
6,069
552
29
3
0
233,147
2
L
Danzaburou
3,986
362
8
1
0
48,078
0
L
Izanami
6,025
548
71
6
0
179,062
0
L
Loki
6,292
572
92
8
0
241,690
6
W
Thor
6,617
602
79
7
0
248,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role