Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AleexQ
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,380 Elo+
Party 2
Izanami
Izanami
Ygrfrim
Izanami
Level 82
God Stats
0W - 2L
1,495 SR
Queue Stats
60W - 38L
1,649 Elo+
Party 2
Team Averages
Level 93
1,498 SR
1,510 Elo+

VS

Team Averages
Level 140
1,513 SR
1,428 Elo+
Raijin
Raijin
Crazyfaqa
Raijin
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,281 Elo+
Party 1
He Bo
He Bo
Herlino
He Bo
Level 168
God Stats
1W - 0L
1,531 SR
Queue Stats
3W - 4L
1,446 Elo+
Solo
Hou Yi
Hou Yi
Vângola
Hou Yi
Level 166
God Stats
3W - 2L
1,509 SR
Queue Stats
42W - 27L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 7 / 3
7,127
713
3,683
9,227
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
AleexQ
Bacchus
12
1 / 6 / 1
7,060
706
4,599
11,177
12,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Ygrfrim
Izanami
15
2 / 2 / 1
8,131
813
6,697
12,801
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Crazyfaqa
Raijin
15
5 / 0 / 8
9,308
931
10,224
5,510
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

He Bo
Herlino
He Bo
14
3 / 2 / 7
8,883
888
9,246
5,705
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Vângola
Hou Yi
16
7 / 1 / 5
10,078
1,008
11,445
9,230
3,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
15
15
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
7
3
0.21
L
Bacchus
AleexQ
Bacchus
1
6
1
0.25
W
Raijin
Crazyfaqa
Raijin
5
0
8
9
W
He Bo
Herlino
He Bo
3
2
7
3.25
W
Hou Yi
Vângola
Hou Yi
7
1
5
9.5
L
Izanami
Ygrfrim
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,979
Damage
30,915
33,205
Taken
20,445
19,218
Mitigated
6,765
3,137
Healing
4,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,683
239
0
990
9,227
2,855
0
5,891
3,072
16,101
0
L
Bacchus
AleexQ
Bacchus
4,599
853
0
411
11,177
12,187
0
4,658
6,332
7,499
0
W
Raijin
Crazyfaqa
Raijin
10,224
269
0
1,377
5,510
1,884
990
2,746
2,658
31,998
0
W
He Bo
Herlino
He Bo
9,246
111
0
0
5,705
1,673
528
1,685
3,896
22,541
775
W
Hou Yi
Vângola
Hou Yi
11,445
4,669
0
2,879
9,230
3,208
1,088
3,303
5,593
0
44,840
L
Izanami
Ygrfrim
Izanami
6,697
3,518
0
1,736
12,801
4,176
0
7,786
4,674
0
35,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,318
Gold Earned
28,269
105
Minions Killed
163
0
Camps Cleared
0
492,178
Distance Traveled
529,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,127
713
32
3
0
147,933
0
L
Bacchus
7,060
706
12
1
0
155,027
0
W
Raijin
9,308
931
52
5
0
181,466
0
W
He Bo
8,883
888
43
4
0
174,224
0
W
Hou Yi
10,078
1,008
68
7
0
173,648
0
L
Izanami
8,131
813
61
6
0
189,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role