Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
LaserBeam9000
Sylvanus
Level 95
God Stats
3W - 4L
1,431 SR
Queue Stats
732W - 741L
1,508 Elo+
Solo
Mulan
Mulan
LoneKing
Mulan
Level 238
God Stats
3W - 2L
1,754 SR
Queue Stats
513W - 528L
1,538 Elo+
Solo
Charybdis
Charybdis
XxCosscossxX
Charybdis
Level 25
God Stats
1W - 2L
1,697 SR
Queue Stats
22W - 35L
1,439 Elo+
Party 1
Kukulkan
Kukulkan
idiskikids
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,457 Elo+
Party 1
Team Averages
Level 119
1,576 SR
1,488 Elo+

VS

Team Averages
Level 132
1,415 SR
1,524 Elo+
Chiron
Chiron
 
Chiron
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
CrazyOrange159
Kukulkan
Level 77
God Stats
4W - 4L
1,455 SR
Queue Stats
239W - 240L
1,516 Elo+
Solo
Thoth
Thoth
SanderTasa
Thoth
Level 123
God Stats
1W - 1L
1,300 SR
Queue Stats
157W - 163L
1,595 Elo+
Party 2
Ganesha
Ganesha
W1LDH34RT
Ganesha
Level 157
God Stats
1W - 4L
1,551 SR
Queue Stats
306W - 325L
1,483 Elo+
Party 3
Guan Yu
Guan Yu
happychappy14
Guan Yu
Level 149
God Stats
1W - 0L
1,269 SR
Queue Stats
49W - 44L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
0 / 3 / 5
8,922
637
17,335
15,583
17,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
LaserBeam9000
Sylvanus
16
1 / 2 / 4
9,558
683
6,767
17,767
20,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
LoneKing
Mulan
17
3 / 2 / 4
9,273
662
16,195
16,807
16,376
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
XxCosscossxX
Charybdis
15
3 / 5 / 2
8,919
637
15,536
15,038
6,715
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
idiskikids
Kukulkan
15
0 / 6 / 1
8,850
632
11,031
14,283
7,109
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
6 / 0 / 7
10,007
715
21,561
17,498
9,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
16
2 / 2 / 10
9,698
693
12,810
10,601
5,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
17
4 / 2 / 7
10,131
724
19,511
9,690
4,611
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
W1LDH34RT
Ganesha
17
0 / 2 / 12
10,290
735
5,845
18,752
21,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
18
6 / 1 / 11
11,584
827
15,230
25,086
33,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
7
Kills
18
18
Deaths
7
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
3
5
0.83
W
Chiron
 
Chiron
6
0
7
9.5
W
Kukulkan
2
2
10
3.5
L
Sylvanus
LaserBeam9000
Sylvanus
1
2
4
1.5
L
Mulan
LoneKing
Mulan
3
2
4
2.5
W
Thoth
4
2
7
3.75
W
Ganesha
W1LDH34RT
Ganesha
0
2
12
3
L
Charybdis
XxCosscossxX
Charybdis
3
5
2
0.8
W
Guan Yu
6
1
11
11.5
L
Kukulkan
idiskikids
Kukulkan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,864
Damage
74,957
79,478
Taken
81,627
68,007
Mitigated
73,653
27,181
Healing
42,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
17,335
737
29
0
15,583
17,691
0
6,720
8,863
0
36,678
W
Chiron
 
Chiron
21,561
5,698
1,447
2,760
17,498
9,202
0
5,384
12,114
0
35,960
W
Kukulkan
12,810
359
2,595
1,141
10,601
5,455
27
1,923
8,678
41,568
184
L
Sylvanus
LaserBeam9000
Sylvanus
6,767
1,843
11,251
7,925
17,767
20,116
0
8,051
9,716
11,237
0
L
Mulan
LoneKing
Mulan
16,195
933
1,003
1,919
16,807
16,376
0
7,976
8,831
3,430
27,507
W
Thoth
19,511
289
1,190
713
9,690
4,611
0
2,234
7,456
34,004
0
W
Ganesha
W1LDH34RT
Ganesha
5,845
233
850
3,141
18,752
21,377
0
4,749
14,003
17,035
629
L
Charybdis
XxCosscossxX
Charybdis
15,536
6,479
1,350
1,942
15,038
6,715
0
8,340
6,698
0
22,848
W
Guan Yu
15,230
1,247
15,169
13,430
25,086
33,008
64
5,427
19,659
832
19,328
L
Kukulkan
idiskikids
Kukulkan
11,031
1,200
330
1,432
14,283
7,109
0
7,430
6,853
38,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,522
Gold Earned
51,710
149
Minions Killed
195
0
Camps Cleared
0
1,329,416
Distance Traveled
1,535,334
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,922
637
33
2
0
309,867
0
W
Chiron
10,007
715
39
3
0
294,717
0
W
Kukulkan
9,698
693
80
6
0
316,089
0
L
Sylvanus
9,558
683
10
1
0
252,877
0
L
Mulan
9,273
662
25
2
0
296,691
0
W
Thoth
10,131
724
45
3
0
312,889
0
W
Ganesha
10,290
735
5
0
0
284,864
0
L
Charybdis
8,919
637
18
1
0
241,291
0
W
Guan Yu
11,584
827
26
2
0
326,775
0
L
Kukulkan
8,850
632
63
5
0
228,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role